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Abismal

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  1. I stick to disussing game mechanics and what I feel works and doesn't. I realize this isn't a beta or alpha forum yet, but once it is, muting threads where players are making suggestions, expressing their hopes for the game, and discussing what does and does not work... well, it is NOT going to be good at getting player input or feedback. I don't respond to personal attacks from those who disagree with me. In fact, several were made against me in the original thread, but I didn't take the bait. It doesn't really matter to me if everyone agrees with me or not. What I'd like to see is just s
  2. It was deleted because "it wasn't focused on the information that has been released". Lol. Just like 90% of the other general discussion threads. In any case, I found it frustrating. This is mainly because in all the years I've been posting on gaming forums, I've never made an offensive post, I've never had a thread locked, and I've certainly never had one deleted. I made a suggestion and an argument for why non-consentual FFA pvp results in empty servers and abandoned games. That is all.
  3. In any case, even suggesting that non-consensual PVP is a bad idea resulted in a lock and now a delete. Lmao.
  4. There hasn't been a whole lot released yet information wise. When they announce it is FFA non-consentual PVP, then we'll know. Otherwise it should be a topic for discussion. If it has been decided already, someone provide the quote.... Right.
  5. No. I'm saying I made a post that was locked simply because the moderator disagreed with my post. The devs are making the game they want to make, and whether they like my suggestions or not is not relevant. I guarantee you they want to hear feedback and suggestions from the fanbase. Otherwise, these forums wouldn't exist. When that gets stifled by mods acting on personal bias, the forums suffer.
  6. For the record, the mod publicly posted that I was trolling in the lock out message. Interestingly, that IS actually a violation of the forum rules of conduct.
  7. I posted a topic in the general disccusion forum about the perils of free for all non-consensual PVP alienating a great many players. I thought the developers would like input from players, and I bet they read the forums from time to time. I've met some of the devs in-game on other titles before.. Perhaps some of them may remember me from my meticulous bug reports and early online guides from previous titles. I betaed UO (Aldarion of Yew). I was in alpha testing for SWG (Confederado) and wrote a PVP guide for same at release that was published all over the net. I'd hope that inputs and sug
  8. First, I'll say for the record I loved both the UO crafting system and the SWG crafting system. So I have high hopes for CF in the crafting department! One thing I've always thought would be an interesting twist on crafting is the idea of a master/apprentice system. While players would be still able to discover new recipes or combinations on their own, given enough time and resources, what would be really cool is the ability to learn recipes from other crafters. Let's say, Smith A has discovered that a certain combination of materials produce a certain effect. Smith A having the ability to
  9. MMORPGs are my thing. My first was the beta of Ultima Online. Over the years, I've played most of the major titles that have released. While I love to adventure, crafting is one of my favorite hobbies in any MMOs. In the titles I've played that had crafting, I've maxed out the skill in one or more crafting professions. In some games, this was a giant waste of time, in others it was moderately useful, and in a few such as SWG, it was key to my in-game financial empire. The most effective way I've seen to keep crafters relevant over time in a game economy is through item decay and item salva
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