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Chricky

Testers
  • Content Count

    11
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  1. @sleepitoff666 The launcher has issues connecting to the Update server for months now. Just open it and wait. You'll know that you are NOT connected yet, when you see the "Completed" text on the bottom left of the launcher, you start and still have the "patch to 5.xxx" error.
  2. Skills on classes with 2 trays get lost in the second tray, whenever you enter a loading screen. Sharpshooter discipline: All Clear Damage Bonus gets lost even if you stand next to neutral, not attacked NPCs like Elks. The buff seems useless if that works as intended.
  3. @DogQuixote some of the discs got changed so you need the knife proficiency now. Poisoner is one of the iirc.
  4. Well the version we got on live now has atleast twice as many bugs in it, as the one on test. So instead of pushing the version from test to live to test it more, they brought a new version of the TEST-server version to live and broke kind of everything
  5. None of your patch notes are actually in the game that are serversided. Did you actually update your server?
  6. I've gotten a soul of the survivalist about 2-3 days ago. But the droprate is pretty crappy. and apart from being crappy, out of the 9 drops i've gotten, there only was 1 soul in there and the rest were Soul Essences. In my opinion they could just half the drop rate and fully remove the Soul Essences because they are obsolete.
  7. Runestone tools are the advanced basic tools (basic tool upgraded with dust and ore). What you are looking for is Spirit tools further into the tree to use the runestone tools (the blue shiny ones that i'm sure you meant).
  8. Ohh, didn't know that! thank you!
  9. Maybe a faction reset every once in a while would also be nice to have. So the teams could be shuffled, since there'll be more focus on Infected now
  10. My guess and wish would be PVE areas like in the Albion Online Beta (back then before they reworked the world map). You had open dungeon areas, accessed by a gate or something and not instanced at all, just so it is not 100% obvious to the enemy right away (like the gate at the temple in gods reach). At any time during your "dungeon run" you were able to being raided by another group that just came in while you were fighting mobs, pulled more on you and your group and killed you first and the PVE mobs afterwards. This was a "perfect option" in my opinion and i hope we will see similar things like that in CF. Anyway, I hope some devs read this post and are on my side
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