
Zivu
Testers-
Content Count
36 -
Joined
-
Last visited
About Zivu
-
Rank
Nestling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
ArtCraftQA reacted to a post in a topic: 6.400 LIVE Bug Reports for 2/19/2021
-
Cheapshot for the Waylayer discipline isn't going through Resolve and Stun resists like it should be.
-
Zivu reacted to a post in a topic: Unofficial Looking for Guild Thread
-
Stasy reacted to a post in a topic: 6.400 TEST Feedback for 1/28/2021
-
PLEASE, IM BEGGING!!! Give Vandal assassin toxins baseline and make a passive for your aa to apply it. They get 30% dmg bonus to poison in their first spec choosing talent but are forced to take a MAJOR just to equip a toxin.
-
Zivu reacted to a post in a topic: 6.400 TEST Bug Reports for 1/28/2021
-
Zivu reacted to a post in a topic: 6.400 TEST - Community Top 5 likes and dislikes thread.
-
Zivu reacted to a post in a topic: 6.400 TEST - Community Top 5 likes and dislikes thread.
-
ArtCraftQA reacted to a post in a topic: 6.400 TEST Bug Reports for 1/28/2021
-
ArtCraftQA reacted to a post in a topic: 6.400 TEST Bug Reports for 1/28/2021
-
The Sustain Ranger Ultimate drops after combat ends automatically.
-
If you click in the Crowpedia and organize a column then click scroll the bottom to the right and then try and organize by clicking the domain, it shift everything one to the right. https://imgur.com/a/qAKPg7Q
-
Zivu reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Zivu reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Zivu reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Zivu reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Zivu reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Gzas reacted to a post in a topic: What should Ace do to grow Crowfall?
-
All the same level nodes as dregs. Make the map huge though so we can all stay in one zone to minimize loading with the temple portals in a triangular placement. People who want to push rewards can go hit dregs hard while the guild vs. guild constant server is more a permanent home base.
-
Zivu reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Zenatos reacted to a post in a topic: What should Ace do to grow Crowfall?
-
dolmar reacted to a post in a topic: What should Ace do to grow Crowfall?
-
veeshan reacted to a post in a topic: What should Ace do to grow Crowfall?
-
Chill out.
-
Thank you for the input, Im digging all of these!! Do you have any ideas for any of them? Like how to anti zerg??
-
KrakkenSmacken reacted to a post in a topic: What should Ace do to grow Crowfall?
-
It's not an issue with map size, it's an issue with how the maps are laid out. Everyone remembers when the gathering stuff first came out. We had 3 zone and all were FULL of people PvPing over resources. Maybe instead of minimizing map sizes we minimize the areas you can get the better resources?
-
KrakkenSmacken reacted to a post in a topic: What should Ace do to grow Crowfall?
-
The reason you're the only player is because there is no room for smaller guilds. I updated my original post with a few more ideas I didn't have time to write out last night.
-
Agreed, everyone deserves a chance at an identity in the world. A bigger map allows that.
-
I think those reasons are only valid because there still isn't enough incentive to win or any chance with the smaller maps being dominated by WB, DIS and UXA. Largening the map seems to solve most of these.
-
Excellent through and through, this is concise and to the point while also letting them see how to do it. Thank you for commenting!
-
How about lowing the cap to 3 guilds and having them capped at 75 each. This keeps numbers in moderation and still allows crafter to be part of the guild. In addition to keeping in game alliances smaller it will also push the politics of the game creating more depth.
-
I get it. Without any guild or much new content it feels very slow. Especially now with the new crafting and gathering systems, I'm scared people will be maxed out within a month of the game releasing. People have no reason to stay if they don't have engaging systems AND they get rolled by more experienced players. The crafting is where I think they should start with making things fun again. It's the most complete system but it still needs some tweaks so people know a bit more of what they are doing. Whether that being a little wiki that can help people look up where to get resources or accura
-
I agree the future is grim but just saying that doesn't help. We as beta testers need to give active feedback so they know what to do. That's all we can do.