Thanks for the replies, they're helping to ease the confusion - the only trouble is that i'm back with more questions...
Why is it that trees, that can be visually distinguished from one and another, tend to offer plain ol' knotwood instead of the type of wood you'd expect to harvest from that particular species of tree?
I've just spent the best part of an hour, running around the forest looking for trees with fireflies around them, as these tend to denote that i'm going to get something other than knotwood - birch in this case.
Please forgive my newcomer 'stupidity', for want of a better word, but if there's already a mechanic in place to distinguish between the various trees - as in how they look - why go the extra step and have the fireflies at all? It'd be like wanting to get yourself a piece of, say, oak...but searching for it in a forest of pine trees until you find that 'special' tree, inundated with magical fireflies, which gives oak and not pine as you'd expect. It really doesn't make a lot of sense, does it?
I do get the whole 'pre-alpha, everything is a placeholder and what's here today might not be here tomorrow' thing but for someone, like myself, coming into the game...it's a little more confusing than it needs to be.
On to my next question...
As i tend to play support characters in other games, i decided to play as a cleric - apparently, in Crowfall, clerics carry shield and wield hammers (normally considered to be templar style weapons in other games but hey-ho) - a bit of extra protection i'm down with...but a hammer? as a ranged weapon? that uses mana like every other skill on your bar?
So there i am, using my basic attack (from range) against a target dummy when the obvious happened...i ran out of mana. 'Hmm, i'll just wait for it to regen' i thought, the only trouble is that it doesn't - at least not in the few minutes i spent waiting for it to happen. I ended up popping the Miracle skill just to get some mana back, though this only partially filled the bar. Is this supposed to happen?
Do clerics have a non-mana using basic attack because having your basic attack consume mana seems a little self defeating. Shouldn't the basic attack be a mechanism for generating mana instead? If clerics and healing go hand-in-hand, why essentially gimp them by making eveything they do consume the one resource they need to make them viable as a class? No mana means no attack and no heals. Confusing? Very.