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Mcoppel

Testers
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  1. Like
    Mcoppel got a reaction from Tahlvin in 5.110 TEST Feedback for 4/3/20   
    OK, onto more info from another 1-13 lvl session, reminder these are comments from a new set of eyes. 
    Major confusion when I changed to make a ranger class and I had no clue I had 2 bars on for ranged and one for melee. On top of that why would you make Z and U the change keys when they are so far apart from each other
    Durring chopping a tree I had a info window pop up and off so fast I couldn't read it, no clue what it said but I think it had rune in the text somewhere.
    Really confused about the artifacts, first the wording is horrible on them, please change it to understandable at a glance language. It says combine with 4 more, be easier to say turn 5 into a... or something else. Also without pre knowing that it wasn't just a bug, why would a player be allowed to sacrifice 1 then if the text reads you need to combine them to sacrifice them. Please add some more description and how they are to really be used to the definition. Also they stack weird. I ended up with 2 stacks of 4 and 2 stacks of 2 (all the same artifact type) and you can't drag them to stack.
    Minor Disciplines, finally found they unlock through trees, but the description the runes really need to tell you more details. I equipped a spirit whip, but it doesn't say it is melee only, other skills are just not clear on what they do.
    Crafter stations: Really confused here. Why would a bench for one type of crafting have so many basic crafts also. Make a basic table then make the rest specific
    At least in early game Assassn class and ranger are so far off balanced that if a new player tried both like me they would be confused. Ranger class skill multi shoot can kill anything before it even closes range and timer is way to short to reuse, Assassin in earlygame has a hard time even getting a backstab in, let alone doing any real damage to a mob. Also have tried the large axe class, this seems to be a better bas line for comparing the three classes.
     
  2. Like
    Mcoppel got a reaction from Haggstrom in 5.110 TEST Feedback for 4/3/20   
    New tester/player on test server. After starting to play and a getting to lvl 7 I have a few things to bring up already, some are huge issues as a player, some are QoL things
    1. Looting is horrible in this game, There is no reason to force me to open a loot window, select everything individually and have 1/2 my screen open with an oversized window of my inventory. I would suggest either an auto loot all option, or better make it like gather nodes where it can be ran over to be picked up.
    2. UI sizing? How does a game in 2020 not have an option in settings to make every UI size smaller. Everything except the info box on the top left and the text box is 100-200% over sized.
    3. I know optimization is not a big thing in alpha test, but I have a top 3% power machine and on the starting island am seeing 14fps at max everything, NO GAME I play is under 60-90fps, your graphics are not that great yet I see this bad of a drop.
    4. Gathering tools seem to reduce and break to fast, lower levels ones
    5. Opening several shops had the screens so far left that I couldn't see the first column
    6. Camera distance seems way to tight, even scrolled all the way out, would like to be 2x the distance we see now
    7. Not sure why I get all these upgrade stones at my level , but when I go to the I tab where the minor ones can be placed they are all locked with no info on when/how to unlock them. Either I am missing something with how to unlock the ability slots or there is no reason to have them drop this low level.
    8. Someone said on a youtube video this is the client expected to go to Beta, if so as a new tester I would say it is no where close.
    9. Is there any intention on support for controllers?
    10. I know this is guild/realm/pvp battle, but from the begining none of this explained or given any detail to. Also nothing is explained on why I am leveling to get to that point or what a player should be doing.
    11.The out side of game training is hard to figureout, If I hadn't seen a video about it I would never have even known it was something to work on.
    I'll keep adding more observations but these were first things I noticed.
  3. Like
    Mcoppel got a reaction from mythx in New Tester recommendations QoL   
    New tester/player on test server. After starting to play and a getting to lvl 7 I have a few things to bring up already, some are huge issues as a player, some are QoL things
    1. Looting is horrible in this game, There is no reason to force me to open a loot window, select everything individually and have 1/2 my screen open with an oversized window of my inventory. I would suggest either an auto loot all option, or better make it like gather nodes where it can be ran over to be picked up.
    2. UI sizing? How does a game in 2020 not have an option in settings to make every UI size smaller. Everything except the info box on the top left and the text box is 100-200% over sized.
    3. I know optimization is not a big thing in alpha test, but I have a top 3% power machine and on the starting island am seeing 14fps at max everything, NO GAME I play is under 60-90fps, your graphics are not that great yet I see this bad of a drop.
    4. Gathering tools seem to reduce and break to fast, lower levels ones
    5. Opening several shops had the screens so far left that I couldn't see the first column
    6. Camera distance seems way to tight, even scrolled all the way out, would like to be 2x the distance we see now
    7. Not sure why I get all these upgrade stones at my level , but when I go to the I tab where the minor ones can be placed they are all locked with no info on when/how to unlock them. Either I am missing something with how to unlock the ability slots or there is no reason to have them drop this low level.
    I'll keep adding more observations but these were first things I noticed.
     
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