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AngelikMayhem

Testers
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    17
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Everything posted by AngelikMayhem

  1. I thought Ragnarok 2 had some really funny moments in it. I know you can still play it, but it's using architecture from 2005 in some places. A full redo of the game with some additional SWTOR-style cutscenes and missions would interest me greatly.
  2. Ta-daaaaaaaaaaaaaa! https://pbs.twimg.com/media/EPuywU_XUAog13f?format=jpg&name=large
  3. What if a healer could, prior to battle, queue up a list of units in their squad. Then heal those units by clicking on their names. But, if those units die, the connection is broken and the name goes away. But if the player who died brings a new unit back to the battle, the healer could add this new unit to their list of names.
  4. So, I get it. This game is 99% about slaughtering randos with big swords. Not my thing, but I get the appeal. I'm here for the other 1% of this game -- smashing rocks as a way of remaining calm in real life. I'm one of the six people who saw the promo videos for this game and thought, "Yes, exactly, I want to beat the poorly made socks out of that rock for an hour and then sell what it craps out so I can buy a huge town and become a mayor not dark but beautiful and terrible as the dawn" and then plunked down fifty bucks to give it a shot. If this game is going to make my dreams come true,
  5. I mentioned this briefly in another post, but I really think this game could benefit from portable hang gliders that you could take with you and deploy from high areas to travel great distances. Along the way, if there were thermal updrafts (maybe from the campfires), you could boost yourself back into the air. Of course, Fae wouldn't need such things since they have the wings. Just a thought.
  6. Well, what if you could stealth, steal someone's armor (or throw it on the ground), then scurry away. Or if you found someone mining ore, you could snatch their resources and vanish.
  7. I was a HUGE fan of Firefall. I thought it had an interesting premise and tons of ways to explore and enjoy yourself. I feel like this game is on a similar path and would like to point out three things about Firefall that would really fit in well with Crowfall. 1) Gliders. I absolutely LOVED gliding from one end of the board to the other using jump pads and gliders. The idea that you could coast the ENTIRE LENGTH OF THE MAP without ever touching ground to get an achievement or race to a grouop event was a blast. 2) Random Events. Occasionally, a small army of enemies would spawn
  8. Well, I can see where many of you might think this is quite embarrassing for me. Luckily, I'm driving into -- tunnel-- call you -- oh no-- dumptruck...
  9. Not if you're matching rune signs or some other kind of non-alpha-numeric symbols. Robots can't understand pictures yet and hacking depends on how clever the devs are.
  10. While I'm not on board with ditching combat from the leveling system, I really like the idea of having a " group bonuses" passive tree to go along with "combat", "crafting", and "exploration". These nodes would be specific to "group" situations, either via participation in a guild (that's one branch of the tree) or via having people physically within X meters of your avatar (a second branch of that tree). this would be huge with group mining. Additionally, as Crowfall is obviously interested in having people recruit their friends, having an entire tree dedicated to giving you "group bonuses
  11. I love this idea. It would be great if you had to solve a puzzle with multiple steps, so that each step represented a level of success in the final product you were crafting. In this way, if you spent ten minutes solving all the steps of the puzzle, you would have earned a legendary crafted item vs. someone who only spends thirty seconds earning a white common. In terms of the mini-game: - Imagine you had a series of "logs" that were attached to a maze of tracks. - You also have "end points" which give you points if the correctly labeled "log" comes to rest there. - The tracks als
  12. I'm concerned about how this game will survive after launch. I think they should look to Path of Exile for applicable solutions: 1) sell costumes and dyes for costumes and hair 2) sell special effects like particles and such 3) sell inventory tabs and force all users to work out of the account stash so those tabs fill up quick I also wouldn't mind a pet bunny. Just sayin'.
  13. I feel like this game could really benefit from a more dynamic leveling system. Every level up should grant the user one STAT boost and one PERK. Leveling still ends at 30. Options for STATs at any level: - +5% reduction to tool damage - +5% reduction to crafting time - +25% reduction in crafting failure - +5% chance for x2 ore drop - +5% chance for x2 wood drop - +5% critical chance - +10% damage to ranged attacks Options for PERKs at any level: - Can now harvest Yew trees - Can now use LVL1 recipes - Can now double jump/float/use paraglider - Can now c
  14. As a new player, I would love to right-click on an object or crafting resource and choose a "See Recipies..." option that lets me see what I can do with this new resource I just picked up. Right click on "slag" and have it say "this is a basic ore" and then "basic ores are usable in..." then "- metal belt buckle", "-metal nails", etc. In the case of an object, there could also be a "See Ingredients..." option to break down how to go about crafting this object by showing a tree with all the resources you'll need and the steps you'd need to take to craft it.
  15. +1. I've only been playing for two hours or so, but one of the things I've been thinking about the most is how great it would be to have a loot vacuum.
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