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  1. If every account has a Kingdom why would I go build in someone else's? People will be people, and everyone wants to be Monarch. It seems that in order to make building Eternal Kingdoms a successful social and co-operative part of the game there needs to be good incentives to build together. Simply making buildings so expensive they require multiple people to gather goods seems like a bit of a cop out. Do the Dev's have any official answers to this, or what are others speculating? I can see that in the early phases of the game some guilds might team up to get all of the crafting/utility buildings in one kingdom faster, but as the game ages everyone will want to build up their own Kingdom. There are good reasons to visit other people's kingdoms for trade, but that isn't really the point in question.
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