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Mysticraven

Testers
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Everything posted by Mysticraven

  1. I think the fundamentals are already in place, but the alliance system is trash. You need competitive PvP, and that system won't encourage new players to try to challenge dominating guilds. I feel that infected needs to have Keeps siege rotated every two hours to keep an active pace. Keep the current timer on Campaign, but squash the timer on forts in both to keep high pvp volume constant.
  2. Who's complaining? I think this game has much potential. I think the alliance element is a little babyish. I'd rather see hardcore PvP than bending at a knee, but this game has many features other PvPers are looking for. These clowns above me have been trolling me, but funny when my stream last night had 70 viewers, and I was winning, they didn't say anything lol. My point is this. There's a lot of games with siege, and if this game hopes to compete, or pull players from other games, it better step up. I don't want to see this game fail. I want it to succeed. This community however can't look past it's past experience to see where this game can be something amazing.
  3. So I'm wondering if you guys want more players playing, or do you want a stale game? Y'all some toxic haters. Maybe we should poll you guys how many PvP MMOs you've experienced 🤔
  4. We also clowned on you guys a little. Hmm, how many guilds are in your alliance? 🤣
  5. How nice of you. I only had 70 viewers on my live stream...after I haven't played in two years 😂. Didn't do too bad either. I'm sorry you haven't experienced PvP on that level...but you will...oh you will
  6. Actually Eve was awesome. You deserve props for that. Unfortunately you still don't have any solo experience 🥱
  7. What PvP MMOs have you've played? We're waiting 😂
  8. All good...we were laughing at you guys too. Remind me again what PvP MMOs you've played?
  9. My favorite trolls 😁. Tell me about the political element to Crowfall. I love the stories how people have to grovel to get ahead 😂
  10. I'm sorry...how many viewers are you getting? 🤣
  11. I'm loving the changes, and what the Devs are doing is amazing! Once the net coding gets smoothed and a few bugs ironed out, this will be one hell of a game. Unfortunately, I've already bumped into your "elites" 😂. I think they're stuck in Shadowbane (sorry Todd, no offense), but if this game is going to be successful it needs more than polish...it needs diversity; and so far love it! So I did a poll just to see players thought. So far...50% consider themselves lone wolves. My point....not every player wants to play it their way,and the more that don't...the more this succeeds. Not because they don't want to PVP, because real conflict are people wanting to be different.
  12. I've played a number of siege games, and this is the first that plays the prison rule system of who wins the campaign. I'm sorry, but I thought this was Guild PvP...you know...winner takes all. I didn't know they s was...we have the numbers, so join our alliance...and be our #$@! or else. Might as well be faction based at that point.
  13. Exactly! The only problem I see is leveling, and obtaining discs at low level. Keeping higher end quality on ML makes sense, but for the purpose of being to obtain discs to upgrade doesn't
  14. The more I play the game, the more I begin to think about the poor jewelry Crafting. Getting jem's is currently only available through mother loads. I personally feel this holds back the leveling process for jewel crafting. I think poor, common, and uncommon should be accessible from regular nodes in infected and dregs, just for the purpose of leveling, and keep epic in dregs on mother loads, and rare and epic on mother loads in infected and dregs.
  15. Coming from other siege style games like DAOC, GW2, SWG, and ESO, I think the premise is solid. I do think they need trash the timer on forts, but keep the one on keeps. Keeps take time to build defense, but for smaller guilds to be competitive they need forts to make up points for not holding a keep. This also keeps larger guilds on their toes, because smaller guilds can coordinate their time more efficiently.
  16. Resources, and resource management works different in this game compared to others. Some minors and domain passives offer reduced cost, and attack power is attributed to each race main stat. Once you figure out how each build scales, you can manage configuration easier.
  17. That's why in the video I mentioned the build was support...meant for specific group design, but ty...I do enjoy your feedback sincerely
  18. To whom? I'm already getting people to come, and buy the game. I'm not the type who cares if some laugh, because in the end I always get the last laugh.
  19. I doubt that. I've heard all this bs, and yet...ranked top in MMO PvP. 1st season GM in wow, #1 in ESO BGs at launch. Top 10 in Rift. And Im supposed to care what you think?
  20. First off... I'm a known MMOer in the world. I've tested for some of the top companies, and titles you probably have played. Second...I always check my math, and the functionality of anything I submit. Third...I also am very clear what the purpose of each build I upload, so players don't get the wrong idea. Fourth...I appreciate the advice...but I don't cling to cookie cutter garbage when I've proven the relevance of diminishing returns in MMOs. I provide a different approach based on individuals play style that's productive. Had you actually played games like Rift, ESO, and SWG, you'd had seen the devs here in Crowfall gave you hundreds of customization in your character. Yet....here you all are... acting like some elite brats that will turn players off from the game. If you want players to come and enjoy the game, so it can be a success... y'all need to stop being so toxic
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