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ACE Development Partners
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About dreaden

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  1. 5 years we've been following the development of this game. We've supported you monetarily, provided you with free labor in the form of bug hunting and an untold amount of feedback for the various bad ideas you've come up with. We've been patient through the dark ages of 5.110 development but now we KNOW you have piles of info sitting there waiting for some "marketing" push. Yet you give us this garbage. I just don't know what to say. I'm disappointed. I feel insulted. ACE should feel bad for how they've been treating us. Seriously custard your marketing hogwash.
  2. Wiping now will be too much of a burden with a known upcoming dregs wipe in a few months.
  3. single target heal fix on test feels 100% better than what it is like on live. good job, push to live for the weekend please.
  4. Can confirm rescue often misses when aiming directly at the target.
  5. If we wipe now what do we do when another new player asks for a wipe in two months? It’s the nature of a time gated passive training system, someone is always going to be behind no matter how much effort they put in. The design has changed so much since Kickstarter it doesn’t make much sense anymore. I would like to see the passive system removed and offload those skills/attributes to the the active leveling/talent system.
  6. Message unclear, please resubmit with more emojis for clarification
  7. The situation where crafters will not be able to compete with dropped loot for months after a wipe is 100% due to passive training. Passive training made sense when we did not have a leveling/talent system. Now that we do it is redundant, time gates new players and really doesn't provide fun game play to anyone. Stating passive training works in other games doesn't mean it works in CF. In Eve you can max a role in a month and be on equal footing as a 10 year player in that role. More training in that game provides more role options. This is not true in crowfall, there is literally years of training before you cap and that creates a insurmountable gap between veterans and newbs.
  8. Axing the passive training system and offloading those stats to an expanded talent tree would solve this issue and several others.
  9. ya, you're right but the current system for scoring isn't very immersive, motivating or fun. all opinions of course. i'm not game designer and i don't have any ideas that haven't already been put forward.
  10. Points are lame, i'd much rather see win conditions that are actually interesting.
  11. They've had x2 news drops a week(sometimes a 3rd founders update on wednesdays) since 2015. Lately they've kinda fallen behind on juicy news bits but overall ACE has had excellent communication with us.
  12. Power curve is fine imo, the problem is the effort and time it takes to get to the top of that curve. Obviously the gathering/crafting grind is over the top(especially with current gear degradation). However, the real problem is the passive training and how long it takes to get your crafter(s) up to par to take full advantage of blues.
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