I'll start by saying idk how much coding or infrastructure this would take. But I think crowfall needs a guild upkeep system. The more players the higher the upkeep.
I used to play another game a long time ago that had a guild up keep system. With clans jewels it had a similar feature where a "siege hour" would happen at a certain time teams would gather in a room and fight over a pedestal until one team had secured a clan jewel
Now these jewels got deposited in a bank and ur clan ate 3 jewels a week run out of jewels and ur clan was no longer. Get disgruntled at a clan and decided you don't like them? U can turn on war and begin slaughtering them anywhere at any time.
This could be in the infected so it means something. Right now the infected feels very meh. Plus I don't see alot of in-game politics which a throne war game should have. I like the game but when dregs arent going on feel like I just wanna log off and that's not good for retaining people.
Region: NA (USA)
Atmosphere: New player friendly, would like to evolve into more competitive as progression happens personally.
Casual/Hardcore: Somewhere in the middle.
Size: Prefer small to mid size
Play-Style: Small Scale battles.
Commitment: 3-5 days a week 3-5 hours.
Been playing mmos since late 90s.
Best way to contact me: Discord Darren Ortego#9084