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Crushedvelvet

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About Crushedvelvet

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    Hatchling

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  1. @Jah If you take away from my post that most of it is not on topic, then you must have a reading comprehension issue, bc everything mentioned was directly about or directly correlated to how fort locks havent done what the original post described as being successful for the game or the factions model, outside of the points I agreed with. You continue to confuse someone disagreeing with you as being off topic or irrelevant.
  2. @KatzeWeiss I guess staying constructive was out of the question after a couple hours lol. At no point was I, or am I "salty'. I listed all my concerns with factual backing not emotional accusations. You also fail to realize that at 2 am the fort changed to a different zone......you stayed in Marq with your roaming 7 man capping towers instead of being funneled to the active fort at 2 am, bc I'm sure you all realized as does everyone else no one is going to fight for a fort at the start of a 15 hr window lol Thus FURTHER proving MY point that fort locks aren't funneling people to the forts, and also as an example of how people just hit the current based schedule in the last 10 mins. (Marq was 1-2am est) Thank you again for your in game factual support of my points being addressed. I thank you and welcome your opinions, though would again say, staying away from pointless mudslinging or disregarding someones opinion as "Salt" does not help the game of Crowfall become better.
  3. @KatzeWeiss 7v2 at 2 am isnt group vs group fort fights, and from our perspective the map was being capped by balance and after 3 towers we went to see, to get rolled by 7. Was stomping Jecht and I 7v2 fun? competitive? at the open fort which by design is supposed to be important? No, it was not any of those things and we then left the zone bc no other chaos online to fight your 7. Not sure what you think is accusatory as nothing was accused, just the facts of what happened. Forts as an objective obviously arent that important if you take 7 dudes roaming to cap all towers of a zone at 2am when there’s only 30 people online. This isnt accusatory, its a fact, and also directly to my point that locks arent helping create fort pvp. Thank you for proving my point that roaming and squashing 2 people with 7 at 2 am is what you are considering a success of locks creating pvp. Even though the only reason we came into that zone was because we saw multiple towers flip, nothing to do with a fort. Finally, I agree it would be great if people tried to stay on point and not just mud sling as it is not constructive and we are all supposeded to be helping build a successful game together.
  4. @Jah My reply was directly in response to anglemars post and numbered referencing every point made, with my opinions. I don’t need you to try to unvalidate my opinion just because you might disagree with portions of it. Feel free to disagree with my opinion but don’t try to take some righteous stand point like others opinions arent valid on the said topic being discussed.
  5. I personally dislike this fort/siege schedule as it only fixed a few minor things like back capping, and created a slew of new headaches. 1 - yes night capping forts is dead.....bc no pvp allowed at 98% of forts lol, theres only one objective fort to fight over for 17 out of 24 hrs of the day.... in 6 zones......really, really, boring and anti sandbox feel going on. This also removes any strategy for map movement or control as you are literally forced and pointed to what you have to fight over or care about. This directly helps the faction with the more active player base as now they know exactly where to stack their troops and what they have to defend. (as admitted by most balance they are having an easier time keeping stuff capped)(reference scoreboard) The 5 man fort group now cant use geography and movement as a weapon to get around numbers, they are forced into non winning fights or, to not pvp and farm n craft to try to eliminate any numbers advantages with gear n vessel upgrades. Also now the “night capping” is just towers and gy’s, it definately still exists, as shown by wb roaming group doing towers last night at 2 am in marq with 7 dudes (not funneled to active fort bc forts are pointless still) This directly ties to why the campaign map is dead, pvp has no purpose for character progression or reward and you can make epics in gods reach and campaign temple and eks, why would any one trying to get geared up risk getting slaughtered when you have designed the game to have more safe havens than pvp locations? No one is on campaign because of this, it is by design advantageous to not pvp or be in pvp locations. 2 - i agree on back capping being dead and this being a good thing, shorter fort timers might make the last ten minute strat be less viable if fort windows were only 30 mins? more people might d up for 25 mins over 55 mins etc. 3 - reduced pvp siege burnout is now replaced with pvp boredom. fort locks and less towers have removed almost all campaign map participation, with a main reason being they are all still absolutely pointless for account/character progression. Why would me and a buddy go try capping towers when we could be farming up gear or vessels for guildmates or factionmates, there is no reward to pvp only risk and detrimental gear hits. The game in current format is minecraft with a 5 hr pvp window. 4 - circle standing time is much improved, good job 5 - Respawn cap points have all the same problems forts n towers do, usually they have no strategic purpose bc, capping alerts enemies to the zone, usually not near a valuable objective, and also again they do nothing for a characters development. gy’s are pointless, besides in siege zones during 10-11 if you dont have a fort. All in all im really surprised how vocal some are in support of these mechanics because it sure seems like its killing the pvp and world persistence. There are far to many hideouts for people to progress outside of pvp, and far to little pvp objectives with meaningful purpose that people care and want to fight for. Fights for just points on the scoreboard hasn’ t worked for 6 months. Make pvp have a purpose towards something and people will pvp, until then, this is what crowfall campaigns will look like.
