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About teh_ninjaneer
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Treepie
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teh_ninjaneer changed their profile photo
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JamesGoblin reacted to a post in a topic: Forgemaster Gender-Locked?
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JamesGoblin reacted to a post in a topic: 03/04/15 - Crowfall Is Using Unity 5!
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JamesGoblin reacted to a post in a topic: 03/04/15 - Crowfall Is Using Unity 5!
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JamesGoblin reacted to a post in a topic: Crowfall & World Of Warcraft
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teh_ninjaneer reacted to a post in a topic: Yaga, the Goddess of Magic - Official discussion thread
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teh_ninjaneer reacted to a post in a topic: Yaga, the Goddess of Magic - Official discussion thread
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My comments weren't meant to spark debate. I was trying to point out that the current movement style resembles other MMOs which support (or designed for) gamepads.
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teh_ninjaneer reacted to a post in a topic: Camera control and movement
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teh_ninjaneer reacted to a post in a topic: FLASH TEST - Wednesday, Sept 16 @ 4 pm Central
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I don't even know what to say about this. Are people really scheduling their lives around these short playtests for Crowfall? Skipping school or work, waking up in the middle of the night (if you're somewhere other than 'Merica)? Just to get an hour or two testing playing a game that barely represents what release client will be? You shouldn't be "making plans" for the playtests. ACE is trying to schedule them at various hours so others can contribute. The latency problems are happening to people that live close to the servers as well.
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teh_ninjaneer reacted to a post in a topic: [UPDATE] Sept 16 test will go from 12 pm (Noon) to 1 pm CDT = CANCELLED
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DC Universe has movement similar to this, when you're not "locked on" to your target. And I think Final Fantasy 14 does as well, when it's in "gamepad mode" or similar. Some people think I'm kidding when I say Crowfall would play well with a gamepad. I'm not.
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strana reacted to a post in a topic: Streamer Week is coming!
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araielle reacted to a post in a topic: Streamer Week is coming!
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Durin reacted to a post in a topic: Hunger Dome Legionnaire Discussion
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Hunger Dome Legionnaire Discussion
teh_ninjaneer replied to Durin's topic in Legionnaire (retired - read only)
The Warrior Priest from Warhammer Online is a great example of this. Their intent was to be front-line healing. They had to beat on things to generate the resource necessary for the most powerful heals. However, their gear was mistakenly given enough generation stat on it, so they stood in the back healing. And could do it better than the actual back-line healers. -
Vuris reacted to a post in a topic: Misgivings about Eternal Kigdoms
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Amazing job so far... But combat = le sigh
teh_ninjaneer replied to evade2015's topic in General Discussion
Not sure why casual, challenge and difficulty level are mutually exclusive things. I thought casual meant you played less than the hardcore guy? I can be a casual player who desires challenging and difficult content. -
Amazing job so far... But combat = le sigh
teh_ninjaneer replied to evade2015's topic in General Discussion
It's likely that block is meant to be a quick reaction. I also thought ACE was considering a Hold the Line style ability where the knight raises his shield and protects people behind him. In this case the root would be necessary as well as the constant stamina drain so the knight couldn't protect for unlimited time. -
I watched a knight raise his shield and block the Hunger. Not really.
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The problem I see is that promotion class is possibly a major advancement in character progression. Having to collect an item means that advancement could be hindered or completely halted by other players. That might be a bad thing. The discipline runes will (hopefully) be fluff for the character and not a major advancement. Little things to help round-out skills and abilities. You can also change these runes at any time whereas you are stuck with the promotion class. Since you can change disciplines on your character, it's ok to have them as collectible items. They can then be us
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Unsure why you would apply for a limited number of pre-alpha combat test sessions when your sapphire badge over there will eventually get you in. But do what you gotta do I guess. As for the announcement itself, I'm not sure if this is the right time to get the hardcore streamers on the bandwagon. It could possibly generate some hype, or it might cause people to pick apart the true alpha state of the game. It seems like there are some competent and dedicated streamers already in testing, why not let them promote Crowfall?
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Archetype,Specialization,Discipline Ability Pools
teh_ninjaneer replied to Helix's topic in General Discussion
For me, character building isn't the challenge. I would prefer that myself and another guy be given a character with the same set of skills/abilities. Whoever wins the fight would certainly be the guy with better skill, yes? -
Archetype,Specialization,Discipline Ability Pools
teh_ninjaneer replied to Helix's topic in General Discussion
I don't think I'm insane at all. And I was agreeing with Leiloni about the 10 slottable keys (of sorts, they are chosen for you), LMB, RMB, and C key. You might get 1-6 from your archetype, 7 from your promotion class, then 8-0 from your disciplines. However, your promotion class might alter some of the combo chains on 1-6, or even add a combo chain to a key that didn't have one before. But I do not like the idea of having to select either Burning Biscuits or Flaming Fingers for my 5 key. I don't see the need in having 50-60 skills to choose from. If you want choice, make it at -
Archetype,Specialization,Discipline Ability Pools
teh_ninjaneer replied to Helix's topic in General Discussion
I would like to see 10 skills/keys total. No picking-and-choosing. However, selecting your promotion class and disciplines might add to these 10 keys, or add/alter existing combo chains. I want access to everything my archetype/promotion/discipline allows.