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Arkdin

Testers
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  1. What are you talking about? The last 1-2 days of a campaign being administration fall are super fun.
  2. I feel like BZRA was trolling. We'd get the exact same list of people if we asked for a list of carebears. I guess I would want risk free harvesting too if I couldn't cut it in a pvp game.
  3. This game is in closed beta. Less than a 0% chance of this happening.
  4. Hey All, Just wanted to post some quick comments on mobile banking. It removes the risk element of the game making for unengaging gameplay. Having risk is what creates stakes which creates tension which is what engaging play experiencing are all about in pvp games. Hopefully this thread is seen by the powers at be and they're able to explain the game design rationale behind a mechanic that the vast majority of players hate with a burning passion of 1000 suns.
  5. Not missing it, that was pretty much my point.
  6. Pretty sure thats 100% of the knight mains right there.
  7. Its representative of the absurdity of your argument. Do you, one of the most tenured players in the game, need me to explain the factors that make harvesting in this game so inferior to fort blobbing? No, you don't. You're just advocating for a system that benefits you at the expense of the overall health of the gameloop and I think that's crappy.
  8. Oh well I had to take a poop today before I went over to pvp. Lemme add that into the expected ROI of an in game activity.
  9. I didn't say they were. Just that the amount of resources is out of touch with the activity. Fort last night was a good example. You guys rolled in with 15 in the final 10 minutes. That's 150 man minutes. Is the return in line with what a player can accumulate in a couple hours? Noooooo way.
  10. Its because the reward is so out of touch with the activity. 10 minutes of fighting for access to a huge amount of resources.
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