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Durost

Member
  • Content Count

    39
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Reputation Activity

  1. Like
    Durost got a reaction from JamesGoblin in Who's Playing Ranger?   
    Since there are no Minotaur I am doing ranger so long as this game doesn't give me Rangergate flashbacks.
  2. Like
    Durost got a reaction from Winks in The (New) Lack Of Character Appearance Customization   
    It is not anywhere on my priority list for people to remember my hair or eye color, but I will make sure they remember my name, that is all the customization I need.
  3. Like
    Durost got a reaction from Armegeddon in The (New) Lack Of Character Appearance Customization   
    It is not anywhere on my priority list for people to remember my hair or eye color, but I will make sure they remember my name, that is all the customization I need.
  4. Like
    Durost got a reaction from Ichimarru in Centaur On Mounts.   
    Yes I thought about this as well a few hours ago when they put in the mount stretch goal update, wondering if centaur just ends up at mount speed out of combat.
  5. Like
    Durost got a reaction from Mytherceria in Eternal Kingdoms: Here Is What End-Game Will Look Like - Do The Kickstarter Rewards Make Crowfall Pay2Win?   
    First I should say "I went almost a weeks paycheck deep into the crowfall kickstarter" yet even I would like to make sure rewards like tax free land plots dont go too far and at the end of the year I dont end up wealthier than another player who plays exactly the way I do.
  6. Like
    Durost got a reaction from Pawkette in Uphill Both Ways In The Snow.   
    All of his/her other replies were well thought out, rational and rather comprehensive perspectives on the subject so I just laughed that one off and assumed a second read gave him/her a better understanding of my query.
     
    But to expand on your comment yes, I am in no way opposed to ladders or leaderboards if it inspires more committed and dedicated players to keep the game open.
     
    I am in fact strongly in support of any carrot on a stick that will inspire the self-centered and/or egocentric players to gravitate towards goals that will push them in the direction of the campaigns goals, regardless of whether or not that carrot will inspire or even interest me at all!
  7. Like
    Durost reacted to Pawkette in Uphill Both Ways In The Snow.   
    I guess I just believe that it's better to measure in absolutes if you're going to measure.
  8. Like
    Durost got a reaction from MisterSlippery in Uphill Both Ways In The Snow.   
    When I was young playing games, sports, and later video games I played to win each game and have fun the end. If I built up a reputation as a good battlefield commander then great. If I didnt oh well. The game was fun. I did not need trophies in my house, statues on my lawn, a ladder, or a leaderboard to know where i stood.
     
    I didnt need to keep all my protective gear or my jersy when i graduated highschool.
     
    I guess what im saying is why does the younger generation of gamers need proof of their abilities for the whole world to see in order to enjoy a game. Why is having fun and killing everyone you come across and getting a reputation as one of the best not enough.
     
    I am seriously asking this question not slinging poo because i cant understand as an older gamer. Looking at ladders and leaderboards achievements and trophies just makes me think that people will make decisions on what makes them rank highest instead of what will create victory or be the most fun...
  9. Like
    Durost got a reaction from freeze in Uphill Both Ways In The Snow.   
    When I was young playing games, sports, and later video games I played to win each game and have fun the end. If I built up a reputation as a good battlefield commander then great. If I didnt oh well. The game was fun. I did not need trophies in my house, statues on my lawn, a ladder, or a leaderboard to know where i stood.
     
    I didnt need to keep all my protective gear or my jersy when i graduated highschool.
     
    I guess what im saying is why does the younger generation of gamers need proof of their abilities for the whole world to see in order to enjoy a game. Why is having fun and killing everyone you come across and getting a reputation as one of the best not enough.
     
    I am seriously asking this question not slinging poo because i cant understand as an older gamer. Looking at ladders and leaderboards achievements and trophies just makes me think that people will make decisions on what makes them rank highest instead of what will create victory or be the most fun...
  10. Like
    Durost got a reaction from primal in Uphill Both Ways In The Snow.   
    When I was young playing games, sports, and later video games I played to win each game and have fun the end. If I built up a reputation as a good battlefield commander then great. If I didnt oh well. The game was fun. I did not need trophies in my house, statues on my lawn, a ladder, or a leaderboard to know where i stood.
     
    I didnt need to keep all my protective gear or my jersy when i graduated highschool.
     
