sierrad reacted to jtoddcoleman in 02/19/2015 - Physics + Double Archetype Drop!
A few items for you today!
- First up, TWO new archetypes for you! The Elven Frostweaver, and the Guinecean Duelist. Both of these narratives provide a few more clues about the Crowfall universe, and (in the case of the latter) probably make a lot more sense given Tuesday's update about our Worlds being destructible! That said, only the Frostweaver has a screenshot -- and that is because...
Next Tuesday at 2:00pm CST, we'll be doing a twitch stream of the creation of the Guinecean Duelist character model! Our friends and partners at OMNOM workshop (who we rely on heavily to help us sculpt our game characters) have graciously offered to allow everyone a chance to see how the sausage is made. In this case, the "sausage" is a talking guinea pig with the saber and a flintlock pistol.
- Additionally, we've added another FAQ to the website: Physics! This one covers the physics model that we're using to model movement (and gravity, and inertia, and momentum...) in the Crowfall universe. What is a physics system, how does it affect gameplay, and how can I use it to my advantage?
sierrad reacted to jtoddcoleman in 02/13/15 - Happy Valentine's Day From Artcraft
Here's a quick Friday bonus item for you:
A Crowfall-themed Valentine's Day card!
D'Orion the Sky Hunter always knows how to make an impression! Share this card with someone special, to let them know how you really feel.
ps. You can find a clean version of this card, here ... so you can scribe your own message of love!
sierrad reacted to jtoddcoleman in Ask The Team!
"I <3 D'Orion"
now, to your real question:
I am ALL IN on Crowfall. I've invested a big chunk of my savings. I left my cushy job. I gave up my safe little nest, and took a bold (arguably foolhardy) leap into the unknown.
Because I HAVE to make this game.
March, 2004: Shadowbane basically ruined me. I put everything I had into Wolfpack; I crunched for years. I spent all the money that I made from selling my previous company. I lost friends. I alienated family members. I'm not going to go so far as to say "shadowbane caused my divorce", but I will say: it certainly didn't help.
We shipped it, yes. and it sold well. But it was riddled with issues (technical, design, and operational) that caused it to bleed players like a sieve.
All that effort, all that cost, all that pain. and it just didn't work. We lost.
We sold the company to find a soft landing for the team. The founders? No such luck. Unemployed.
I had invested everything in Shadowbane, and walked away with almost nothing. For about a year, I basically fell off the grid, didn't do much of anything but think about what went wrong.
I'm over that, now. I'm not longer haunted by 'this went wrong' or 'that went wrong'. I'm years past the autopsy.
What haunts me is this: it ALMOST worked.
The vision we (the Wolfpack founders) had was amazing. The vision was right there, so perfectly clear in our minds. It was tangible. And, every now and then in development, the rarest of moments. A break in the storm clouds, the sunlight would pour through like a light from heaven and everything would just WORK. For a few moments, you could FEEL it. Ask the folks who played the SB beta, they can tell you what it felt like:
THIS IS IT.
THIS IS THE GAME.
THIS IS THE VISION.
IT IS REAL.
...and then the clouds would roll back in, fires would erupt all around me, and everything would go to hell again.
The idea behind Crowfall -- the original idea that pre-dates Shadowbane, that was born in a pizza joint as a scribble on a paper napkin -- that vision is my white whale. We had it once, right there, in our grasps. It was so close!
It ALMOST worked.
I've spent every day of the last decade learning how to build MMOs. Shadowbane was the first game that I ever worked on, remember. I made a ton of newbie mistakes. Say what you like about Wizard101, but we had a flawless launch and amassed over 50 million players. I've picked up a few tricks.
I learned what I need to learn about building MMOs. Launching MMOs. Running a live service. and with Gordon here, and the team that we have recruited, we can do this. We can make this game great.
This isn't just a game to me. I'm on a mission.
It is time to right a great wrong.
sierrad reacted to jtoddcoleman in 02/06/15 - Day 5: Hunger Week Concludes!
02/06/15 - Day 5: Hunger Week Concludes!
Hunger Week ends -- not with a whimper, but with a roar!
Yeah, OK, that's overly dramatic. but it's true! That's right, folks. It's HELL CAT time.
Hell Cat is one of the first creatures that we came up with, back when we were trying to explore the look and style of "the Hunger". We thought a fitting way to end Hunger week would be to walk you through that process.
- First up, we took a base creature. We started with a Sabretooth tiger; it seemed like a creature that would be interesting to fight even in Spring, before the onset of the Hunger. (Oddly enough, the original thought was to make it a wolf, but we decided to change it to a cat and for a few months we kept calling the hell cat a "demon dog," in spite of the fact that there was absolutely NOTHING canine about it.)
- Once we had the base concept locked, we broke the "Hunger" effect into stages. We wanted to sell the idea that the Hunger spreads like a disease, and it happens over time -- twisting and corrupting a creature so that, by the onset of Winter, it becomes unrecognizable.
- Once we had the various stages in mind, we jumped to the Winter and created a high-res image. The goal here was to visualize the musculature and Hunger effects in detail.
