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ACE Development Partners
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Everything posted by Cyneric

  1. I'm looking forward to the next patch going onto live and a better new player experience with harvesting and seasons. We're still looking for more cool cats to join us to test Crowfall and play other games with our community.
  2. Weird, it should have been set to never expire. Thank you for letting me know though and I have updated the link.
  3. We're still around and looking for more cool folks to come hang out and game with us. At the moment we're jumping into Bless to get our large scale PvP fix while we wait for Crowfall soft launch.
  4. We're playing Sea of Thieves, PUBG/Fortnite, Vermintide, and a bit of WoW while we wait for Crowfall, Ashes, and CoE
  5. Order at the moment until the dregs server goes live.
  6. It's good to be back, I had handed off my crowfall division to someone when I was still in Pax, so that I could work on CoE. Since my group is no longer a part of Pax, and since Pax also no longer exists as a community, I figured it was about time to jump back into Crowfall again.
  7. Discord: https://discord.gg/uSvvYEm Our values Our motto is classy and sassy, this defines how we interact with the larger community as a whole. We keep things respectable, we don't trash talk, but we encourage folks to be sassy and to include as many jazz hands as possible. We hold honoring our word above all else, because we realize as a community all we have to bargain with is our word and our reputation. We listed ourselves as Semi-hardcore, for two reason. 1) We believe that one hour of play time a week, is one more hour than we would of had before 2) We believe th
  8. Looks like we'll be playing some Albion Online, while we wait for Crowfall.
  9. At current with every ability being basically an AOE, any amount of clumping is just a terrible idea anyway. You would end up killing your own team mates if you just traveled in a large mass. Traveling like that means when you do get attacked, you will suffer immediate losses, while your team repositions so they aren't hitting themselves.
  10. To compliment Freeze's point if you institute a perma death system, whats to stop me from registering my entire guild on the first day, and then not playing at all until the last day? Sure you might have better gear/better position, but the amount of people you have left is almost negiligible in comparison to my entire group that hasn't lost anyone since we haven't played. At that point, whoever and whatever is left is just easily mopped up, and the person who didn't plan has a drastically increased chance of winning to the person who has been playing? Whats the counter to that? You could
  11. That's a fair criticism, though I guess a follow up question would be, given that the game isn't out yet, what other feasible requirement could there be? Since Darkfall doesn't exactly play like a Moba [Which crowfall, really does.] What sort of way can player skill be measured, to give an accurate account of a player's ability? You could try Smite, since it has a similar combat system, but then you lack FF and larger group sized combat tactics. You could try DF, but it's combat is radically different, same with Shadowbane. I would even say current Crowfall plays radically different than futur
  12. Yeah, we have been running Smite Nights again, so you need to stop by TS and join us for those! I'm looking forward to seeing how the Champion plays in the next Pre-Alpha test.
  13. Hell, why not. Send me an invite please.
  14. I'm wondering how many stuns each class will have available, given that we haven't seen the promotion classes or disciplines yet. Though 2-3 second stuns with a ttk of 40 seconds or greater is pretty good, and doesn't seem terrible to me. It's more a question of access, since we don't know if this is the only stun this class or any class will get, and I would rather not see a character with 3 or 4 different stun abilities.
  15. Howdy folks! Nice to see you guys finally make a post on the official boards.
  16. Artcraft? I mean it was one of the kickstarter stretch goals.
  17. How is that different from the normal day to day activity of these forums? I wouldn't classify antagonizing others as good sportsmanship, so using that logic we can safely say having forums is also a bad idea that results in a hate fest of poor sportsmanship.
  18. Actually there is a tangible prize, an invitation to the tournament level campaign.
  19. Then if you don't care about winning, perhaps this game isn't for you? This game has clearly defined win conditions, and people can objectively win this thing. If you don't care about epeen or winning, you can play an actual sandbox that lacks win conditions, like every other sandbox ever. Also the topic of windows of opportunity, directly relates to winning and or not winning. If you don't care about winning, then windows don't matter, because nothing matters, rendering everything in this thread moot, and really all future discussions about anything moot. And if making assumptions abo
  20. What is being discussed here? If you don't care about winning, the loss of anything becomes irrelevant in anything but an epeen contest. Though I mean you get to then say you kept your keep, but also you lost the campaign, so that feels like a loss of epeen.. Which means you don't get to go to the super epeen tournament campaign. So I'm not sure what is being discussed here, but I'm infinitely curious to know.
  21. It's not an issue of not having round the clock PvP, it's the issue of what PvP strategically helps me win? If the only thing that gives victory points are Keeps, you can have round the clock PvP all you want, but that's an exercise in futility. At some point random pvp, will have diminishing returns. That point will be when the guild has far too much of a surplus of gear, that the PvP then shifts to objective based. You might get the lucky caravan haul, but I wouldn't count on that with any regularity. The problem is that the things that would give you points/score/what have you,
  22. 1) I think this is a weird argument, people in WOW raid 3-6 hours every 3-4 days and aren't exhausted by it, but you are? Why are you setting your thing to start at 9pm? Is it the time that it ends that is problematic? Seems like you should set it to a time that is more convenient for you. And if playing the game and PvPing often is exhausting, I don't even know how to respond to that line of thinking, so fair enough? 2A) Going to tackle power first: Not necessarily, this is a problem the real world runs into all the time. It's how we have the idea that throwing more people on a projec
  23. And more risk of losing absolutely everything. You need to be confident that you are skilled enough to defend the point. You can gain tons of resources by having it open 24/7, but you also have to defend it 24/7. Are you saying that you can't defeat them? If not, why not? Gear has already been said to be a lower power curve than player skill. If you can take it from them, then set your window to something you are confident that you can reliably defend/make a tactical decision based on its value, then you can not only easily catch up by playing smart, but you can also win, by making goo
  24. 1) I'm not contesting this, I am contesting the need to worry about a battle only once every couple of days, with no surprises. 2) Regardless of windows, the larger guild in your scenarios would still lock you out, and lock you out more often, because they only need to protect for a small amount of time once every 3 days. If that,since it's based on you being attacked as the initiation. In the window scenario, you lose the fight, you can still go right back to re engage, there is no waiting, you can attack them 24/7 if they are dumb enough to have the window open that long, and if the
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