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Lanie

Testers
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  1. Like
    Lanie got a reaction from Franck83 in See what can't be crafted   
    Very normal in most games with a very developed crafting system is the ability to see EVERYTHING that can be crafted, but with most things "Grayed Out" that can not be crafted for a particular reason, then the reason for such is explicitly shown.  If this was done in our case, you could see everything you need a specific station for, that you need a specific discipline for, that needs anything else I'm either forgetting or hasn't been developed yet.
    This has advantages in two directions.  If you want to be capable of making something, but don't know what you are missing (which is very important for new players), this lets you see what you still need in order to achieve this.  If you aren't a crafter, but want to gather the materials to make something for a crafter, you can then easily see what you need to gather in order to have the item crafted for you, even though you will never be capable of crafting it for yourself.  With the interlaced crafting system, this makes it easier to determine what is needed to have something produced for you.  (Part of this idea could be icons or colors to further associate crafting categories, so that you can look at an ingredient and know exactly which crafting profession handles producing such items, even if most of them are intuitive by name.  Much more new player friendly this way.)
  2. Like
    Lanie got a reaction from Kraahk in beta groups?   
    If you are in a paid beta group, you can play right now.  There is no campaign right now, but we should get something soon.  Play on God's Reach to learn for now, or help out on test to get the next patch going faster.
  3. Like
  4. Like
    Lanie got a reaction from Kraahk in Please tell me this decimal shouldn't be here...   
    It is a common reporting error, because 1% itself means multiply by  "x 0.01".  It could simply be saying that they are adding a x0.05 multiplier "(1+CurrentBonus+0.05)xRate" to the system, and someone just copied the exact number, but it could also mean that someone rendered to decimal twice, making it very very small.
    In either case, display error or formula error, this is very likely not intended.
  5. Like
    Lanie got a reaction from Tiberius_Invictus in Why all the barriers to participation in the economy?   
    I think the big reason for the current system is to make sure people don't throw stuff up and leave it there forever.  Technically, that could then be used too for additional storage (just overprice to insanity, and its easy storage).  But having a bunch of vendors that are weeks old that are just sitting there without cares would make the free city really crowded very quick.
    So unless you have an idea for limiting this activity too, we're stuck.
  6. Haha
    Lanie got a reaction from Blazerunner in Vessels live stream May 16 - Official discussion thread   
    Correction
    That's also the source of your confusion.
  7. Thanks
    Lanie reacted to KDSProm in 5.9. Disciplines by Sgt. Atreus   
    Greetings Crows,
    Sgt. Atreus has done some nice work putting together all the latest on disciplines in 5.9. and we've decided to share his work with the rest of the community.
    https://1drv.ms/x/s!Ai_itbqfeWeDgoBUH8CShE66IT-Yvw
    @AtreusThank you very much for the hard work sir!
    Enjoy everyone!
    /salute
  8. Like
    Lanie got a reaction from Kraahk in Fae wing color changed   
    Every character from before 5.90 has an "Accent Color" set to the default white setting (which players did see before in character creation, the only option for accent was "white").  This setting impacts several hair styles and a few species (so, other than Fae, a few Centaur have been commenting on this too).  The additional "white streak" in a few hairstyles itself might be unsettling for some.  Because of the widespread effect, it might be difficult to do anything other than just accept the default setting.  If this is a problem, visit your nearest necromancy station and start replacing.
    Anticipating this is the full reason I waited for the 5.9 patch before making certain characters.
  9. Like
    Lanie got a reaction from vkromas in Vessels live stream May 16 - Official discussion thread   
    I think the big deal is where we got the "at a white quality".  Currently, you don't see majors at anything this low in quality.  You would expect that the low quality majors would give only a feeling of "this is what it does" without any actually practical benefit from it.  So, for example, the Elementalist would get a "firewall" dealing around 95% less damage (so only 5% damage) than actual firewall.  Basically, a bunch of majors that don't do anything worth talking about, but are enough so that you can try things out and get an idea for what they are talking about.
    The concern is, if they are going to start making discipline qualities, and we can start crafting disciplines, that we will have to ensure that the Disciplines are not resulting common, but are at least epic in quality to sustain the effect we are used to.
    This means 18 Epic Aurelium Ore, an Epic stone runestone, 2 Epic Blood, 2 Epic Silver Ore, and an Epic Parchment Paper.
