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ACE Development Partner & Investor
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Everything posted by miraluna

  1. Hopefully next week, there is a persistent crash bug they are trying to fix before moving to LIVE.
  2. Love seeing so many good race choices for Cleric!
  3. There is no system to create a guild in-game yet - only way is for one player buy the "Reserve Guild Name" for $5 and create the guild on the website.
  4. Other than those things mentioned, it feels really close to beta in terms of systems and game loops to me. Needs some more polish (bug fixes, performance) because free players will have even less patience for that stuff than regular testers do.
  5. Some more explanation of the difference between LIVE and TEST in this post: On Weds 5.125 was patched onto TEST, to help spot major bugs before moving it to LIVE. If you login there (requires a separate launcher download) you'll notice there are free resources for leveling up fast and crafting high tier items that are not provided on LIVE. For updates on patches and server status join the official discord: https://discord.gg/yeFfdKQ
  6. Send email to support@crowfall.com for help with the 2FA authentification issue.
  7. I agree with your point 2 - there are definitely problems with having the Campaigns only r8-10 nodes especially in a no import ruleset, and after a recent wipe. Seems like there should always be at least a few mid-tier resource locations in Campaigns. Caravans don't require any skill so that is a potential way to get resources, but adding some r5-7 nodes seems like a good idea. I don't agree with your point 1 about needing an active skill gain component for crafting though. Grind-based skill gain is just a different (and for me, a more annoying) way to time gate it. If you are hoping to be a solo player that is 100% self-sufficient, that is the wrong approach (by design). There are many things you could be doing to help your guild in a Campaign, or that can help prepare you for better crafting while you are waiting on passive training - like saving up a metric ton of dust + embers 😁
  8. I've been assuming this is related to performance issues (client to server sync) - good thing to leave feedback on though: https://community.crowfall.com/forum/194-alpha-5115-playtest-feedback/
  9. I played several of the alpha/beta phases for Albion Online, and I was really surprised at how many more people showed up at launch. I had figured that everyone interested would be in the final beta - nope!
  10. Out of combat, you can use a regular mount for a 35% speed buff. There is also a swift mount, and some passive skill training that improves your mounted speed. Mobility in combat depends on class/race/disciplines combination.
  11. This is important for smaller guilds, so they can band together for city building and siege content without giving up their community identities. I'm fine with this most simple approach first if it's the fastest way to get alliances into the game. Guilds that ally would have to work out the politics on scoring between themselves. Over time, it would be fun to see several different rulesets like Campaigns with... no alliances and member caps, simple alliances without shared score, or empire type with combined score.
  12. Rare spawns should be added to the Events tab.
  13. They still need to do alot of optimization work, so it is a known issue for everyone even on best PC setups.
  14. More population would be more fun, more balancing of everything, improve storage, add additional NPE - yes. If you feel frustrated or bored with testing, it is a good idea to take a break. Have some fun with your guild and check out some other games, come back for beta!
  15. EK marketplace communities are more fun, so hopeful to see more activity like this in the future. Good luck with the new setup!
  16. It provides a sink for extra white harvested mats, and you can't get totally locked out of city building if Caravan spawns are camped. As long as it's balanced for the rulesets and the refine is lossy (doesn't create a gain mechanism), it's good in a strategy game to have options.
  17. I really like the potential of "spawn events" generating pvp, lots of ways they could build on this concept for CF.
  18. The Campaign is being designed for 2000 players, not the <200 we have currently in the test. 10x the players might change the feeling from pve grind to pvp bloodbath 😆
  19. miraluna


    I agree, this would be really fun for EK content. I think it's a low priority compared to the pvp-focused gameplay loop of the Campaigns, but hopefully something that will be added post-launch because crop farming was one of the planned profession skills in original CF concept (also animal husbandry and combat pets 😁).
  20. That may enough info, when there are 2000 players as intended in a Campaign prime time. Something the dev team can tweak I imagine. In general, I like the concept that Caravans are high risk/high reward, and node harvesting is lower risk/lower reward.
  21. I like the Events tab. What needs to be balanced is the specific information given out, and to provide some info that "foxes" (trying to avoid the fight) can use also. Wolves shouldn't be the only ones getting an advantage from strategic Events info.
  22. Yes, needs to be a grace period (10m or whatever) where you login back where you were at when disconnected. Good stress test though! We pk'd the server
  23. How about a special Campaign ruleset = guilds only/no alliances, guilds can only bring in a roster of up to 20 players. Would everyone want to play it? No, but some smaller guilds might want to. It's the whole point of the Campaign system, they can add new rulesets that players want.
  24. I really like this concept, very strategic reason to cap an outpost.
  25. Yes, that drives me crazy having to zoom and scroll every time. What seems to make it difficult in CF is interpreting that tilted isometric view of the map into world navigation with a 3D character - something about that just confuses my brain. I like all the details in the world map showing elevation of terrain and the mouseover info on the objectives, but some kind of additional simple transparent overlay map just for traveling would help so much.
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