  6. Grats Galvia, dope video! Great fights lately everyone, been lots of fun. ^_^ Here's the same siege from the victorious Chaos defenders angle for any interested - https://www.youtube.com/watch?v=iZ95itrGjM0
  7. Best representation of EVERY players reaction to k/d+a. Who honestly thought this made sense ?!?....because im lost. :(
  8. @coolster50 it’s 1k hp, not 300. (was in the edited out portion of your half quote of my post) cheers
  9. Debate away how much an advantage this is vs a fresh player without the same skills as myself in these trees. My current Skill Trees for Combat and Armor related stat growth (feel free to add it all up, i'm lazy) ***MELEE*** 3% crit chance 25 atk pow 3% crit dmg 3% anti crit 5% hard control intensity *** Weapons *** 25 atk pow 3% crit dmg 3% crit chance 3% armor pen physical 10% weapon decay reduction armor pen organic 5% armor pen elemental 5% 15 support power 25 atk pow 3% crit dmg 5% atk control intensity 100 hp 25 atk pow 15 supp pow *** Combat Basics *** 25 atk pow 100 hp 3 %anti crit 3% crit dmg 3% crit chance 3% anti crit 25 atk pow 5% movement control intensity 5% hard control intensity 5% atk control intensity 5% armor pen organic 3% armor pen physical 3% armor pen elemental 3% organic resistance 3% elemental resistance 100 hp 3% physical resistance 5% atk control defense 5% movement control defense 5% hard control defense 1% resist all 100 hp 5 Stamina *** Armor *** 100 hp 3% anti crit 3% anti crit 5% atk control defense 5% movement control defense 5% hard control defense 100 hp 3% ice resistance 3% lightenting resistance 3% slashing resist 3% crushing resist 3% piercing resist 3% fire resist 3% nature resist 3% pois resist 3% slashing resist 3% poison resist 3% crushing resist 3% piercing resist 3% electricity resist 3% fire resist 3% disease resist 3% pois resist 3% nature resist 3% ice resist 1% resist all 100 hp decay rate armor; -10% *** Mail *** 100 hp 1% resist all 3% slashing resist 3% crushing resist 3% piercing resist 3% slashing resist 3% electric resist 100 hp decary rate mail; -10% 3% anti crit 5% atk control D 100 hp movement control defense 5% hard control defense 5%
  10. /Bump Multiple Crow's still curious to get an answer on this... @jtoddcoleman @thomasblair @Pann Could we get some clarification then what is considered explicit or not allowed? The video the Crowfall team chose this week has a captioned on screen quote of "That's right, Aniki; custard him!" @2:41<-- forums auto editted F*** him to custard him.................... and uses the song "Big Booty Bitches" @ 4:40. Since you obviously review these videos before choosing one, the above must not be considered explicit. Please provide some guidelines to your community with what is and is not considered explicit so that people can make content that will be considered. Thanks
  11. please read and comprehend - “ not lobbying our videos should won, I'm honestly confused now whats being considered explicit, and why you'd be saying non explicit videos like ours are considered explicit. “ i fully understand that the videos submitted by mu guildmate were not captioned and in a “story” format. i was clearly replying to Ble who accused both our videos of having f bombs and other innaccurate statements.
  12. @Pann Could we get some clarification then what is considered explicit or not allowed? The video the Crowfall team chose this week has a captioned on screen quote of "That's right, Aniki; custard him!" @2:41<-- forums auto editted F*** him to custard him.................... and uses the song "Big Booty Bitches" @ 4:40. Since you obviously review these videos before choosing one, the above must not be considered explicit. Please provide some guidelines to your community with what is and is not considered explicit so that people can make content that will be considered. Thanks @Ble Neither Cursed guild video has swearing or explicit music or advertising. Not sure what you are looking at. 9 min best fight of campaign - https://www.youtube.com/watch?v=LX6nigWi_CQ the 1 hp resuce save clip refferenced - I'm not lobbying our videos should won, I'm honestly confused now whats being considered explicit, and why you'd be saying non explicit videos like ours are considered explicit.
  13. Obviously Ble trolling. The point Oneply was clearly getting at, was the fact that most people expect War Stories to be from the current campaign and build. (not an unreasonable assumption) Nikaomatixx sent in an awesome Soldier's Fort scrum to the #WarStories after distributing it out to other guilds, so when being told no other videos were submitted by Pann, the confusion is pretty obvious to a lot of players. Proof - http://prntscr.com/oh01pv 1st vid link proof - http://prntscr.com/oh05fg - 2nd vid link with soldiers fort 9 min fight Not a big deal who wins the video obviously, but just throwing out some facts to clear the air and take some pressure off Oneply for being trolled asking a legitimate question. Grats Xarry on your War Story! GF's this campaign to all, was a lot of fun this time around. Extra props to Clams for keeping it real.
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