  10. Like
    Lanie got a reaction from Leftnut in How to Make Winter Fun to Play   
    You could always have "demons" that spawn from hunger regions only during the winter, and have the "snow" effect grow out from a hunger shard the more it is left there (also, winter only, this is all only winter).  Then you just need to add a debuff to the snow area, to achieve losses that sap people's ability, such as slows speeds, forces dismount, cancels stealth, hinders stamina (and maybe all regen), or dramatically increasing the need to eat food (along with possibly revoking the ability to eat food).  It is even possible to have a new status bar generated specifically, for this, showing how much a person is freezing (with greater consequences as the bar gets worse).
    However "Hunger Demons" (which would look like spiritual horrors) spawn from this mess have some of the greatest rewards in the game, and leaving a hunger shard for an entire in-game day has that shard snow-cover the entire Parcel.  When a Hunger "Demon Horror" spawns in your current tile, you get a boss health bar up around where the capture meter is, the fight is that important.  It also means you know when someone is attacking it in the current tile.  Additionally, have the Demon Horror only spawn from a "fully ripe Hunger Shard" (which takes a quarter in-game day of snow coverage).  So mining it spawns the demon (there is barely enough time to mine the shard and run away before this thing spawns, though the miner will still get aggro).  The snow effect remains until the Demon Horror dies, but no longer grows larger.  Lesser Hunger Demon Specters can spawn naturally around the shard/horror too.
    When mining a fully ripe shard, there is still a chance nothing will spawn, and the snow will just start to disappear instead.  The chance of a horror spawning is lowest right after a horror is spawned anywhere in the world, with the chance getting larger for each shard broken since (with a higher growth rate for fully ripe shards, and an even greater rate for a maximum power shard - a day later when snow coverage is max).  The main map will then report snow coverage zones, shards (ripe and unripe), and horrors.  Just as snow coverage is gradual, snow removal is gradual too, taking a equally long to remove the snow as it was to produce it (but nothing in the area will remain frozen if there is no shard there, the demon horror does not freeze things either, it just attacks you instead).  This can impact snow coverage that already exists if another shard were to appear then in the same tile region.  This will easily have the impact of making the world mostly snow covered, and finding a warm area would be very difficult.
    So at this point, the simple nature of the place, the environment, is a huge hazard, but the rewards are very high.  Having it announce similar to an outpost could engineer conflict as people are trying to farm horrors.  More than that, if there is a chance of a horror fiend spawning, a super rare variant of the demon horror that is even more powerful, that instantly snow-covers the entire map (non-frozen style), and does a server-wide declaration, with the absolute best rewards, you have random events that will attract a lot of player attention.  At this point, if you add participation in demon hunts to the server leader-board, you have a large devotion of players trying for seasonally exclusives.  For others, they would simply call this "bait".
  11. Like
    Lanie reacted to mandalore in Why all the barriers to participation in the economy?   
    Every time I see Soulein post all I can think of is this:

  12. Like
  13. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    The "Community Manager" Tag kinda gives a lot of "Official Feeling" for this poll, as does the fancy green flag beside the post (even if it isn't the usual red flag).
    So, if they are just going to do things equally, why even ask?
  14. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    No, that's not what we're saying.  
    Even the idea of scaling things to favour one area over another isn't being considered a happy thought.
  15. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    It's not my fault that none of the choices are "All of them, dang it!"
    That would basically be my vote.  But they want to focus stuff.. sadly.
  16. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    I think it's a matter of scale of tutorial.  All points will be covered, but the tutorial will weigh more on (checks poll current stats) "Character Development" than any of the other areas.  It may even take the approach of using such "Character Development" as the baseline, and introduce all of the other features from the perspective of "Character Development".  This way, it ensures that the tutorial sufficiently covers the "most complicated/confusing subject" of crowfall.
  17. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    Actually, that does bring up another point, that people miss the limit to number of imports.  There needs to be something making THAT a lot more clear.
    But It's still pretty easy to manage if you're careful about it.  Let alone, if you're crafting white advanced gears, you're using materials from Reach.  The game itself still recommends people start there until they can hit the floor running.  Around when full-white materials would mean nothing, that's when using the EK becomes a..
    .. well, yeah, I've said that already.
