Now that the current iteration of guards has been on live for a while I'm curious what people think about it / what changes would make the most sense moving forward.
I kind of like them the way they are in keeps - it makes sense to invest in powerful guards to keep that area safe - but 1k gold (which is about half an hour of farming) for an NPC that will likely die within hours is rather lame.
Problem is, they are so expensive and easily lost you hardly see them outside of keeps.
On outposts guards really don't seem to exist - too much money for too little return.
Apparently it is the same in forts which has lead to some ridiculous gameplay. (one level one character shouldn't be able to cap forts) . I don't know if people would even be willing to buy them in preparation for defending a fort - because if you lose a fort you can simply take it right back a few minutes later.
Is this just a placeholder system or have we heard of changes/improvements incoming? What was the problem with the guards we had before?