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  1. If every account has a Kingdom why would I go build in someone else's? People will be people, and everyone wants to be Monarch. It seems that in order to make building Eternal Kingdoms a successful social and co-operative part of the game there needs to be good incentives to build together. Simply making buildings so expensive they require multiple people to gather goods seems like a bit of a cop out. Do the Dev's have any official answers to this, or what are others speculating? I can see that in the early phases of the game some guilds might team up to get all of the crafting/utility bui
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