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About Seker

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  1. I would go with a diminishing return scenario, so the rate at which your points increase becomes lower the more points you have trained in that track (basically an exponentially decreasing point return, something like exp(-P/a), where P is the total number of points accumulated in the track and a is just a normalization constant). It would enable a crafter to specialize and max out a skill in a few months, but then it would take years to fully max out the tree. I did like the thing one of the devs had mentioned, which is that disicplines might unlock new talent trees instead of just conferring the bonuses, which will lead to much more specialized characters.
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