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mdonley

ArtCraft Dev
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About mdonley

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    QA Manager

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  1. 6.300 TEST Patch Notes and Known Issues Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports and don't forget the Legend for ACE feedback on Bugs reported! If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLo
  2. 6.300 TEST Patch Notes, Known Issues and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  3. Beta Build 6.300.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: TEST Feedback For an up-to-date list of known issues please go here: Known Issues Show Stoppers Fixed an issue where a players health would sometimes not update in the middle of being attacked, resulting in them dying while appearing to have health remaining Campaign Stronghold guards between stronghold rank 2 and 10 should be more ma
  4. @Heartsteel Did you use any powers that have a teleport? And do you happen to have your client logs from when that happened that you can send?
  5. The 5.125 Update is now LIVE! The patch notes for this update are located here. At this time Gods Reach and The Infected are available. Name: Dregs Campaign: Yeralon CampaignA NEW CAMPAIGN IS COMING TO LIVE - A NEW DREGS CAMPAIGNStarting Friday August 7 at 5PM CDT (12AM CEST) runs through Tuesday August 11 at 11PM CDT (6AM CEST)Import/Exports: 50 Imports / 50 ExportsPrepare for battle, as a new Dregs Campaign, Yeralon, begins Friday at 5PM CDT (12AM CEST) and runs through Tuesday, August 11 at 11PM CDT (6AM CEST). (This schedule may change if new issues are identified.)Fight for the Gods a
  6. REVISED Please be aware, we are starting a new Dregs Test campaign. Due to an issue with the Test Siege Schedule, the Dregs Campaign will only have Keep Sieges on Saturday evening and Tuesday evening. There will be fort sieges the remaining nights. There are free item vendors in the Vendor area on TEST, so take advantage of them! Thank you for your support!
  7. Please be aware: we've identified the likely cause for the Test rollback and are making an update now that should hopefully recover any lost progress. The start of the next Dregs campaign is being delayed tentatively an hour (starting at 1PM CDT, 8PM CEST)
  8. Please be aware, at 10 AM CDT (5PM CEST) Test will be taken down for Maintenance that will last approximately an hour. At Noon CDT (7PM CEST) the next Dregs Snaptest will begin, with an EU siege schedule.
  9. Please be aware, we are opening a new Dregs Snaptest! The Infected Campaign will remain available overnight to allow players to remove their Vendors. Thanks for your support!
  10. Please be aware, we are re-opening the Test server for access to playtest the War of the Gods update. A new God's Reach campaign is being launched as part of this update. For that reason, we wanted to give you the opportunity to remove any vendors from the previous campaign. Thanks!
  11. The intent is that you should never have a Capture Penalty larger than the Conquest points you gained from the Stronghold. We're working on an issue where this is not always the case.
  12. Due to a known issue on the Dregs Snaptest with walls persistence, any previously built walls were lost. In order to obtain the feedback we need from this test, we will be rebuilding all walls on the Dregs Snaptest. Thanks again for participating in the the playtest!
  13. Please try again. There was an issue which has been resolved that was likely preventing you from accessing the campaign.
  14. The design intent behind Capture Penalties is that they should never incur more of a penalty than the points that you get from holding them. Currently there is a bug where Outposts are giving a larger penalty than they should be.
  15. Please be aware, we are re-opening the Test server for access to playtest the War of the Gods update. We are moving into Phase 2 and launching our first Test Dregs Guild v Guild Campaign! Please note that the primary goal of this Dregs Campaign is to provide testing and feedback on the newly introduced gameplay and mechanics. For testing purposes, some of the costs and requirements are set artificially low and will be changed before a Live Release. Additionally, the Test Campaign is currently scheduled to last a total of four days. However, when and if issues arise that block testing,
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