Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

CaptainSlashin

Testers
  • Content Count

    40
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    CaptainSlashin reacted to ACE-Tiggs in Status on 6.400 Release Wipe   
    Hello fellow Crows!
    We want to confirm that with the release of game update 6.400 on LIVE, we will need to do a full wipe, including characters, items and Eternal Kingdoms (all purchases will be reset so they can be re-imported).  
    We try to avoid wipes whenever possible and we always evaluate all available options to avoid having to remove player progress.  We value your support and testing feedback, and we know that having your Beta gameplay progress wiped is frustrating. 
    For the upcoming 6.400 release, both the new attribute system and vessel changes require significant underlying data changes, along with server performance changes, and are driving the need for us to wipe both characters and items. 
    The decision to wipe characters isn’t something we make lightly.  We evaluated what it would take to transmute the existing data to the new formats, and it is prohibitive in both development and QA time (it would add multiple weeks of delay). 
    Our priority is delivering a great game at the quality you expect, and launching it as soon as possible with the final game data wipe coming at launch.   
    Your support is critical to Crowfall’s success, we appreciate your patience and understanding.  As we continue to advance the game, your input and feedback are helping us to move the game closer to launch and that is the priority for all of us! 
    Thank you!
  2. Like
    CaptainSlashin reacted to ACE-Tiggs in Vote for Crowfall Creator of the Year - Voting Now LIve!   
    Hey Crows,
    We are excited to announce that voting for the Creator of the Year awards opens today! Based on the nominations received from our community a list of three final nominees in each category is waiting for your review - you may vote for one nominee per category! Please visit Crowfall.com/promotions/creatorawards to vote by January 24 to ensure you show our committed creators how much you appreciate the value they contribute to our Crowfall community!
  3. Like
    CaptainSlashin reacted to ACE-Tiggs in 6.300 LIVE Feedback for 1/6/2021   
    6.300 LIVE Patch Notes  
    Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to LIVE Bug Reports and don't forget the Legend for ACE feedback on Bugs reported!
    If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com.
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  4. Like
    CaptainSlashin reacted to ACE-Tiggs in The Gods Reward the Valiant Crows Who Fought for Glory!   
    The God's celebrate the valiant Crow Guilds who led the battle for Glory fighting for the Sun Faction and declare them the winners of the 2021 Decapathon 4 Competition! In their honor, all Sun Faction guilds and warriors brave and bold, who hit the leaderboard in the Dregs Yuletyden Campaign, shall receive the Sunfire Skull Belt Totem. When equipped the Sunfire Totem offers the worthy Crow +2% to Critical Hit and Critical Healing Chances. All hail the champions. Good fights all! 
  5. Like
    CaptainSlashin reacted to ACE-Tiggs in Call the Banners! Dregs Inguzelan Campaign War is Rising!   
    Crows, the Inguzelan Campaign War rises in our World beginning Wednesday (LIVE Server)
    *There will be separate NA & EU Campaigns*
    Inguzelan Campaign Start & End Times
    NA Campaign starts: Wednesday, January 6th,  5 PM CST and ends Tuesday, February 2nd, 11 PM CST
    EU Campaign starts: Wednesday, January 6th,  5 PM CET and ends Tuesday, February 2nd, 11 PM CET
    Imports, Exports and Win Conditions
    Embargo Imports: 50
    Embargo Exports: 75
    Win Conditions: Victory Points
    The faction or Guild earning the most Victory Points by the end of the campaign is declared the winner by the Gods!  Additional rewards will be rewarded to top Guilds, and their members, for achieving top score in Divine Favor categories: Glory, Wealth, and Power. See the Rewards tab of the Campaign for details on winners and rewards. Prepare to fight for Glory, Wealth and Power for the Gods!
    You must be Level 20 to enter this Campaign!
     
