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Ruq

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Ruq last won the day on December 5 2020

Ruq had the most liked content!

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    English
  • Guild
    Dissentient [DIS]

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  1. Thank you for posting this document for us to review. I have a brief question before I think this over and post some additional thoughts later. My question is as follows: Since there will be a scalar approach to keep size, a.k.a. larger forces at a castle versus a small keep, will you be adjust conquest point values for the small and medium keeps to also reflect this scalar approach?
  2. WIth the start of the second dregs campaign we're looking to fill a few additional holes in our core roster. Come check us out.
  3. Still looking for a few additional folks as we shift into the second dregs of release!
  4. I am a fan of this suggestion. Give me 100 guild member caps. 3 guilds per alliance with a 100 member alliance cap. Kthanks.
  5. Top 5 Crowfall likes (things you feel we're doing great on). Small-scale combat feels good. Multiple classes being viable is good (minus chaos orb). Balancing rather than nerfing is a positive. Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? Guild size is too large. 500 is way too large. Alliances are too large. 5 guilds of 500 is way too large. Performance at large-scale sieges leaves much to be desired. Current balance of conquest has alts logging into capture outposts at the tick rather than active engagement / fighting over the outposts. Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive, and please don't list something you've already listed. It takes time for bugs to go through the internal process and get fixed. N/A - I don't have any additional ones to report If you could ask the Team member one question, what would you like to know? Be nice, seriously don't be a jerk. Have you considered adding Friendly Fire back for alliances? If not, please, at least, have a discussion about it.
  6. We offer a competitive environment and are looking for players who are willing to learn, improve, and grow with a casual-hardcore mindset which prioritizes competitive gameplay without requiring a 40 hour game week. For release DIS is opening recruitment on a case-by-case basis. Contact Ruq#5396 and join our Discord for more details. Looking to fill a handful of core roster spots, including a Warden, Archmage, and Cleric mains.
  7. Dissentient [DIS] is a community originally formed in Guild Wars 2 a decade ago, focused around the World vs. World game mode with a specific interest in competitive, small-scale fights. We have established ourselves in the world of Crowfall through beta and are in the beginning stages of seeking additional members to join us as we look to focus our efforts on PvP, with a specific emphasis on Dregs and Campaign content. We are beginning release as a mercenary guild while we await additional siege improvements, including handshake sieges. We are currently in the final preparation stages for release and are beginning looking for additional players to fill a few final roster spots. What we offer: Competitive environment focused around cohesion in builds, party compositions, and tactics. Strong community which has been playing together for years. Casual-Hardcore mindset which prioritizes competitive gameplay without requiring a 40 hour game week. What we're looking for: Players willing to improve, focus on competitive engagements, and take constructive criticism. Flexibility when it comes to builds, classes, and crafting. People who don't mind a bit of s*** talk. If you have any questions or would like to join you can message Ruq or Kamm on Discord at Ruq#5396 / PSIcoh#0005 or join our Discord server to begin the recruitment process. Speaking with potential recruits on a case-by-case basis. Please contact us above or join the Discord server. -----
  8. There are quite a few melee classes who are apart of the current meta and I'd argue some groups are utilizing 2/3s melee dps in their comps.
  9. If you think that a group size of 4 would fix the "skillless AoE fest" then you're sorely mistaken. There will be puddles, ice, and stakes no matter the scale because that is how this game has been balanced. I think you're making a broader argument about your thoughts on this game and how the meta has evolved based on balance changes, rather than party size.
  10. Second questioning many things is positive for this game. We've seen build diversity and a whole host of different options, at different scales, as a result of changes to party size and the meta shifts surrounding it. The poll in this thread shows very clearly that the community prefers 6 person parties. I have to echo, strongly, the previous statements in this thread -- not once have I heard the phrase "group buffs are too OP." Put the base party size back to 6 in dregs. If you wish to change it for additional campaigns, then do so. Do not force the same, boring class decisions when you force 40% of your group to be healers.
  11. Dissentient [DIS] is back for Crowfall release. Over the next few weeks we'll be preparing the War Machine for release. If you're interested in the guild, join our Discord (https://discord.gg/FpCNHE5) and come check us out.
  12. Ignoring everything else in this argument I need to highlight one major error -- this is incorrect. Myself, nor my leadership, has been approached by Parallel or any of his guild regarding scrims. If you ask anyone in this community they will generally tell you one thing -- DIS is always open to scrims. We play this game for fights and your perceived understanding of this game and its politics is quite incorrect. If you're stating that DIS and Death have a NAP, good lord... what an interesting proposition. You haven't seen a dregs campaign yet and most of this population is idle awaits it's launch. If you do wish to make yourself an honest man, my discord is Ruq#6343 and we'd be happy to setup scrims, otherwise we will see you in dregs this week.
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