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izkimar

ACE Development Partners
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About izkimar

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  1. Friends, sure. Enemies? No, I want it all. I think you're also exaggerating the amount of time you'd be out of content to regear. This was never really an issue in DFO.
  2. I think that's the point. You should never put yourself in a situation where you're losing over and over again. If that does in deed happen, it's time to examine WHY it's happening. Just like burning your hand on the stove, you learn through a little pain and loss and hopefully grow and get better to the game in an attempt to avoid that loss. The idea being that gear should be faster to gain, making it less of a burden to lose.
  3. You only bring the racket you can afford to lose. That's usually how full loot games work. There might be a time when white only gear is what you can afford from personal or guild perspective, as you acquire more resources the bar for disposal gear will continue to go up, where greens, blues , etc might become a common thing you take out to fight and are willing to lose.
  4. It's far easier to balance the game around one format (open world pvp) than trying to balance the game around instanced arena type pvp. Why would anyone want to play small scale instanced pvp in crowfall when other games offer similar things and do it significantly better.
  5. The game was never intended to be a drop in/drop out call of duty-esque zero commitment game. Leveling does two fold: It makes you take some kind of ownership of your character by forcing you to invest time into it. It gets people out in the world doing things besides beating on doors and blobbing around the map. It's another thing that gets people (hopefully) out in the campaign world doing things, making the campaign feel more like a living breathing world / mmorpg and less like an instanced battleground.
  6. Free form building is very hard to balance. Players will go out of their way to abuse whatever they can. The forts/keeps DO need to be more distinct tho. They have absolutely no personality and no strategic importance other than just existing and generating points.
  7. 30 fps is totally playable, anything below that is not.
  8. Crowfall will definitely suffer from the "uncle bob" scenario, except it will just be on a shorter duration per campaign. The reality is that alliances that dominate campaign X are probably going to dominate campaign Y if they're fighting the same opponents. Maybe the story will be different in the "tournament" campaigns.
  9. Pretty sure the GCD exists so attack animations aren't broken. The animation of the basic attack has to play out before you use an ability (i.e. you can't weave an ability in between basic attacks). This seems like a technical limitation. If you're looking for an extremely well polished combat system crowfall will 100% not be it. The "aiming" is a farce with ranged abilities all being ray casts and having a huge margin for error. This is intentional and done so the server and client aren't too far out of sync and you don't get a false positive (i.e. you hit a target on the screen [client
  10. Elder Scrolls Online. If we look outside of the genre, battle royales. The seasons is basically the circle closing in on you, except it's a bit more hospitable.
  11. It's arguable to even say crowfall has skilled targeting. I actually think the action part of Crowfall is more of a gimmick than anything. The targeting needs to be more stricter with more emphasis on aiming.
  12. It's arguably one of the most successful MMOs currently on the market...
  13. Leaps still behave kinda weird. You can dodge/leap in mid air, this looks highly unusual on the champion. Like wise, more times than not you land awkwardly on top of your target. The map needs a lot of work, no where near beta quality. Lacks all the modern day functionality you would expect from a map.
  14. I'd like to see lunge on a different keybind, like shift + lmb.
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