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miraluna

ACE Development Partner & Investor
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miraluna last won the day on May 22

miraluna had the most liked content!

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  • Language
    English
  • Guild
    Lords of Death
  • Gender
    Female
  • Location
    Oregon Coast

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  1. I agree this has been a problem, encourages zerg escalation.
  2. IMO the buffs from Keep buildings like Barracks, Arcane Armory, Bell Tower, Stables, etc are overpowered because players without access to a Keep have no way to get them. This creates an imbalance even in small scale pvp when it's one group with keep access fighting one group without keep access. Consider making these buffs available from a smaller scale capturable objective also (or alternatively make them only active during Keep siege window for large scale fights.)
  3. I have not played Planetside so not familiar with pros and cons of that specific system. One issue that came up in Albion Online early on was that you could only attack a territory objective from an adjacent zone - so it encouraged even more zerg escalation as interior holdings were essentially invulnerable with no risk. Snowball effect of the more you hold, the easier it is to hold more.
  4. Chests in Dregs Campaign keeps do not have correct permissions - anyone in alliance can access officer chests (not just officers of owning guild).
  5. Changes look good for customized tabs and love chat bubbles 😍
  6. I don't remember ACE even calling Crowfall a sandbox, they always said "Throne War Simulator".
  7. Does not seem intentional, more like "minimum viable system" until engineering resources are available to improve it.
  8. Crowfall is a team competition - either Guild, Alliance, or Faction. Campaigns have scoring by team, and most of the gameplay systems are based on player interdependencies. You can play solo if that's your thing, it's going to be more difficult as it's not the core design concept. In the future, we might see more solo type goals and rewards added on top of the team focus. Crowfall is more fun with at least a few friends.
  9. You are able to bind to a specific respawn location (temple, keep or respawn outpost) and instantly respawn there without flying as a crow. If you don't want to respawn at your bind, you can to fly to another respawn that is closer/safer/where your group is located and there may be timer. Crowfall is a territory control game, so where and when you respawn is strategic. The ability to instantly rez anywhere and spawn-rush objectives would be a bad design for this type of game.
  10. The owner of the EK (guild leader or whoever) can grant other players permissions to place land parcels and buildings through a tokens system. The system allows you to retain ownership of whatever you place there. You could place your parcels in your own EK, but it might be more fun for a guild to all live/craft/storage/pvp in a shared EK (you won't lose anything since you keep ownership of your placeable items).
  11. I absolutely disagree with this. One of the core concepts that had me backing this game from the Kickstarter was NO auction house with a vendor-based economy and the ability for the players to build merchant kingdoms.
  12. That is on the development roadmap, buy orders on vendors
  13. Campaigns have the Free City also for players to place vendors.
  14. Send email to support@crowfall.com so they can check your account - if you have purchased any game package you should have forum access.
  15. Correct, you need to have the white vendor rune from the npc vendor equipped + an intermediate tool and harvest in the pvp zones. Skypoint has a higher chance to drop than the 'Arium zones.
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