The reason the dregs will be an improvement is that " Faction"(Alliance) numbers will be adjusted mid campaign.
Mercenaries can be hired.
Deals can be made.
Territory can be divided and "owned"
Betrayal is an option.
So, being a gamer for over 30+y now, one thing I have noticed in any game where there's a forced "Faction" chose it brakes down quickly. For the testing phase this is a good place holder. In a more polished version and when it dose not cost RL money to make guilds, guilds will be the way to go, each they're own faction in they're own right. I understand that there's other modes in the works that dose this, and in these modes true coopetition will take the fore front.
I do think the other option is to make the deities Factions among themselves. This is how things will be a little more diverse, but in the end, when players have the choice things will quickly unbalance. To truly fix this in the current campaign setup would be to force join the faction with the lowest player count when entering that campaign. I'm sure ACE will get nothing but grief if this was done, ( well at least until the DREGS servers are online ).
I'm sure though that ACE has some surprises for us in the future on these things and much more. I'm glad I've joined the community and look forward to what the future holds.
I forgot to mention the main issue. How do I find said account?
I'm getting a few friends and family to make accounts and I'm trying to follow them so when I have the money I was going to gift the game to them.