  6. Like
    CaptainSlashin reacted to ACE-Tiggs in 6.300 LIVE Bug Reports for 1/6/2021   
    6.300 Patch Notes,  and Legend for ACE feedback on Bugs reported
    Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to LIVE Feedback
    If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  7. Like
    CaptainSlashin reacted to ACE-Tiggs in Join the ACE QA Live Stream January 5 @ 11 AM CST / 6 PM CET   
    Hey Crows, 
    Join us Tuesday, January 5th to be one of the first to know what’s next for Crowfall! Twitch.tv/CrowfallGame
    Have questions you want answered? Post your questions here, as a reply and please put the word <QUESTION> at the beginning for easy curation. We will try to get through as many of your questions as possible during the Q&A. Remember, questions should be directly related to Crowfall updates and gameplay.
    Thanks for your support!
  8. Like
    CaptainSlashin reacted to ACE-Tiggs in The Convergence (Game Update 6.300 LIVE) 12/31/2020   
    Crowfall The Convergence 
    Beta Build 6.300.0
    If you have a client crash, please contact support@crowfall.com.
    To report any issues or bugs, please go here: 6.300 LIVE Bug Reports and Legend for ACE feedback on Bugs reported
    To report feedback, please go here: 6.300 LIVE Feedback
    UI 
    Reward labels should now be more clear on which is for a guild and for a player. 
    General
    Fixed an issue where some instances of the in-game sounds would stop playing.
  9. Like
    CaptainSlashin reacted to ACE-Tiggs in The Convergence (Game Update 6.300 LIVE) 12/29/2020   
    Crowfall The Convergence 
    Beta Build 6.300.0
    If you have a client crash, please contact support@crowfall.com.
    To report any issues or bugs, please go here: 6.300 LIVE Bug Reports and Legend for ACE feedback on Bugs reported
    To report feedback, please go here: 6.300 LIVE Feedback
    General
    Fixed an issue where flytext sometimes stopped appearing. Potentially addressed an issue that was causing player updates to desync.  If you continue to see this issue, please post your client logs and any video to the bug thread.  Note: We'd really like to get video from both players perspectives posted to the bug thread with the client logs if you're still experiencing a desync issue.   
  10. Thanks
    CaptainSlashin got a reaction from CrusaderW in 6.300 LIVE Bug Reports for 12/23/2020   
    I understand this is probably a low priority but just dropping it off for a future fix. Eternal Kingdoms that are set to private worked on and then opened at a later date to switch to public do not stay that way and revert back to private. I've had to manually log on my main account and toggle it back to public every time its launched. So it almost defeats the purpose of having my Public Vendor Market, I literally have to toggle it public every time. So the newest feature of nobles being able to launch is great but pointless since I still have to log in and toggle to public for them. 
  11. Like
    CaptainSlashin got a reaction from Spawl in 6.300 LIVE Bug Reports for 12/23/2020   
    I understand this is probably a low priority but just dropping it off for a future fix. Eternal Kingdoms that are set to private worked on and then opened at a later date to switch to public do not stay that way and revert back to private. I've had to manually log on my main account and toggle it back to public every time its launched. So it almost defeats the purpose of having my Public Vendor Market, I literally have to toggle it public every time. So the newest feature of nobles being able to launch is great but pointless since I still have to log in and toggle to public for them. 
  12. Confused
    CaptainSlashin got a reaction from ArtCraftQA in 6.300 LIVE Bug Reports for 12/23/2020   
    I understand this is probably a low priority but just dropping it off for a future fix. Eternal Kingdoms that are set to private worked on and then opened at a later date to switch to public do not stay that way and revert back to private. I've had to manually log on my main account and toggle it back to public every time its launched. So it almost defeats the purpose of having my Public Vendor Market, I literally have to toggle it public every time. So the newest feature of nobles being able to launch is great but pointless since I still have to log in and toggle to public for them. 
  13. Thanks
    CaptainSlashin got a reaction from ArtCraftQA in 6.300 TEST Bug Reports for 12/23/2020   
    Rewards are kinda low, not sure if its a bug or not. Blame Tiggs for making me post this, I take no fault.