    I guess what im saying is why does the younger generation of gamers need proof of their abilities for the whole world to see in order to enjoy a game. Why is having fun and killing everyone you come across and getting a reputation as one of the best not enough.
     
    I am seriously asking this question not slinging poo because i cant understand as an older gamer. Looking at ladders and leaderboards achievements and trophies just makes me think that people will make decisions on what makes them rank highest instead of what will create victory or be the most fun...
  11. Like
    Durost got a reaction from zeonx in Uphill Both Ways In The Snow.   
    When I was young playing games, sports, and later video games I played to win each game and have fun the end. If I built up a reputation as a good battlefield commander then great. If I didnt oh well. The game was fun. I did not need trophies in my house, statues on my lawn, a ladder, or a leaderboard to know where i stood.
     
    I didnt need to keep all my protective gear or my jersy when i graduated highschool.
     
    I guess what im saying is why does the younger generation of gamers need proof of their abilities for the whole world to see in order to enjoy a game. Why is having fun and killing everyone you come across and getting a reputation as one of the best not enough.
     
    I am seriously asking this question not slinging poo because i cant understand as an older gamer. Looking at ladders and leaderboards achievements and trophies just makes me think that people will make decisions on what makes them rank highest instead of what will create victory or be the most fun...
  12. Like
    Durost reacted to taroskin in The Issue Is Not Campaign Permanence: We Need An Iron Throne   
    Hello all,
     
    First up, thank you Todd for creating your thread on talking about campaign permanence. You can find that thread here: http://community.crowfall.com/index.php?/topic/3258-lets-talk-about-campaign-permanence/. Everyone here appreciates you creating that forum for talking about this issue, and appreciates that you are listening.
     
    I wanted to bring up something that may be overlooked and need clarified in a clear manner for Todd and the team to gather feedback from. It's obvious that the team is worried about participation in the campaigns and the image of campaigns as feedback from the hardcore and pvp crowds from several communities have pointed out a dislike of the design setup of the EK & campaigns.
     
    This thread is based around an attempt to clarify this issue for the team to have some feedback to work with, and in response to a post by Todd within the above thread, as I believe people aren't actually asking for that, but rather want their success to be persistent and a "measuring stick" at the very least to clearly exist as a mechanic that drives politics, rivalry, motivation to improve and fuels Campaign warring:
     
     
     
     

     
     
    It should be clearly stated: very few people are having an issue with the campaigns being temporary. This has to be said; all players including the SB crowd know that this is vital to the vision of the game and to the design of the game. We know it'll help with stagnation and making things fun in the long term. However, there could be issues with re-playability and more importantly, issues with players feeling their actions in the Campaigns are meaningless. This does not mean people want to stay in the same campaign forever. Do not take it that way, please! So what does it mean?
     
    It means we want our efforts and actions in the campaigns to have meaning. There is currently a perceived lack of meaning to these actions, which is unrelated to wanting to stay in one campaign forever. People want to move about the different campaigns, reset the board and try out the different rulesets. But they want their actions within those campaigns to have meaning, effect and impact. This is where the problem lies.
     
     
     

     
     
    Our actions within the Campaigns, and our success in those campaigns should have meaning! If the assets and things I lose in the campaigns are temporary, or largely so, then the meaning of success and risk within the game is very low, also. So we need our actions, successes and triumphs within the Campaign worlds to have more effect on the game. I want to know who is top dog. I want to know how I'm doing in comparison to my rivals. I want to have goals that I can aim to achieve. Right now, a lot of this is either greatly diminished by the temporary nature of Campaigns (which is fine), but there is no mechanic to tie it together to make my actions have real meaning.
     
     
     

     
     
     
    Most of the feedback being given is around this problem. Not campaign permanence. So how do we solve the problem? Most of the feedback in this area is about dissatisfaction with the Eternal Kingdoms from the PvP/Hardcore crowd. I realise this is a social, building, trophy area, but there is no reason it can't also give the PvP/Competitive crowd tools to have fun, compete and give the Campaigns real, tangible impact. This can't be as stringently stated as feedback because the design and vision of the game is in Todd & the team's hands, but we can give them the feedback to make such a solution from their vision:
     
