Everything posted by Bawr
Thank you Miraluna, I have to agree that in that respect the Instance is a good decision. And I would add, that the instance is actually very well made and much better, in this case (as compared to others). It is true that UO suffered from not enough space for all to satisfy their Social hub dreams. SWG did not exactly had this problem, but maybe it never reached its critical point either. In either case, thanks for the reply. I am looking forward to this feature really because, game with warfare have been too many and numerous, but games with social interaction possibilities no, SWG was really the last one...since then all we get is Solo based gameplay in a Massively Multiplayer fashion, PvE Dominated Interaction without any emphasis or support to the Social aspects of the Game, Social interaction within the Game world, it is an after thought in most games, or others make it so hard to access that it destroys the purpose of it. I have kept Crowfall on my radar because I liked that original announcement Video where the vision was expressed, and I hope the overall vision for something different is still prevailing. I'll look in to Stonemasonry skill and see how accessible and feasible this content is as well as enjoyable.
Thank you for the explanations, it answers the question for now perfectly. It is just to early in the dev cycle for this feature. I do hope however that it will not require down the line additional monetary investment and purchases and that we will be able to build our houses and social hubs with in the game. At least I hope that is part of your plans, given the realities of Business models today or Crowfalls business model. I played both Ultima Online, Shadowbane and Star Wars Galaxies (best crafting and housing system ever for me), and I consider these to be the Housing paradigm. Crowfall is already in that view a step lower than them because it is instanced Housing (some 21 years later starting with UO and not unlike all the Asian F2P games and some regrettable more recent titles such as Albion and Archage or relatively less recent such as Darkfall, and VanGuard with their node based housing all of lesser Housing systems. As such, to ask to have to buy land and houses on top, at least from an old school gamer's point of view is not appealing, because we have seen known and experienced better. I have not gathered all my first impression yet about what can be experienced in Crowfall, but I am taking notes. I like much of what I see and the feel of it, I am not sure about the Character combat system with the trays and the additional action to go in and out of combat (why can;t that be automated?)..I play a ranger mind you and it is cumbersome. Anyways I say all this with reserve, since I still need to experience the Campaign and other mechanics maybe there is a reason why the IN/OUT of combat tedium is required which I am just not seeing or realizing yet with just PVE. Yet first impression I do not find it fun truth be told, yet I digress at this time, will make another post in appropriate area about all this. Thank you kindly!
Hello all, I generated the Eternal kingdom and got in to it it has some Statue, some Trees and rocks and metal vains. But I do not understand how to build a house in it, or several houses for that matter. Any tips please? I read several threads here but it is about advanced buildings or specific issues which are just above my head at this time. How does housing work, if it work at all at this point of development...? Thank you