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Everything posted by Azerlin

  1. Guild invite sent. Sorry about the delay. crowfall.com--> account profile--> Guild Invites
  2. Giving it a boost, We're still looking for members to get ready for the big day on July 6!
  3. Sent you both am invite; Crowfall.com--> account profile--> guild invites
  4. Invite has been sent Tim, Crowfall.com--> account profile--> guild invites
  5. @jtoddcoleman You asked about siege timing idea's... I believe to make this more effective would be to have a system to "hold" zones a little different. Make each zone bigger. 3-5 forts in each zone, 1 keep/"Mini-Keeps". 4-24h timers on each fort, 1 guild/faction/pantheon to own the majority of forts in an area triggers an 1 or 2 hour window until siege begins on the keep itself. Each time a fort is retaken by the controlling guild add 4h to the timer, up to 24h max hold time. You could also get deeper into it be doing the same with the outpost to forts in a similar manner with the timer
  6. The issue with passive vs. active is time. In 1-2 hours I have a fighter ready to go, awesome. Then there's Harvester's and Crafter's that have to sit and wait to be relevant in anyway. If there is to be passive learning there needs to be classes for each profession. Also doing things in this way can future prof the game. They can add a new profession and a set of classes to go with it in future expansions. Just keep doing it the same way, race/class combo's, highly doubt you'll ever see a half-giant or a minotaur jewel smith with they're fat fingers, LoL. As far as Harvesters go I feel they a
  7. Professions are suppose to enhance skills in the game. Combat is the main focus of the game right now, so no one ever complains really about that profession. To make harvester's and crafters relevant off the hop, there needs to be classes for those professions as well. That will balance the game and make all 3 professions are of equal importance. I liked 5.10 line up of skills better, it made more sense and flowed better then in 5.11 IMO. They tried to rebalance/remake something that was not broken, the issue is having characters that are just as relevant in the game world regardless of the pr
  8. I think the question is straight forward. I'm thinking of upgrading the guild bundle to the Premium Pack from the basic Reserve Guild Name. Of course I'd like to be able to change the guild Crest and on screen Tag, as well as getting the guild hall bonus. I looked back in the forums and didn't find anything like this asked other then upgrading backer packs, so if this has already been answered, sorry about that.
  9. Photoshopped! Staff why you messing with this dude? Jk's, Jk's LoL
  10. Only get the 1000 Crowns from each backer in your guild. I personally bought the Adventures pack and then many of the basic bundle for family and friends (7). So I think the game is worth the money, what pack you get is your own biz pending how much you think you'll be playing.
  11. As things are in the current state EK's are not stable enough and cost real world money to keep running 24/7. I truly believe that by the end of Beta testing this will be all put into place and GR player venders will be a thing of the past. It'll all be handled through EK's and in campaign temples/forts&keeps/ guild garrisons. My thought's anyways
  12. The game is still in an Alpha state. Once Beta is open the player base will flood from the current 135k accounts to nearly 500k by the end of beta testing.
  13. You dev's keep trucking away and do you thing. I'm still looking for more body's to get into the guild before beta is opened.
  14. Currently at 69 members and counting. Looking for a home? There's one here for you.
  15. I don't know if there is something in the works or on the table already, but will there be an option to make members of a guild have different ranks other then the current state of Guild Leader and Officer? Would like to make my own titles and privilege's associated with each rank.
  16. More use for gold... This could work, but not from an NPC vendor. This should be a player vendor that repairs THAT players crafted wares, just to make it interesting Taxes that apply go to campaign win "Pot" of gold. For the winner and from the Guild vault 100k gold can then be transferred to 1 Crown to the guild wallet (example). Total Gold in a guilds vault could also be a part of the scoring system, giving bragging rights to who has the most "wealth" on hand. In the end, we'll just have to sit back and see what they come up with.
  17. Or have a toggle to make it night mode for all of the main menu, Professions, and Campaign/Zone maps. Just my 2 cents.
  18. It honestly feels like he had already made his mind up about the game b4 he even opened it. Any new player would ask the question in general chat and would have gotten the answer they needed within seconds. I get the UI close and lag gets old fast, but was the only legit thing that had said about the game that needed addressing from what he showed in the video that was HEAVLY edited. I think really, his handle says it all... "lazy" review all in all.
  19. They regularly post in discord on server status
  20. Oh no, and if their oil based it'll be a "B" to clean up.
  21. https://images.app.goo.gl/WPnvd2WdaXcFnFDR9
  22. I'm just glad to hear that things are still on the move. I'm even more happy to hear that quality is paramount over just getting it out the door. *cough* re-forged *cough* Glad I did not buy into that trash.
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