  14. Like
    CaptainSlashin reacted to ACE-Tiggs in Konveryn 2 - Campaign Rewards System   
    Hello Crows,
    First of all, we want to thank everyone for helping us test the Campaign Rewards system for the first time!  We learned a LOT about what works (and what doesn’t) in terms of campaign rewards, and we also identified a number of bugs and balance issues that need to be addressed for our future campaigns.

    Some example reward cards!
    Overall, in spite of the issues, we are happy with the results of the test.  As you can see from the sample “reward cards” above, this system offers a huge degree of variety and flexibility -- so it really shouldn’t come as a huge surprise that we would have a few issues the first time we subject it to real rewards in a real campaign.
    Let’s quickly talk through some of those issues, and how we are going to address them.
    One of the most apparent challenges wasn’t a bug -- it was an issue in making sure that players understand the difference between GUILD rewards (you get one of these reward bundles per guild) and PARTICIPANT rewards (every participant in an eligible guild gets 1 of these bundles). Unfortunately, to complicate the confusion between Guild and Player rewards, there was a bug that caused these token rewards to appear blank on the reward cards and, in some cases, caused them to be unclaimable as well.
    Here is how the design was intended to work:
    Guild Rewards were intended to be the primary source of rewards for campaigns because Player Rewards encourage the use of alts to multiply your rewards… which is obviously not the intended design.  A Guild Reward card could include, for instance, a limited number of rare items.  This scarcity also acts as a disincentive against packing too many guild members into one guild, or one alliance. 

    To that end, the initial set of Player Rewards for this first Campaign was limited to Export Tokens only (i.e. the ability to export more of your campaign winnings back to the rest of the game).   We’re already discussing this internally, and recognize that many players will want these rewards to be more substantial to make these cards more enticing.   We’ll take a look at this, in light of the issue with alt accounts that I noted earlier.
    In terms of this current campaign, however, the bugs mentioned above, we are granting an additional +25 Export Tokens to all players who were active in this round of campaign testing.  We also added a few test items to these bundles as well, to help us track down the issues so that we can fix them for future campaigns.
    The information about whether a given reward was a “one per guild” or “one per campaign” was included in the mouse-over text of each item -- but we can absolutely see how this was confusing.  To fix this in future campaigns, we will update the Campaign Reward Card interface to make it MUCH more clear whether a reward is “one per guild” or “one per player”:
     

    As a thank you for playing, we will be reviewing the “per guild” reward bundles and increasing the rewards for this last campaign, because we understand that a lot of players did not understand the distinction between these reward types.
    Additionally, we have reports that if a guild leader was not active in the campaign, they were not able to claim the guild rewards in some cases.  (In another case, we know that a Guild Leader did claim the guild reward -- but was unable to claim their own player reward, as a result.)   Gaining one reward in a given category also seems to have blocked other rewards in the same category -- for example, winning as the “Top Guild for Wealth” should not have blocked you from also getting the reward for being one of the “Top 20% of Guilds for Wealth”.
    We are looking into these issues one at a time, and we will make sure that all of the guilds get the rewards they deserve.  That said, please be patient and remember that it is the holidays for our team, too.  We expect to have these issues resolved before the end of the next campaign.
    Lastly, we want to thank everyone for helping us stress test this system -- Thanks for your patience while we work through this and complete the action plan above.
  15. Like
    CaptainSlashin reacted to ACE-Tiggs in 6.300 TEST Bug Reports for 12/23/2020   
    6.300 TEST Patch Notes,  Known Issues and Legend for ACE feedback on Bugs reported
    Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback
    If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  16. Like
    CaptainSlashin reacted to ACE-Tiggs in The Convergence (Game Update 6.300 LIVE) 12/23/2020   
    Crowfall The Convergence 
    Beta Build 6.300.0
    If you have a client crash, please contact support@crowfall.com.
    To report any issues or bugs, please go here: 6.300 LIVE Bug Reports and Legend for ACE feedback on Bugs reported
    To report feedback, please go here: 6.300 LIVE Feedback
    ‌Powers
    Druid: Resource gain from Death Surge should now correctly be capped below 80 to prevent it from causing Essence Burn Disciplines
    Major Discipline Pack Leader: The Orbs from Form Life can now be picked up by allies, rather than just group members. General
    Fixed an issue where equipped items could be sacrificed
  17. Like
    CaptainSlashin reacted to ACE-Tiggs in 6.300 TEST Patch Notes for 12/23/2020   
    Beta Build 6.300.0
    If you have a client crash, please contact support@crowfall.com.
    To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reported
    To report feedback, please go here: TEST Feedback
    For an up-to-date list of known issues please go here: Known Issues
    General
    Fixed problem with gate teleporters not always interacting when “F” is pressed. 
       
