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About Vicid

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  1. New Players will be left behind because of the badge gap.
  2. Don't jump to conclusions - after all the badge color doesn't mean much Oh look there are R7 resources and Raid Camps in the Temple Safe Zone!
  3. Next trial Heals do damage and damage heals / but you can't heal the enemy factions or damage friendly! Victory Ratios are Heals over time / (Debuffs+Time Spent Recently Bandaged)
  4. Surging Spirit minor disc isn't available for sale at the temple.
  5. The ideal situation is that recall gets removed or altered in a way to stop you from abusing the system.
  6. You would still need to run that 'loot only' toon from the resource gathering spot to a keep/to the temple. No summoning (and at some point different recall mechanics) As for more local bank space I 100% agree we need way more space.
  7. Now that the current iteration of guards has been on live for a while I'm curious what people think about it / what changes would make the most sense moving forward. I kind of like them the way they are in keeps - it makes sense to invest in powerful guards to keep that area safe - but 1k gold (which is about half an hour of farming) for an NPC that will likely die within hours is rather lame. Problem is, they are so expensive and easily lost you hardly see them outside of keeps. On outposts guards really don't seem to exist - too much money for too little return. Apparently it is the same in forts which has lead to some ridiculous gameplay. (one level one character shouldn't be able to cap forts) . I don't know if people would even be willing to buy them in preparation for defending a fort - because if you lose a fort you can simply take it right back a few minutes later. Is this just a placeholder system or have we heard of changes/improvements incoming? What was the problem with the guards we had before?
  8. I hope a future update to recalls will make moving items to and from the crafting areas more risky. I'm also curious if this means there will be a lot more stealthers - both hunting for valuable loot in transit and for moving valuable loot.
  9. I'm struggling to find a place for champs in group vs group fights
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