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Ravenstorm

Testers
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  1. Anyone else? Is the game world down?
  2. Just posting to say I agree with nearly every point the OP made. There needs to be more to do outside of Keep timers.
  3. Redownloading the entire client when you make minor changes is driving me crazy. Redownloading every 2 days is making me angry. Fix it before you offer anymore freebies that require actually being able to log in and play. Quit being second rate!
  4. Fine. Your position is there is enough variety of things to do in Crowfall currently, my position is there is not. Based on what I've read or watched out there on Youtube and in early reviews and in the blog-o-sphere in general, your position is in the minority by a large margin. Gathering, Grinding and Ganking are 20+ year old gaming concepts, and not enough to sustain a game in 2020 IMHO. I am sorry I asked for them to try and make improvements on 20 year old design. I am sorry I expected some modern gaming concepts.
  5. 1. No. 2. Not much. 3. Yes. 4. They could add things to do for solo/small teams in the future. Just don't ask here in the forums for that or you will have white knights all over you exclaiming that this isn't that sort of game and if you approach it that way you are having fun wrong. Plan on being told, "Maybe this isn't the game for you." They might as well put that on the cover of the box art; Crowfall, maybe this isn't the game for you. A throne war simulator.
  6. Anyone can bang on rocks, it doesn't mean it will be fun. A shy player, in this context, is someone unfamiliar with a PvP centered game, that may need some encouragement to engage with the larger gameplay loops. A solo player is self explanatory. In this context, as the OP stated, a player who doesn't have any friends on right now. It doesn't matter why they bought it, Artcraft should be trying to keep as many players playing, and paying, as is possible. That benefits ALL players. Your sport team analogy is irrelevant. Where did this come from? Who is asking for candy crush? More things to do /= a completely different game. No one said Crowfall needed XYZ in particular. Or to be like "other games". My suggestion was merely that, a suggestion, like you asked for in your first response many goal posts ago. Just looking for more things to do when your buddies are not on. Not looking for WoW or Hot Garbage. It's actually a pretty generic unoriginal suggestion. It might allow players to come at the game from a different way, you not only need to be able to locate the treasure, you also need a plan to get away with it. You would need a strategy to get in, get the loot and get out. Kinda like a heist scenario. It appeals to a different gamer than gathering does. Something different. Something that lends itself, maybe, more to small scale or solo play. I left the details limited on purpose. The suggestion was not "This needs to be implemented". It was "There could be more to do." Not a suggestion of "Hand Holding", a suggestion of "More tools please". Give players tools and they will make the fun. It is to the benefit of the game to have more players participating and hopefully paying. It doesn't really matter what your personal preferences are. Not everyone is going to be willing to just farm or grind all of their downtime away. It is fine for your position to be that there IS enough to do, but it is not fine to then explain why your position is the only correct position and everyone else is wrong and they want "PVE" and "hand holding" and "Candy Crush" just for asking for something else to do. The bottom line of the OP is still; There could be more to do for solo play without a radical departure from the game play loops, there isn't right now, but there could be.
  7. How do you know the test objective and criteria? If they wanted the reward tied to bug reports, they would have made the reward for bug reports not log-in. A reward for logging in and playing for a period time says to me they wanted to test things under a heavier server load. Having some players AFK doesn't harm that objective.
  8. The same reason there will be different campaigns with different objectives. Variety. Something for different players to enjoy. One player that has no interest in crafting, harvesting or running pigs might be tempted by treasure hunting. Like it or not, there needs to be multiple ways to get more shy players into the gameplay loop, or it will soon after launch be a dead game. ALL MMO's add things as the game goes along, pretending that what Crowfall already has is enough, isn't constructive.
  9. Okay, solo play is a little lackluster. It's not really a solo play game. There could be more to do on guild downtime though. Suggestion: Since they already give out gear from warbands, and random loot from chests, treasure hunting seems like a no-brainer. Make some treasure maps drop, put a passive skill behind it, and watch the fun happen. Nothing gets a shy player out in the world like the promise of some sweet booty and even if most maps lead to junk, the extremely slim possibility of something really good dropping WILL have people out treasure hunting. Make that treasure chest take like 2 minutes to open and announce it on the map and now it feeds the PVP loop. The whole dying worlds thing explains random buried treasure for the Lore aspect. The treasure chests could even have spawning guardians that have to be defeated before the 2 minute timer starts, furthering the danger and potential reward. Cloth armor could be required as "treasure hunting gear" making it useful beyond the first five minutes of the game. TL/DR There are more things they could do/be doing to make solo/ small group play more interesting.
  10. Thatsa what I hada thoughtsida. ArtCraft had to shut down Dergs to get the developers to quit playing and go back to developing. You heard it here first folks! 🤣😂🤣🤣😇
  11. In defense of the OP, if you think they are going to wait that long you are not paying attention. If you watch the developer interviews, they are clearly calling their list of things to add nearly complete and they are working on optimization. It is a MMO, so it will never be "complete", but they are clearly in the launch window crunch time right now. They wouldn't be hyping it in interviews if it was that far off. I expect 6.200 after the next campaign, and open beta/launch date in time for the holidays.
  12. Well, the appeal is you never have to stop moving or aiming. Lets say you use the standard keymap and you have a pretty beefy rotation of skills that has you regularly reaching for 8 9 0 to fire off abilities. You either have to take your hand off of WASD or take your hand off the mouse. Take your hand off WASD and you are not moving or strafing, take your hand off of the mouse and you are not aiming. I remap skills to 1 2 3 4 5 (SECONDARY OR SITUATIONAL ABILITIES) Q W E R T (MAIN ABILITIES) A S D F G ( ULTIMATE- RETALIATE -DODGE- BASIC ATTACK- ALTERNATE ABILITY) Z X C V B ( TRAYS AND LOOTING) Never have to stop moving, and my old hands don't have to reach around so much, everything is right there. It does take a little getting used to though.
  13. I think it is funny. If you criticize the game in any way the white knights come running to explain that you are having fun wrong. Yet the game is getting crucified in reviews, and no one is playing.
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