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ACE Development Partner & Investor
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Posts posted by miraluna

  1. 2 hours ago, Duffy said:

    The important general takeaway for me from years of playing these games is that PvP cannot be the end all and be all in a game where we respawn and can group into any sized groups we want. It breaks the game eventually, we need to spread things out, we need downward pressure on numbers. This will create complicated mechanics that require various types of activities, I personally have absolutely no problem with this and have enjoyed the hell out of Dregs for the most part. Way more than I enjoyed the poorly made dergsshow that was faction campaigns and how boring most of it was.

    Totally agree with this viewpoint.

  2. 10 hours ago, Leeboi said:

    allow solo players a way to be minimal viable w/o needing a guild. 

    That's definitely a big benefit of having the Wartribe gear drops in GR, so new/solo/un-guilded players can get to pvp viable quickly.

    There are some balance issues to work out still with early game for crafters, but making it easy for players to get into the game is good for population.

  3. 14 hours ago, Nanokill said:

    1. The bottom information (skills, lvl, etc) take a big chunk of the screen, maybe we can make it more compact by removing the lvl bar (moving it to the avatar, on the top left) and giving less atention for the shortcuts.

    I like this idea, it did bother me having that XP bar there in the main center screen (rather see more space under char).

  4. 5 hours ago, veeshan said:

    Could add a wandering merchant in campaign worlds that sell Chaos embers for 10-20k per or something or somethign else that can be used inplace of CE for rerolls. Adds a little bit of pvp content that way and risk since u gotta carry that gold to the merchant. Could be a thrall merchant so he only spawns at night.

    That would be a fun pvp event if a message popped up when it spawned 😎

  5. 4 hours ago, APE said:

    Day 1 with 5.110 on Live is Beta with invites going out? 

    I have not heard any specifics on the rollout to LIVE. ACE has said several times that the free beta invites will go out in waves, not all at once. Probably earliest registered will get invited first, as that's the policy they have used previously.  A full wipe has to happen when 5.110 moves to LIVE initially because too much has changed from 5.100.

  6. 5 hours ago, Darkstar412 said:

    Maybe if they did lock people out of gods reach it would give people a reason to put vendors in them again .

    I'd like EKs be the main merchant hubs instead of Temples for God's Reach, if some tech and design stuff is worked out with how the EKs will stay open or accessible. I'd also like to see some type of reward system for Campaigns tied back to EK growth (using Divine Favor pts?).

    I prefer the passive skill system to a grind, and would like to see some type of catchup mechanic added for later that involves an active component.

    My biggest "must-have" issue for beta:  performance and bug fixing/polish on existing systems.  There are tons of things on my "wish" list that would make the game better, but that is a forever thing in MMOs and if we want to see launch some day I know it won't all happen now.


  7. On 5/13/2020 at 2:25 PM, Thundercat7 said:

    I want to go to a crafter for higher tier needs than to trouble them for basic stuff. 

    Why not just kill Wartribe npcs for your basic gear?

  8. 11 hours ago, RubyRed said:

    I would just like a female guinea pig :( 

    Question about Elken and Guinecian female options has come up before - won't happen before launch (due to art resources), but very possible post-launch addition.

  9. On 5/6/2020 at 11:31 AM, yianni said:

    thats why id like crafters input.

    are they ok with just making blueprints and having the factory do the resT?

    Adding blueprints + mass production to Crowfall would be a good addition  - it worked well in SWG, one of the best crafting games I have played.

    Frees crafters from the tedious part (lots of clicking), and gives a big payoff for a crafters investment when that unique, perfectly rolled item can be turned into a blueprint to produce multiple copies. For crafters that focus on consumables in large quantities, it would be a huge QOL feature.

  10. I agree with the concerns about smaller guilds finding a place in CF and having fun - it's important if we want the game to reach a "massive" population.

    1 hour ago, Haggstrom said:

    We were having fun just capturing posts and killing some mobs for the cards. But it came to a point we got so disgruntled of being killed by the same army all the time we just started to steal their outposts. That's was actually cool. But I want more for my guild. They deserve more.

    One of the best things about the CF concept is that Campaigns can have different rulesets. I think the real solution will be having several choices of Campaigns, with different team types, different maps, and scoring/win conditions so that each guild can choose where to play based on their playstyle and be competing with similar guilds.


  11. On 4/16/2020 at 1:02 PM, Angelhearth said:

    suggest Poor is as today, Common is double, rare triple, and epic quadruple

    You mean more slots for stocked items + slightly increased fee at each crafted vendor rank? That sounds like a good idea :)

  12. There were some parcel and relic rewards given out during the Title III Crowdfunding for meeting stretch goals, everyone who was a backer at the time received them. I don't remember the specific reward details (and the old website links are broken to the news article) but it sounds like this is what you are seeing.

    Edit: If you want to confirm what you own on your account vs the [TEST] copies, send an email to support@crowfall.com

  13. Since it's testing right now (and the mass production feature has not been added), I personally don't see a problem with using an attended macro to craft for things like cooking. There is no intent to cheat/exploit, only to save yourself some physical pain. You could send an email to support@crowfall.com and explain the issue to get an official stance. There are rules against automation but for this specific situation, ACE may not feel it's necessary to enforce.

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