Top 5 Crowfall likes (things you feel we're doing great on).
the overall vision for GvG in open world, with ownership and its benefits
No tab-targeting, LoS/positioning and group composition are important
Top 5 Crowfall dislikes and how can we make it better?
the weighty play-feel of basic combat mechanics: long animation locks and a particularly heavy and frequent cc break (Retaliate), there has been some improvement since I started a year ago
there's currently no support for visual organizing in larger groups, in particular need ways to quickly id and locate leadership – impress us
the UI is barely average, even older mmorpg's allow for reposition, resize, optional styles, etc. for UI elements, also for monitoring specific, vital buffs or debuffs.
campaign progress and siege time info should be directly and quickly accessible, esp. without needing to go through the ponderous and difficult to use map; in fact the map itself should be easier and quicker to use on the fly in a PvP game and not have to worry about running into an abyss
balance is perhaps too often achieved via nerfs back to the mean, there should be dangerous or disruptive potentialities among the classes, especially wherein coordinated skill is rewarded.
Top 5 bugs on LIVE..
Performance is still a problem, and may be the holy grail of mmorpg's, some nice progress has been made, we're on your side
block will cancel an ability if activated before that ability's animation has completed, but you still get the cooldown; I liked the recent animation cancelling, but maybe the current implementation is by design
UI lag is a serious problem, for example finding yourself dead with significant health left on your bar, and the only saving grace for ability use in general has been the visual and auditory feedback of a successful ability cast, which occurs well before the bar confirms it
When was the last time you logged into Crowfall?
Today. Probably 6/7 days this week.
Feedback for Tiggs on this weekly forum post if any.
TY for listening!