  18. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    "Bonus" still doesn't mean "Keep or Nothing".  It means new players should feel perfectly fine using an EK to do their fundamental crafting, because at one point, you need stuff period.  It just means, once you're thinking of spending high rarity to get quality, you won't want to resort to such solutions.  Early players will still be entering the game treasuring what greens they get, let alone anything higher.  At that point, sending such new players into danger to craft their first ever white quality advanced weapon just isn't even rational.
  19. Like
    Lanie got a reaction from Kraahk in [Poll] Which type of tutorial you'd like to see?   
    The fact that people still call them "Keep Crafting Tables" shows that people are still missing something important.  I mean, every new account right now automatically gets enough land and buildings to place 9 crafting stations inside (one small house, two big halls with four spots).
    The fact everyone thinks that it's Keep or nothing still has me baffled.  EK isn't as convenient as having a crafting station sitting happily right there in the same world, but it's a whole lot safer and a lot more guaranteed (keeps can be taken).  In this, I wonder if even existing players need a good tutorial on how the EK works.
  20. Like
    Lanie got a reaction from Snowye in Fae wing color changed   
    Every character from before 5.90 has an "Accent Color" set to the default white setting (which players did see before in character creation, the only option for accent was "white").  This setting impacts several hair styles and a few species (so, other than Fae, a few Centaur have been commenting on this too).  The additional "white streak" in a few hairstyles itself might be unsettling for some.  Because of the widespread effect, it might be difficult to do anything other than just accept the default setting.  If this is a problem, visit your nearest necromancy station and start replacing.
    Anticipating this is the full reason I waited for the 5.9 patch before making certain characters.
  21. Like
    Lanie got a reaction from JamesGoblin in beta groups?   
    If you are in a paid beta group, you can play right now.  There is no campaign right now, but we should get something soon.  Play on God's Reach to learn for now, or help out on test to get the next patch going faster.
  22. Like
    Lanie got a reaction from Kraahk in What level accounts have game access now?   
    At this point, if you purchase any of the backers packages shown in the store right now, you play right now.
    https://crowfall.com/en-US/store?category=Starter Packs
    Doesn't matter which one.
  23. Thanks
    Lanie got a reaction from Soulreaver in Eternal Leadership   
    As a mechanic, having the Leadership buff present is a nice idea, but the cost benefit analysis for it has a huge problem.  Way of the Leader isn't worth a Passive Skill Slot, once you have access to various disciplines, as it doesn't give nearly as much.  37 more attack/support, 10% more critical damage at 2% more chance, Lifesteal and Thorns Bonus (which do nothing if you have neither).  The non-combat variant is slightly more useful, as it can stack well with a couple of exploration disciplines, but only because you usually still have space left in that tray.
    In turn, I'm left wondering why this is even a passive.  Wouldn't it just be a whole lot more fundamental if, like all of the other profession training you apply, it's just in use the moment you learn it, and stays forever?  As is, it takes a lot of training to apply even a single point in most of the tree, so the expense is already really high.  Making it automatic would make it feel more like a game feature, instead of being sidelined so much, considering other limitations like needing a party, and needing to keep together.
    And, again, it is the only tree across all professions that the entire tree does nothing if you do not expend a passive slot for it.  If you want to hold a degree of replacing restriction, then you can just make sure that the Leadership buff does not activate at all if there is no valid Footmen in range.
  24. Like
    Lanie got a reaction from JamesGoblin in 5.90 Snap Test Bug Reports for 5/10/2019   
    All helmets set the hairstyle of the vessel.  Some no longer have visible hair with a hat on.  The Wood Elf, for example, gains a hairstyle you can't select in character creation when given a Scale Helm (and then gains a set of antler/branches as the hat).
    You have to mix [Aurelium Ore] to get [Aurelium Bars] in the [Metal Bars] recipe.
  25. Thanks
    Lanie got a reaction from JamesGoblin in 5.90 Snap Test Bug Reports for 5/10/2019   
    The server now uses ambient light sources, so that shadows can be set dynamically.  This gives a much more realistic impression when in areas with a lot of 'walls'.  However, the server appears to be having issues with this function, ambient light sources are deflecting the visibility of objects rather than of just shadows.
    If you've played a lot of alpha games, you get used to this as an error.  Ambient Light Sources have this struggle phase a lot.  At least we aren't using object collisions like many other games, which would result in people phasing through objects (and thus floors) that they can't see.
    On some classes, it affects resources too, so there is that.  Such might be the cause of it, a fundamental stat application mix-up.
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