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mdonley

ArtCraft Developer
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About mdonley

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    QA Manager

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  1. REVISED Please be aware, we are starting a new Dregs Test campaign. Due to an issue with the Test Siege Schedule, the Dregs Campaign will only have Keep Sieges on Saturday evening and Tuesday evening. There will be fort sieges the remaining nights. There are free item vendors in the Vendor area on TEST, so take advantage of them! Thank you for your support!
  2. Please be aware: we've identified the likely cause for the Test rollback and are making an update now that should hopefully recover any lost progress. The start of the next Dregs campaign is being delayed tentatively an hour (starting at 1PM CDT, 8PM CEST)
  3. Please be aware, at 10 AM CDT (5PM CEST) Test will be taken down for Maintenance that will last approximately an hour. At Noon CDT (7PM CEST) the next Dregs Snaptest will begin, with an EU siege schedule.
  4. Please be aware, we are opening a new Dregs Snaptest! The Infected Campaign will remain available overnight to allow players to remove their Vendors. Thanks for your support!
  5. Please be aware, we are re-opening the Test server for access to playtest the War of the Gods update. A new God's Reach campaign is being launched as part of this update. For that reason, we wanted to give you the opportunity to remove any vendors from the previous campaign. Thanks!
  6. The intent is that you should never have a Capture Penalty larger than the Conquest points you gained from the Stronghold. We're working on an issue where this is not always the case.
  7. Due to a known issue on the Dregs Snaptest with walls persistence, any previously built walls were lost. In order to obtain the feedback we need from this test, we will be rebuilding all walls on the Dregs Snaptest. Thanks again for participating in the the playtest!
  8. Please try again. There was an issue which has been resolved that was likely preventing you from accessing the campaign.
  9. The design intent behind Capture Penalties is that they should never incur more of a penalty than the points that you get from holding them. Currently there is a bug where Outposts are giving a larger penalty than they should be.
  10. Please be aware, we are re-opening the Test server for access to playtest the War of the Gods update. We are moving into Phase 2 and launching our first Test Dregs Guild v Guild Campaign! Please note that the primary goal of this Dregs Campaign is to provide testing and feedback on the newly introduced gameplay and mechanics. For testing purposes, some of the costs and requirements are set artificially low and will be changed before a Live Release. Additionally, the Test Campaign is currently scheduled to last a total of four days. However, when and if issues arise that block testing, we will stop and start a new Campaign as needed - the play testing is in service to continuing to improve the gameplay experience. A new God's Reach campaign is being launched as part of this update. For that reason, we wanted to give you the opportunity to remove any vendors from the previous campaign. Thanks!
  11. Please be aware, we are re-opening the Test server for access to playtest the War of the Gods update. A new God's Reach campaign is being launched as part of this update. For that reason, we wanted to give you the opportunity to remove any vendors from the previous campaign. Thanks!
  12. Please be aware, we are re-opening the Test server for access to playtest the War of the Gods update. The Test Eternal Kingdoms remain available, although we are continuing to investigate known issues where users may be unable to log into them. Thanks again for you for your support! A new God's Reach campaign is being launched as part of this update. For that reason, we wanted to give you the opportunity to remove any vendors from the previous campaign. Thanks!
  13. The EKs are up, no campaign or God's Reach is available. See you tomorrow morning!
  14. Can you attempt to download and install the Visual C++ Libraries HERE and see if that resolves your issue?
  15. There are known issues that several abilities have effects that either fail to render / play, appear multiple times, or persist after use. We're working to fix these as quickly as possible, but please report any that you find.
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