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  1. hey fellow crows, as i have seen some communication issues between crafters and the persons requesting products from them, namely the clients not giving enough information on the options they want the crafter to pick or not knowing the effects of those choices, i decided to start building calculators for crafting. so i have made first a Vessel Calculator as i am a Necromancer in my guild, that one is very accurate as most of the numbers are big enough so that it is not affected by rounding in the UI. after that, i started making a calculator for weapons but some of the base numbers are so small that trying to get the accurate, non rounded number is very difficult wich then also means that the entire calculation is not 100% accurate and i will need more test crafts to get closer to the numbers or the devs telling us all unrounded base numbers and modifiers. however despite not being able to give a fully accurate calculation, it is still fairly accurate and does fullfill its purpose as a communication tool. i would like to share these as other crows may need them too. you need to make a copy to use them. Vessels: https://docs.google.com/spreadsheets/d/1RWYKD4DOTFLAcWkbLZqXQW-Nu1O8bMMlQJB1xxo7OU8/edit?usp=sharing Weapons: https://docs.google.com/spreadsheets/d/17DHXrBM1Bb1_KmEkSqJesiRy2WuqQjlsScbqDly6AxE/edit?usp=sharing Used, Caldera Necromancer
  2. indeed the range of the deadzone is problematic, if you make it too wide then balance will have much easier winning conditions but as easily you can make it too narrow and make balance a bad choice. i just think its too difficult to set the right range for every campaign and it would be much easier to simply not let balance compete directly against order and chaos.
  3. the problem with that proposal is: balance then has the easiest winning conditions. they just have to overcome the difference between chaos and order, while chaos or order would need to dominate the campaign and would actually need a lopsided match to win, wich one should try to avoid. if balance' win condition is to have a balanced camapaign, then they should not compete against chaos and order. basically the faction campaign would then be chaos vs order for the prestige rewards like currently the sigil or arkon and balance has just the job to balance the campaign and will be rewarded in resources that they can use in other campaigns or dregs, maybe even skill tomes if we do get them.
  4. Found a Guild, thanks. Guild criteria: Region: EU Atmosphere: i prefer a mature guild to keep the internal drama low. Casual/Hardcore?: not as important as a good atmosphere, preferably Hardcore (more theorycrafters than saltbags) Size: preferably small/medium. Play-Style: depends on the guild. in a hardcore guild i dont mind the role, in a casual one i do prefer less group depending roles like that of a rouge causing distraction for the team in larger fights or hunting the ones that newly return/arrive to the opposing group. Commitment: i do sleep multiple times a week. Language: English / German Experience: various MMOs. but i think the only one with a match based RvR i played is GW2, played it way too much, hope crowfall will do it better. in this game i have basically just started as of typing here, followed the game for a while.
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