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About daegog

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  1. Still, your overly hung up on terms that do not mean a great deal. There are terrible sandbox/themepark games, there are great sandbox/themepark games. I do not care how they label crowfall (a thronewar simulator?) I just want the game to be good. Consider the VAST majority of things in this game are not original, and that is fine. It's about improving on what has come before it. If you feel that those games I listed are 100% without any merit whatsoever, that nothing can be gained by examining those games and figuring out what parts would work with crowfall, then you are delusional.
  2. And what exactly is so horrible about WoWs willingness to see a great idea from its playerbase and incorporate it into the game (ala mods)? What is so terrible about the polish of GW2? What is so horrible about the simple accessibility of DCUO? Is the creativity shown in SWTORs story telling just the worst thing imaginable? I am not advocating taking every aspect of any mmo (the ones you or I listed), but practically large game has something it does well, you simply have to look for it. You see big name games and you freak out without thinking outside the box. Lets hope the ACE guys are a bit more open minded.
  3. BDO, WoW, GW2, Aion, DCUO, SWTOR, and many others.. All have good and bad points. Lets just hope the ACE guys can cherry pick the best of out all of them as suits Crowfall. No need to reinvent a wheel if the wheel is as good as possible. However, if you CAN in fact upgrade that wheel, then please do so. But just to be on the safe side, lets not have the constant pot spamming and I-frame/superarmor-or-die kinda combat that BDO has please.
  4. Just look at your options, Ally with a leading guild, you REALLY mean "kiss their ass and hope they help you out" Form a alliance with other noob guilds "So these noob guilds are all of a sudden, thru some tactical brillance, able to band together and take out vets?" Are you being serious right now? Just how big of a zerg are we talking about here? 3X more? 5X more? Faction based server.. I dont know much about these things, I guess if they are fun or will be fun that might be a decent option, however, I think you forgot what i think is the most LIKELY option, Just say "custard this" and leave the game. This will be a Niche game and will always struggle for a decent sized player base. For various reasons, I do not think it will have the broad appeal that many other mmo games have, perhaps the notion of full loot is just too harsh on people used to killing a dragon and having a sword forever (or at least until they kill a bigger dragon). I fully expect that FIRST campaign to be glorious and perhaps worth the price of admission itself, I just am not sold that on the notion that all the rest will be anywhere on the same level of fun.
  5. Consider for a moment how the very FIRST Crowfall Campaign will be. EVERYONE has a very low skill level (assuming of course the time between game launch and first campaign launch is very close together). Even if highly organized guilds (with several dedicated crafter/gathering accounts) all take control of the premium resource locations, it will not matter all that much because their crafters skill levels will all be very low. What they can gather and produce will simply not be much better than anyone else's gear/vessels. It will be glorious in its chaos, the GENERAL fairness of the fights (numbers aside), and general exploration of the game systems. ---------------------------------------------------------------------------------------- Fast Forward 3-6 months, post campaign. The those dedicated gather/crafter are now QUITE skilled (and will only get better). At the outset of the next campaign, even if they cannot bring a SINGLE item to the new war zone, they will NOW have the ability to gather premium materials from day 1. These mats have to be located in the new zone of course, but for the more organized guilds, will this really be that big a problem? In the first week of the new campaign, gear will be crafted at a much higher level with better mats, those folks who were in the game from launch will understand objectives, fortifications and most game mechanics a great deal better. The fights will no longer be anywhere near fair, those top guilds will gleefully demolish and terrorize smaller guilds gathering attempts. This trend will only get worse as the game gets older and those huge guilds get better at dominion. ---------------------------------------------------------------------------------------- In short, I do not know how to alleviate this problem. Resetting crafting/gathering skills every single campaign start would mean that those large guilds can only win if they bring better numbers, tactics, and organization instead of it becoming a gear stomp show. However, i suspect its too late in game design for this to be an option. I just hope that the guys at ACE see this will be an issue and come up with some work arounds. I am looking forward to the first campaign for Crowfall with great enthusiasm, However, I do not know, if any OTHER campaign will ever be fair or fun.
  6. I cannot find a list like this anywhere, checked wiki, checked homepage, checked some fan sites.. Is there a webpage that shows exactly what classes can use what weapons? I am ignoring disciplines for now, just interested in base weapons for each class. I know Duelist is Pistol and Rapier I know Knight is 1-Hand Sword + Shield Can anyone help me out here? Maybe we can make this list here on the forums.
  7. Please note, i'm not saying my suggestion is the best. I just think SOMETHING better can be made for such a crucial part of the game. I think we have all been conditioned to the notion that gathering has to be this boring, task-oriented, little thing instead of something.. better.
  8. There has to be a better system to gathering, than just HOLD F. This game is entirely dependent on resource gathering. Every aspect of the game requires resources. To get those resources,.... You stand in front of a rock/tree/ore and.. HOLD F?!? We have gathered in mmos for years and arguably no game has ever put the emphasis on resources that crowfall plans. Here, we will spend countless hours and days gathering resources. The notion that resource gathering doesn't deserve anything more interesting, than stand in front of tree and hold the F key is pretty blah. Even if you have no intention of gathering yourself, you still plan on buying or stealing resources for your gear, that means if too many people get bored of just HOLDING F, then you will be outta luck and then YOU will have to go and HOLD F yourself! We don't need the greatest mini-game ever devised, maybe something simple like Black Desert Online does with fishing (which is really just a simon-says kinda deal) A person that ONLY wants to press and hold F could be allowed to do so, but if a person completes the mini game properly, perhaps they are given a boost to stamina, amount gained, rarity gained, etc.. Seems like the team that created Crowfall, can come up with something a little better than HOLD F, for such a crucial part of the game. Thank you.
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