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DrakanoWOW

Testers
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About DrakanoWOW

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    Nestling

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  1. well worth the buy I got my moneys worth in a couple of weeks.
  2. This may be accurate but just cause Eve online made this error does not justify crowfall making the same error. Just saying
  3. @Staff YAS!!!! That is awesome. Since its no big deal come on over and like the suggestion 😍 But in all serious I have said a few times and want to reiterate this topic does not remove the need for being a skilled player. Staff I am glad your proud of your achievement. I am proud to have been able to play this campaign with you but the simple fact is it will help newer players stand up just a little better. I also forgot to mention it gives you 1k hp also. And to be honest that is a big deal also.
  4. Just a few of the focus points I have seen heard and know people ask for Based on the combat passive training that Crushedvelvet provided above. 18% Anti Crit - No Big Deal 9% Armor Penatration - No Big Deal 9% Crit Chance - How many points of dex is that you could have in another stat? 12% Crit Damage - How many points of Int is that you could have in another stat? 12% Slashing resist/9% Piercing resist/9% Crushing resist/9% poison resist a lot of CC control resists also. If its really not that important like some players are saying. The it does not matter to you all if they max out everyone's combat then right? Cause its no big deal right? I would assume its just a turn of a dial. if its not then 100% disregard my suggestion in the suggestion forums because we should not risk causing issues for the games progression for this topic. If it is as easy as a turn of a dial then please go like the suggestion in the suggestion forums. It is no big deal after all. thanks for the support everyone. 😀 Come on everyone lets be real it is a bigger deal than we are letting on but I do want to say I am in support of an alternative way to level the playing field a little. Not going to change it all but will have impact in some way. but most of all it will give new players a chance. or at least as much of a chance as we can give them And the tenured players don't lose a thing. Sorry had to do it
  5. My point is not a win or lose point its about bringing more new players to the game of all skill levels. Right now for every new player that joins the game I feel like only 1 out of 10 of them actually play but after a few fights it feels like 1 out 20 stick around(For the love of everything sacred don't take the numbers as literal turnover rate). Fact is we all have some level of control when it comes to learning skills to be better. We all have some level of control when it comes to getting better armor. We all have some level of control of working towards better vessels. We all 100% no control over how fast passive can be caught up. That is a problem. Again a new player can start playing and bust their tail end get into a guild find a crafter have the best armor in the game with some work. No matter what they will be behind anyone who has let the timer run to gain passives. On a side note - not directed at Galvia this is to anyone who Insinuates that people only want to ask for a wipe because they think that is the only reason they are losing. I have said many times because I am very transparent about my feelings on what is causing us issues. Fixing the passive issue will only help newer players and the retention rates that come with playing catch up in a game. I cant wait for the day that this topic is addressed so we bring more players in that actually play. I am not saying that is the only reason or will solve it all by just this action but it is one that will help.
  6. Your right but I think it would help to get more active players if they could compete earlier on since this is testing and all. just an fyi I put my suggestion on the correct forum also 😀
  7. Short Term Solution: I think if you take combat training and max it for all players it would provide a band aid fix that would allow us to see more growth. this would make it so the tenured players do not lose but the new players also have a chance to hold up in battle. A Bigger Deal: The idea that a new player can do nothing to improve their chances other than wait for a time gate to pass is a major issue. It will stunt the growth of this game if its not addressed. There should probably be some system in place that allows a player to play the game actively and catch up in a PVP game like Crowfall. Some people will say people feel entitled but the fact is if you feel you should have more points because you're a tenured player because of time only then you're the entitled one. What I can tell you is if a player puts in the work actively playing a game they should have more points than someone who just logged in and selected passive training and then come back every few days to spend points. Not saying that everyone has done that but its a real possibility with the current system. For Example: The active players this last campaign who worked every day and the player that did not log in but every few days and then actively started playing at the end of the campaign has the exact same amount of passive training. I feel that the idea of that is broken. Acknowledgement: With that said someone who is tenured and also put in the work actively playing the game should be at an advantage, but if there is a system that says play more earn more you will have a chance to try to catch up. Disclaimer: I also understand there is a lot of revisions coming way before pre Alpha is over but more and more players will leave as long as you can never work to catch up the other players. You should be rewarded for work not when you bought the game. Simple as that BTW this could be applied to any skill tree I used Combat since I love to PVP 😁 Also if I may make a suggestion. If you have not tried the new game that is on test right now. I would suggest you try it so when it released you will know what has changed. The game is going to be so much better in 5.100 I can not wait!
  8. I agree but do we want more players? make the game more welcoming for new players. With that said if we all have equal gear and my passive is maxed it will change the outcome. simple math. Just like if our passives are both maxed and your gear is better it will change the outcome. Current state new players will always be at a disadvantage in regards to passives. I can actively play the game to solve the equipment problem I can do anything to solve the passive problem. That is a fact jack 😍 I will also I agree my some of the posts should also be in the feedback thread but since we are having an open discussion don't try to sensor me lol
  9. I agree with this statement but as an alternative instead of wiping Short Term Solution: I think if you take combat training and max it for all players it would provide a band aid fix that would allow us to see more growth. this would make it so the tenured players do not lose but the new players also have a chance to hold up in battle. A Bigger Deal: The idea that a new player can do nothing to improve their chances other than wait for a time gate to pass is a major issue. It will stunt the growth of this game if its not addressed. There should probably be some system in place that allows a player to play the game actively and catch up in a PVP game like Crowfall. Some people will say people feel entitled but the fact is if you feel you should have more points because you're a tenured player because of time only then you're the entitled one. What I can tell you is if a player puts in the work actively playing a game they should have more points than someone who just logged in and selected passive training and then come back every few days to spend points. Not saying that everyone has done that but its a real possibility with the current system. For Example: The active players this last campaign who worked every day and the player that did not log in but every few days and then actively started playing at the end of the campaign has the exact same amount of passive training. I feel that the idea of that is broken. Acknowledgement: With that said someone who is tenured and also put in the work actively playing the game should be at an advantage, but if there is a system that says play more earn more you will have a chance to try to catch up. Disclaimer: I also understand there is a lot of revisions coming way before pre Alpha is over but more and more players will leave as long as you can never work to catch up the other players. You should be rewarded for work not when you bought the game. Simple as that BTW this could be applied to any skill tree I used Combat since I love to PVP 😁 Also if I may make a suggestion. If you have not tried the new game that is on test right now. I would suggest you try it so when it released you will know what has changed. The game is going to be so much better in 5.100 I can not wait!
  10. Dakoth your spending a lot of time trying to pick fights with everyone. Your faction or not 😍 Cant we get along? Now on a serious note. I do have to ask you an honest question cause I'm struggling at following the path this quote went down. "Really? This BZRA?" was that because of the comment about a full meta group assisting?
  11. I think we should all just really say what's on our minds!! So here it is!! When is next campaign? Hahahaha just got hijacked suckas!!!! 😎
  12. Actually every night the fight for soldiers fort was a blast until the end then it just a beat us up fest:(
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