  18. Like
    CaptainSlashin reacted to ACE-Tiggs in Dregs Yuletyden Campaign War begins Wednesday on LIVE!   
    Crows,
    The Yuletyden Campaign War begins Tomorrow (Wednesday) on LIVE!
    There will be separate NA and EU Campaigns.
    The Castle that was due to release in the Dregs with Convergence, Update 6.3, has been delayed. We are working hard to ensure it goes live with our first new Campaign in January! 
    Yuletyden Campaign Start & End Times
    NA Campaign starts: Wednesday, December 23, 4 PM CST and ends Tuesday, January 5th, 11 PM CST
    EU Campaign starts: Wednesday, December 23, 4 PM CET and ends Tuesday, January 5th 11 PM CET
    Imports, Exports and Win Conditions
    Embargo Imports: 50 Embargo Exports: 75 Win Conditions: Victory Points
    The faction or Guild who earns the most victory points by the end of the campaign is declared the winner by the Gods!  Additional rewards will be available for participants of the top three Guilds that earn the most Divine Favor, Glory, Wealth, and Power. See the Rewards tab of the Campaign for details. Prepare to fight for Glory, Wealth and Power for the Gods!
    You must be Level 20 to enter this Campaign!
  19. Like
    CaptainSlashin reacted to ACE-Tiggs in Creator of the Year Awards!   
    Committed Creators are the heart of our community. They keep us engaged, excited and educated about what is happening with Crowfall. They share their knowledge and welcome new recruits into their nests. Their streams and video channels celebrate the fun of Crowfall as well as the challenges. Most importantly, they bring their creative vision to our worlds. For all those reasons and more we are recognizing our Crowfall Creators. Click here to read more and learn how to nominate for the "Creator of the Year". 
  20. Like
    CaptainSlashin reacted to ACE-Tiggs in The Convergence (Game Update 6.300 LIVE) 12/21/2020   
    Crowfall The Convergence 
    Beta Build 6.300.0
    If you have a client crash, please contact support@crowfall.com.
    To report any issues or bugs, please go here: 6.300 LIVE Bug Reports and Legend for ACE feedback on Bugs reported
    To report feedback, please go here: 6.300 LIVE Feedback
    Campaign
    Interacting with the Tree of Life pedestal in the temples will now display Refreshing! in the combat log for the heal and food restore. Powers
    Champion: Massive Cleave now displays it's combo when hovered over in the talent tree node. Duelist: Vanish and Dynamite now display the area size on their description tooltip. Duelist: Sweet Victory description has been updated to state it can only happen once per second. Templar: Circle Of Life tooltip now indicates range, area size and max targets. Templar: Resurrection tooltip now indicates range and area size. Templar: Added cooldown to the Brilliance tooltip All Retaliate ability descriptions now indicate they remove crowd control effects. Disciplines
    Major Discipline Naiad: Grasping Roots tooltip now indicates range, area size and max targets. Major Discipline Scarecrow: Updated the frostbite tooltip Major Discipline Scarecrow: Aura of Terror tooltip now indicates area size and max targets. Major Discipline Scarecrow: Aura of Terror tooltip now indicates how much damage Frostbite debuff will deal. Major Discipline Force Wave: Force Wave tooltip now indicates cooldown, area size and max targets. Major Discipline Standard Bearer:  Banner of Storms tooltip now indicates area size. Major Discipline Standard Bearer: Rallying Banner tooltip now indicates area size and max targets. Major Discipline Rune Caster: Rune Caster Sanctuary now lists the radius affected in the description tooltip. Major Discipline Rune Caster: Rune Shield description now indicates its buff duration. Major Discipline Plague Lord: Decay description has been updated to only state the Frostbite DoT it applies and the knockdown if the enemy is exposed and attacking. Major Discipline Mudman: Muck Spatter description now indicates its buff duration. Major Discipline Mudman: Jelly Skin description now indicates its buff duration. Major Discipline Mole Hunter: Heads Up description now indicates its buff duration. Major Discipline Banshee: Ghost Army description now indicates its buff duration. Major Discipline Arcane Archer: Arcane barrier now lists the duration of the barrier in the description. Major Discipline Shield Fighter: Brutal Slam description now includes the duration of the armor break. Major Discipline Pack Leader: Form Life orbs are now visible to friendly faction allies instead of just the group. Minor Discipline Stay in the Fight: Stay in the Fight is no longer available for Rangers.
  21. Like
    CaptainSlashin reacted to SAM_BUKA in How to increase dynamic content and drive people to campaign   
    Absolutely love the ideas, Dartorn!
  22. Like
    CaptainSlashin reacted to SirEmery in How to increase dynamic content and drive people to campaign   
    This would be hella fun. 
    I second this motion.
  23. Like
    CaptainSlashin reacted to Dartorn in How to increase dynamic content and drive people to campaign   
    Proposal 1:
    1. Every fort is connected to pig spawns in zone by supply lines. Taking and holding A fort gives you access to these resources.
    2. Outposts along supply lines increase pig speed and therefore resource accumulation, losing outposts decrease pig speed.
    3. Pigs automatically go from spawn to fort as a supply line.
    4. Can ambush pigs along supply line, kill them, and steal resources.
    5. Resources accumulate in the fort and can't be looted until after siege by whoever controls the fort.
    6. These resources cannot be banked and cannot alt p while holding them. Have to be transported back to the keep after siege or successful ambush.
    Proposal 2:
    1. Keeps accumulate gold by being held for extended periods of time.
    2. The more buildings and higher rank of buildings the more gold a keep accumulates.
    3. Successfully sieging a keep lets the sieger loot the coffers and add it to their main keeps coffers.
    4. Keep gold coffers can only be looted after the last siege of a campaign.

