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Okidoke

Testers
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Everything posted by Okidoke

  1. Thanks for the quick reply, a bit 'short' and to the point, but thanks all the same
  2. Thanks for the replies, they're helping to ease the confusion - the only trouble is that i'm back with more questions... Why is it that trees, that can be visually distinguished from one and another, tend to offer plain ol' knotwood instead of the type of wood you'd expect to harvest from that particular species of tree? I've just spent the best part of an hour, running around the forest looking for trees with fireflies around them, as these tend to denote that i'm going to get something other than knotwood - birch in this case. Please forgive my newcomer 'stupidity', for want o
  3. Hi all Although I've had Crowfall on my radar for quite some time now, I thought now is the time to jump in and see what all the fuss was about...and, to be honest, I'm pleasantly surprised - there's a whole lotta game here considering it's still pre-alpha and, hopefully, i can contribute something towards the testing. The last alpha test i took part in was for SkySaga (anyone remember that? lol) and was a tad miffed when the plug got pulled so close to release - it's all been a bit quiet these last couple of years for me so, fingers crossed, i'll find a new home here
  4. Hi all, before i start i would like to say that these are just initial observations rather than outright criticisms so...onwards and upwards... Offline skills training - I can't quite fathom why this isn't switched on from the start. Having only just dipped my toes into Crowfall yesterday, is there any reason why offline training isn't 'always on'? I mean, what benefit would there be in toggling it off? Why is it that, on average, I get more gathering materials with no tools in hand than i do with a tool equipped? - and shouldn't 'plentiful harvest' mean just that, plentiful?
  5. Hi all, I just jumped into the game yesterday so forgive me if this has already been suggested... Instead of having the different gathering tools being equipped (or placed on the action bar), couldn't we have something akin to a tool belt instead? This could be crafted then equipped into the slot that current gathering tools occupy and, once selected, would open up 4 sub slots that you'd place your stackable gathering tools into. The onscreen reticule could then be used to determine what was being gathered - wood, stone etc. - and then the corresponding tool would be equipped automat
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