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Everything posted by CaptainSlashin

  1. I understand this is probably a low priority but just dropping it off for a future fix. Eternal Kingdoms that are set to private worked on and then opened at a later date to switch to public do not stay that way and revert back to private. I've had to manually log on my main account and toggle it back to public every time its launched. So it almost defeats the purpose of having my Public Vendor Market, I literally have to toggle it public every time. So the newest feature of nobles being able to launch is great but pointless since I still have to log in and toggle to public for them.
  2. Rewards are kinda low, not sure if its a bug or not. Blame Tiggs for making me post this, I take no fault.
  3. By the way my viewpoint is not like others right now, I have done these on live servers and a majority of it coming from a 2 person harvest The only exception is the Woodworker which I just have not had enough time to create. So the Woodworker data is still from Test servers. I'm actually going to 2nd Neven on this one as well, if the stat gain would come from a green disc to equip the resource reduction belt instead of the blue I would think it would make this less of an initial resource waste/dump. Armorsmithing - To me it feels very balanced, still requires a lot of resources but not
  4. Top 5 Crowfall likes (things you feel we're doing great on). I love the interdependency of the crafting system in Crowfall, it makes the game extremely unique and very reliant on coordination between crafters. I love how at first the crafting system and harvesting system is so complex. I love the fact that you have to actually use your brain in Crowfall. I love the fact that Crowfall does not cater to the idiots and the whiney people asking for handouts. I love the fact that Crowfall makes it to where you have to earn things instead of giving them out as daily or
  5. So yea I normally stay away from the forums due to trolls and negativity regardless, I've been summoned from my crafting corner of solitude. I am probably going to be the only person to disagree with you. That is probably due to me being a diehard Crowfall fanatic, that is extremely loyal to his game. I have had an absolute blast in Crowfall, for the around 2 years of playing (I wish I would of known of Crowfall 5 years+ ago like some people and I would still share the same viewpoint as I do now) Crowfall has been an absolute fun theme park for my Wife and I. We have had to most fun in this ga
  6. Ok so after a few days, and there are like 10 pages of feedback post already here. I'm too damn frustrated to go through each one, so if I repeat the work of others my apologies! First off, I find the new changes to the crafting system monstrous. Adding the proc rate to hit off of sub components, or increasing the % chance off the final assembly by a major amount would be the only way to fix the issues going on right now. Just on my Necromancer I've had to build about 80 vessels for 3 Necromancer Knowledges. This is unacceptable and this change has turned this into a hardcore grind game.
  7. That's under the assumption that the catch up mechanic will boost a new player to equality. Which in my opinion will not. But it will give that new player a boost to become at least effective (hopefully). It really factors in on how much of a boost, the limits of the boost, and how much period of time it takes in order to give such a boost. All of which is just speculation until we see the system in the game.
  8. I do not wish for there to be daily/weekly grinds in order to progress. The system is the way it is for longevity and fairness. (With a catch-up mechanism in place of course) I can understand a certain amount, like what J Todd was speaking of in sense to get a small bit ahead but I personally do not wish to craft 1000 plate helms in order to reach the next level. My best advise would be wait until further development that is already in the works becomes available then cast your stone. Way to early to judge until the Tomes and everything else they have been talking about adding in come into pla
  9. Currently the EK's are bugged when trying to create Wall Section, doesn't matter if you place in Wood Stakes or Stone Bricks. Either is an Invalid Resource Combination. Trying to make some Octagon Tower, (yes I have nails in my bag just didn't place on the screen yet) but cannot continue due to not being able to produce the required Wall Sections...
  10. So my wife and I keep hearing about smaller guilds not being able to compete in the current campaigns due to their size and in game politics. A lot of players continue to share feedback with myself over this major issue and its the same thing over and over again. "Small Guilds have no content until alliances are in or they are just unable play" which a lot are leaving until this issue is fixed. So I'm not sure if anyone else has thought about things like this, but my wife and I brainstormed this morning. Both of us agreed there is just very little content PvP wise for small guilds that want to
  11. I would love to say it was to show how easy we could of taken if we wanted, lol but that would be a lie. I believe someone chased a pvper up to one of the wards and it was destroyed in the process. Don't quote me though 🙃
  12. Damn you Wilbur! *shakes fist in air with mock anger* It's funnier when they do not realize our intent was to smash and chop heads, not claim a worthless keep. We leave the PvE to others, we play Crowfall to PvP.
  13. Not sure if anyone has caught on to this, but ill put this out there. Found a decently large bug or internal structure error possibly for harvesting. Seems like whoever starts up the group also has the node tied to them instead of whoever does the main dmg on the first 25%. The video shows the results clearly. With a horrible drop rate even though I'm doing the real dmg and should have the node tied to myself, although I'm not leader. This will possibly conflict with command passives later on in the game, when the leader must be the one with command harvest. Yet if like in this video I'm runni
  14. Leatherworking Weapon Grips are still bugged and only have the ability to put 2 pips into it regardless of your current pips (11.99 no pot pie), also Armor-Leather Tunic still, Armor-Leather Cap are still bugged and unable to slot in Specialty Seals. Plz fix this...
  15. Not sure if its a bug or not but Paella, Roasted Pig, Carrot Juice are missing from the cooking crafting station.
  16. Is it just me or Red Wine no longer craftable? RIP Bon Tippers lol, yet they are still on the menu
  17. Aye I second this, the best thing to do is avoid all those "additional objects" and also to avoid attempting to jump in places that are not easily accessible.
  18. Currently Leatherworking is bugged when making a weapon grip no matter the combination on stitched leather. 10 pip leatherworker when making the stitched leather was fine, but when turning the stitched leather into a weapon grip it capped me at 3 pips available to spend.
  19. Anyone else think that maybe they should either increase the drop rate of green minors, or at least make white minors upgradable? Now with this campaign almost over we will see a lot of people with plenty of souls but not enough minors lol...
  20. Aye I second this, I've lost out on 2 Illusionist souls and some nice chief loot.
  21. Aye no matter what quality/type Ring Settings are not being able to be placed into the ring bang. Its not registering that the Ring Setting is a Ring Setting I guess...
  22. 😂 Thank you for shedding some light on all this Todd. We as testers understand what is going on better now, letting us know like you have just done helps everyone's moral quite a bit. I know a lot of people would love a heads up, but my wife and I have no complaints lol. It is very much appreciated! Some of us are "playing to win" while more so others are (hopefully) testing every possible mechanic and not just PvP related and performance issues. There are even some of us that do the more tedious tasks of hitting rocks/trees/ore/skinning then crafting it, to make sure everything is a smooth tr
  23. posted to wrong thread lol whoops, anyway... 9th skill slot on humans is still bugged. Every time you zone to a new map it empties the power and you must re-equip.
  24. 9th skill slot on human's still bugged and is empty after zoning.
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