    Benefits:
    1. Removes annoying pig running.
    2. Drives small scale and large scale pvp towards a fight for resources.
    3. Ambushing supply lines to prevent enemies from building up their keep and stealing for your own.  Super Fun!
    4. Another reason to fight over outposts and defend supply lines.
    5. Increases need for harvesters and harvesting for crafting resources because forts only give building material.
    Conclusion
    Implementing these two proposals would increase enjoyability of the game exponentially and add a game loop to maintain replayability. You're welcome.
  24. Like
    CaptainSlashin reacted to ACE-Tiggs in Dregs Konveryn Campaign War is Now LIVE!   
    Please note: We're aware of issues some players are experiencing with runegates as well as some players in Dregs being unable to attack each other correctly.  We're working on a fix and hope to have an update on this soon.
  25. Like
    CaptainSlashin reacted to ACE-Tiggs in Dregs Konveryn Campaign War is Now LIVE!   
    Crows, the Konveryn Campaign War is Now LIVE!
    There will be separate NA and EU Campaigns.
    Konveryn Campaign Start & End Times
    NA Campaign starts: Thursday, December 17th, at 4 PM CST and ends TUE December 22, at 11 PM CST
    EU Campaign starts: Thursday December 17th, at 7 PM CET and ends TUE December 22 at 11 PM CET
    Imports, Exports and Win Conditions
    Embargo Imports: 50 Embargo Exports: 25 Win Conditions: Victory Points The faction or Guild who earns the most victory points by the end of the campaign is declared the winner by the Gods!  Additional rewards will be available for participants of the top three Guilds that earn the most Divine Favor, Glory, Wealth, and Power. See the Rewards tab of the Campaign for details. Prepare to fight for Glory, Wealth and Power for the Gods!
    You must be Level 20 to enter this Campaign!
     
×
×
  • Create New...