    Where are the Thrones that matter? This is a throne war game. But the persistent game has none. Why don't Thrones exist within the EK that guilds can vie for using the power, resources and political capital they have gained within the Campaigns? This would be a true measure of success. There is NO MEASURE OF SUCCESS for competitive guilds right now. Who cares if you have an Ivory Castle. My guild has 7 by now, and 3 guys with massive kingdoms with land bought from the cash shop. We want real, competitive mechanics and political intrigue that persists through and exists above the Campaigns. If the Campaigns are the only mediums of competition, there is no measure of success and  
     

     
     
    Imagine the world of Game of Thrones. It's a glorious world full of backstabbing, strife and political intrigue. The rules are constantly changing and the world is, too. All of that is because of a context. He who holds the Iron Throne rules. Everything within the Game of Thrones happens because of a motivation, because of a reason, because of a context. Some people want power, some want to rule, and some want to just survive. However, there's always a measure of these things at work.
     
    When we come to Crowfall we could look at the Campaigns as wars within this universe. But why are we warring? The things we're warring over in the Campaign will be (mostly) lost, so what's the point? To build a fanciful cosmetic paradise in the safety of the EK? To have fine silks and rare buildings in my own little personal kingdom? So everyone is a king with equal power and risk? No. There isn't really an overarching point to it that has been revealed to us. We're warring mostly.. "just because"... and for the PvP crowd, I'm sorry - that's not enough.  We have no goal to reach, no rivals to care about and no motivation to be the best - because there just isn't a real measure of that. We need that Goal. We need that persistent motivation to best our rivals.
     
    We need an Iron Throne. No.. an ETERNAL THRONE.
     
    We need something in the Eternal Kingdoms that says, "This kingdom, this guild, or this Leader is the most successful this world has known.". We need something to stir political intrigue. To paint targets. To identify who is doing well, who your rivals are and who you need to royally screw over in the next campaign. Without this single, over-arching, binding principle, there is no weight or impact to my actions and success within the Campaigns. We need this unifying mechanic to tie all of the Campaigns together, to tie our successes to real, tangible results and to drive political intrigue, rivalry, alliances and motivation.
     
    We need some mechanic that uses what we accrue from our successes and failings within the Campaign worlds to boost our political capital and success in the Eternal Kingdom or an overarching Political system or within a permanent fixture mechanic within the Eternal Kingdoms (such as a Ruler System for the eternal kingdoms) that is both consensual but with meaning and risk - if you don't partake you are missing out, but if you do you are risking everything for that glory. I want to be able to CLEARLY see who is winning and who is in power. I want to be able to CLEARLY measure my own success against my rivals. I want to have MOTIVATION to do better. None of this exists to the degree necessary for the Competitive crowd.
     
    Without this mechanic we are stuck in an everlasting war that has no meaning, no substance, no risk and no glory. But we'll have pretty castles in the 1,000,000 personal kingdoms of the EK, I suppose. So there's that.
     
    EDIT: Note; the "Iron Throne" is a metaphor. It could be whatever Todd and his team decide fits in with their vision. The important part is this: a mechanic that measures and rewards success in a persistent environment (the EK) depended upon success and resources within the Campaigns, fueling political intrigue and competition.
     
     
     
    Thanks for reading. In closing, I would like to remind you all of the vision statement that this project presented to us. I think it ties this whole post together, and infact highlights the area of concern we all have. We don't want another meaningless trophy. We want to compete to claim the "throne" (metaphor again!). We want to play to crush.
     
     
     
     

     
     
     
     
    TL;DR: The issue with Campaigns and the design shown to us is NOT Campaign permanence. It's the feeling that success within the Campaigns has no effect on the world. There is no persistence, no measure of success, no persisting political intrigue and no fueling of wars. There is no meaning. We need a PvP/Competitive mechanic or a mechanic that measures success from the Campaigns to exist within the persistent world of the Eternal Kingdoms so that the Campaigns, and thus success in the campaigns, have meaning and importance. Without this we are just fighting an eternal war for the next cosmetic magical rainbow carp to hang in our castle. And that just won't do. We are JUST FINE with the campaigns being temporary. We ARE NOT just fine with them heaving nearly no meaning.
  13. Like
    Durost got a reaction from Kyranleskil in Eternal Kingdoms: Here Is What End-Game Will Look Like - Do The Kickstarter Rewards Make Crowfall Pay2Win?   
    First I should say "I went almost a weeks paycheck deep into the crowfall kickstarter" yet even I would like to make sure rewards like tax free land plots dont go too far and at the end of the year I dont end up wealthier than another player who plays exactly the way I do.
  14. Like
    Durost got a reaction from Leiloni in Centaur On Mounts.   
    Yes I thought about this as well a few hours ago when they put in the mount stretch goal update, wondering if centaur just ends up at mount speed out of combat.
  15. Like
    Durost got a reaction from oridi in My Main Concerns   
    There is a place for the individual, for the small guilds, and the large guilds.  Large guilds will just get more noise and praise but at a cost.
     
