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About SharkBeast

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  1. A Rangers traps play a key role in open world pvp and in the ranger class itself, they should work as part of the classes damage output (since weapon damage is restricted) and I think they should come in many shapes and forms. Changes + Addons All Ranger traps used should be placed for a 30 minute duration (longer than non ranger traps) A skill/trait or disciplie to enable ranger to stealth a trap they placed Rangers can place up to 5 traps at once Ranger Traps could have various functions and/or be scaled with level, skill and other factors. Standard Trap: size: 2x2. maxtarget:1. damage: Bleed damage of 5% of targets max health every second for 5 seconds Poison Trap: size 2x2 maxtarget:3 damage: Poison damage 1% of target max health every second for 20 seconds Fire Trap 3x3 maxtarget:3 damage: 11% on contact. 3% of max health every second for 3 secs Net Trap: 6x6 maxtarget: 8 damage: 5% on contact. Root for 5 secs Tracker Trap: 2x2: maxtarget: 1 damage: 0 dmg. Enemy afflicted shows up on map and cant be stealthed for 60 secs To be honest I think traps could be larger in size maybe? They make great comic effect and also warns that the forest is no place for a wanderer Also since Crowfall has a strange affinity to the forest. Why not be able to mount/climb a tree for stationary bonuses like farsight/stealth? In another post I mentioned about PvP small structures...Feel free to check it out, maybe Ranger can excel as in Enviromental Weaponary to stay true to the protection of the forest 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 Thank you for reading and leave comments below 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚 🦚
  2. Regarding 1st question, after reaching level cap, salvage for experience points would no longer work and all sacrifice items are to cash in for gold As for the 2nd question, It is currently possible to buy materials from NPC vendors which removes the need of crafting axe, pick, and hammer also stops player from venturing out which defeats the reason for the game. My question is if you agree or disagree to NPC vendor selling wood ore and hide
  3. First I wanna dedicate these post ideas to 'The Infected' & Campaign mode (PvP enabled zones) Since the map is extremely huge! I think it would be a great idea for players to make more use of it through the Stonemasonary/Woodworking by being able to include crafting small PvP structures like guard towers and watch towers to fill the land mass during adventuring. Making use of the big world and finding incentive to find PvP from an everyday casual adventure. Guard Tower: Similar to PvE towers but they are player-built. Hiring a Guard NPC is costly. Any kills made from guards are auto-looted and kept till collection Watch Tower: Similar to Guard Tower however the Watch NPC uses binoculars and raven. Any player spotted will notify the builder and track them on map for 30 seconds unknowingly (affected by skills) Other topics to discuss: Note leaving: In-game you can leave items in loot chests for others to take...Why not leave a note? Notes are a great way to interact, show players where buried treasure lays or show them an early grave pointing them to ranger traps Who let the dogs out?: A dangereous structure that if opened will unleash a pack of tracking hound dogs that will send for a random player in the world. Global range makes It they won't stop unless killed or target moves off map Trick-or-Treat: Some loot chests may not be all good let alone empty In general...More enviromental PvP structures/items to keep us players engaged when traveling through the land mass. Who knows what hell we might face before reaching enemy territory! 🤣 ☠️ Thank you for reading and comment your sugesstions below!
  4. Hello I recently joined Crowfall and after afew hours I found that the graphics have kept me hooked to level up and be all powerful! I also like to adventure out for PK..If you like PvP then be sure to read my other posts and support potential changes coming forward in future updates! Enjoy your stay and contribute to Crowfall 🐧
  5. Crowfall needs to add a friend list function. Throughout the adventures of grinding, crafting and holding down the fort with factions there will be many experiences where we want to remember a player and even be remembered by players. In combat where someone saves you from rough pve mobs In combat when a stealth enemy jumps you A master craftsman that can make the best jewellery I suggest it goes under one "Social" tab along with guild list, faction list, PK list, player vendors etc
  6. The M keybind to open the map. Map needs to pop up instantly with 0 second loadtimes! Map also needs to show guild members, party member and tracked enemies (if tracking works)
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