- That image was then used to create a high polygon model, a 3D sculpt of the cat in all his (her?) glory. After modelling, we textured (painted) her -- including lighting, diffusion and reflection layers. The model was then rigged with an internal skeleton, and animated. The final result of this process can be seen this video:
That's it for Hunger Week. We'll continue with more updates next week -- though we will be going back to the more reasonable "every few days" pace. (Hunger week was kind of brutal, to be honest! From our end, it seems like we dropped a mountain of information.)
Anyway, thanks again for being part of the Crowfall community, and if you want to ask any of the CF team questions about any of the above steps, hit them up in this forum thread, already in progress:
sierrad reacted to TullyAckland in The Centaur Legionnaire Board!
As we release Archetype pages on the website we'll create a similar board on the forums. This particular board's intended purpose is to house all discussion around the Centaur Legionnaire.
We'll be unveiling more details about Legionnaires, what their role in combat is and what abilities they have at their disposal at a later date.
Keep your eyes open!
sierrad reacted to jomini in The inevitable Sig thread
I have to take the week off from free graphics for some freelance work, so If anybody wants to fill in for me, the remaining names are:
SirAres - he likes sword warriors and dragons and fire... trust me
CheckYoTrack - this guy, hes down for anything that the people who went to highschool after you (or right now, if you are in highschool) would call "dope"
sierrad - My guess, she wants something kinda dark and provacative... she wants to be a total BA and kill you, but she wants you to get all hot and bothered while she does
sierrad got a reaction from noobzilla_youtube in Crowfall Wise Ones
We are finally up and running and ready for visitors to our new fansite. We welcome everyone. We'll be updating the site with helpful tips, guides and new content as Crowfall gets closer to beta launch. Please feel free to add information about your guild or fansite. We look forward to meeting and playing this game with a bunch of you!
Crowfall Wise Ones
sierrad reacted to jtoddcoleman in 01/15/15 - Templar's, Champion's and a Cryptic Tree?
Hey gang, A few interesting items for you today! Continuing the exploration of our art style, we wanted to show you how an idea (in this case, a character) makes the jump from "2D illustration" to "3D game asset." The following image gives some insight into this process. On the left we have a painted concept image of an archetype character (a female Templar). On the right is a render of that same character, textured, modeled and lit 3D. While the final result always differs a bit, you can begin to see how the art style begins at the concept stage and shines through in the eventual game.
Our next image is another from our "Banner Concept" series. This image shows a duel between two characters: A Knight (who you might recognize from the character creation screenshot, posted earlier this week) and a Champion. At this particular moment, things are looking rather grim for the Knight. Lastly, we're posting an an illustration that provides clues for both a core game systems, and one of our key narrative threads. I'm not going to say anything else about this one -- yet! As always, more will be revealed in time... Todd ACE
sierrad reacted to doc gonzo in 01/13/15 - Character Creation Preview
speak the Name of a daemon, and it will come forth....
i see a LOT of resemblance to both SB and UO here
we had 4 base classes which could grow into a lot of Professions and then add Disciplines for a HUGE level of customization...
as is indicated here...there were Resistances to everyting you could hit wiht in a Game, and various ways to both increase or undercut said resistances, adding tactical depth as well as a strategic layer to your build/loadout
all of this and more, appears to be "considered" in the screen shot we have...
how happy am i?
well, i won't ordew the trebuchets to fire on their HQ just yet...but i'm not tearing down the bulwarks until i get my hands on the beta
sierrad reacted to gauis in 01/13/15 - Character Creation Preview
Actually we have been chiming in
In SB at the Character Creation screen you started with a set amount of points just like here, but it is hard to say that really anything else is SB or not because we are just getting the looks not the actual implementation. An example of the this is the standard Int/Str/Dex stats that alot of games have. In some it was random roll between a high/low caps based on class/profession ala Neverwinter Nights, while in SB each race started with X amount in each stat and was spread differently depending on class chosen. Then you the player could subtract 5 points from each stat to use in another stat or to buy a beginning stat or power/skill rune such as +5% to Dagger skill. So until we see implementation we really can't say how close to SB it is. BTW if you want to see in "paper" form what SB creation was like go to the website: http://pyetrek.redlem.com/
sierrad reacted to davegreco in 01/13/15 - Character Creation Preview
Trust me, I appreciate female characters that are armored appropriately and it is something I am always focused on. But not every female needs full plate armor. Maybe I should add some guys without shirts to balance it out? /evilgrin
sierrad reacted to gravagio in 01/13/15 - Character Creation Preview
Didn't see anyone mention this yet. Anyone else notice that one of the banners (which we don't actually know what they represent, yet) at the bottom of the home page and the symbol on the shield are the same. Does this mean we can pledge our allegiance on our gear or have complete customization on gear?
Image from Home page.
Image from shield.
sierrad reacted to TullyAckland in In regards to the "RULES"
Q: Will i get banned in-game for profanity?
Q: Will I get banned in-game for breaking rules that most mmo's adopt in their code of conduct
A: Yes, most certainly. This includes harassment, xenophobic and anti-Semitic remarks.
Q: Why is there a difference in policy?
A: The forums are designed for constructive discussion and criticism, this is hard to do when a person joins the discussion with the intent to hurl abuse or derail the thread.The game is more about the act of playing, there will be methods to block players and likely an optional profanity filter.