    From begging to end the large guilds will need more resources to feed and equip their players. The large distance between their control points makes these control points vulnerable to multiple attacks at the same time. Meaning the larger guilds will have to play more actively to defend what they have, more playtime, more fighting, more traveling = even more resources than the average player.  The rewards and praise of the large guilds will come at a HIGH COST.
     
    You say the MMORPG should be about your story, just because only a few people read your story compared to how many read the story of LOD,Sinister,Ebonlore, etc does not mean your story isnt there and did not have meaning.
  16. Like
    Durost got a reaction from courant101 in Who's Playing Ranger?   
    Since there are no Minotaur I am doing ranger so long as this game doesn't give me Rangergate flashbacks.
  17. Like
    Durost got a reaction from chancellor in Who's Playing Ranger?   
    Since there are no Minotaur I am doing ranger so long as this game doesn't give me Rangergate flashbacks.
  18. Like
    Durost got a reaction from dawgs4ever in Who's Playing Ranger?   
    Since there are no Minotaur I am doing ranger so long as this game doesn't give me Rangergate flashbacks.
  19. Like
    Durost reacted to frog in Reminder: Stream On Twitch At 2Pm Central! @crowfallgame   
    Please be sure to turn save past broadcasts on!
  20. Like
    Durost got a reaction from jongotti in Shadowbane guilds going to dominate this game?   
    Dont forget the part where the ones that fail blame everyone and everything except themselves.
  21. Like
    Durost reacted to nehemia in Flawed Logic Is Flawed   
    I am in agreement with this, and also your OP. I fear that action combat will kill the level of strategy in GvG or at least hinder the strategy to the level where persons individual capabilities exceed the teamwork requirement, as I prefer GvG to be about your skills as a group, not everyones individual capabilities. Of course individual skill should matter, but it shouldn't exceed the skill ceiling of working as a guild / group.
  22. Like
    Durost got a reaction from bloodwild in Shadowbane-Mourning Vets   
    Still alive and kicking after many years. Ah the memories of the Morning server and the absolute hatred between nations.
     
    Anyone remember the phrase... Your request to continue playing on this server has been, DENIED!!
     
    http://www.angelfire.com/ex/xanten/ScreenShot000106.jpg
  23. Like
    Durost got a reaction from McTan in Mithril Warhammers   
    Yes I think if you look at the my crest it might bring back some old memories from Shadowbane the way that seeing your guild name made me picture a stubborn little dwarf that just refused to die lol
  24. Like
    Durost got a reaction from pang in Power Vs Casual Gamers   
    Games have changed over fifteen years, but basic human desires have not. Risk vs. Reward, and Effort vs. Reward have to be handled well or one group will quit playing. Just like in PvP this is not the real world, players are not fighting for their lives or for their family, if numbers or other advantages are so great that you pummel your enemy repeatedly and destroy his will to fight with player number or time advantages, he will simply stop logging in until there are fewer and fewer enemies left to fight.
     
    To bad most hardcore players dont have the wisdom and restraint to be the cat who tortures the mouse for a couple hours before he finally eats it.
  25. Like
    Durost got a reaction from drnuncheon in Power Vs Casual Gamers   
    Games have changed over fifteen years, but basic human desires have not. Risk vs. Reward, and Effort vs. Reward have to be handled well or one group will quit playing. Just like in PvP this is not the real world, players are not fighting for their lives or for their family, if numbers or other advantages are so great that you pummel your enemy repeatedly and destroy his will to fight with player number or time advantages, he will simply stop logging in until there are fewer and fewer enemies left to fight.
     
    To bad most hardcore players dont have the wisdom and restraint to be the cat who tortures the mouse for a couple hours before he finally eats it.
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