ACE Development Partners
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About izkimar

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  1. 2v1 in a fort

    So is block just not worth it anymore?
  2. I wasn't comparing them, I was talking about genre fatigue, of which both MMORPGS and MOBAS suffered from. Remember all those games?Heroes of Newerth, Infinite Crisis, Dawngate, Sins of Dark Age, Blood Line Champions, and few more that I vague remember. Where are they now? Dead or on life support. Most triple AAA studios won't even touch the mmorpg market anymore, they've settled for implementing MMO lite features. BR and survival games (which are starting to die out, because BR games are killing them) will inevitably suffer the same fate. You'll have 1 or maybe 2 games at most that will survive, the rest will die out and developers will move on to other things as they have in the past. Crowfall is an amalgamation of a lot of different genres, so hopefully they've "future proofed" it against such fatigue.
  3. I'm not sure what you're trying to say since I've already mentioned that LoL is one of the few mobas still standing. Popular games are successful? Are there many mobas springing up outside of maybe the mobile market which has a vacancy when it comes to the genre? Fortnite and PUGB are the LoL/Dota 2 of the battle royale genre.
  4. IMO, Yes. Everything else outside of combat feels way more refined. Harvesting looks and functions great (the animations, the weight, the feedback you get from mining a node). Crafting is fairly involved and intuitive. The world itself looks significantly cleaner and sharper. Combat in comparison to these systems is extremely shallow and 1 dimensional. Characters movement is rigid and clunky, tray swapping feels slow and awkward (although considerably better than it once was), and the ability to do "flashy" play options doesn't really exist. I'm of course comparing this to other games (some finished, with all the polish and "oomph") and some not finished. Combat was in the oven for quite a while, and it is in a better place, but it still feels extremely limited. It feels like it hasn't received any significant changes in quite a while. I fully understand that combat is one system, and the devs need to continue implementing any more if this game is to make it to harvest. However, combat really is one of the MORE important features, and while classes have received changes, the foundations of combat haven't really been touched in quite some time. To the devs: What are the developers thoughts on the current state of combat? What do they wish they did or could do? What do they perceive as possible enhancements to combat? To the players: Do you think the devs should put some focus on the actual combat? What would you like to see in terms of combat changes? New Mechanics? What are your current thoughts on combat, where do you see it going from here? Are you satisfied with it? Since crowfall has been delayed again (rightfully so, if they soft launched in it's current state heads would roll), I can only imagine what changes will be coming to the game. Hopefully some of them involve combat cause the dust is starting to collect.
  5. A lot of mobas did kinda die, and you don't see nearly as many being made (practically none). We've got the big 3, Lol, Dota2 and HotS. Will BR die too? We can only hope at this point.
  6. It’s an mmo with br-type/survival elements. Campaign worlds with seasonal life cycles and that are finite.
  7. Is crowfall fundamentally boring?

    Movement animations, attack animations, etc. They don't seem natural and fluid. It's a minor complaint for sure, but it's noticeable to many people I talk to.
  8. Is crowfall fundamentally boring?

    Clunky, like robotic, stiff and unnatural. At least that's the feedback I get from people. Basically people don't like how characters "lumber" around.
  9. Is crowfall fundamentally boring?

    Most of the feedback I get from people who I show the game usually mention how clunky the characters move around. I kind agree in this regard. Combat in crowfall IS clunky. I hope they can fix this.
  10. Is crowfall fundamentally boring?

    I get this a lot "that the animations look terrible". ACE doesn't have a bajillion artists however, so I'd imagine what the can do in this department is pretty limited.
  11. I think there's a lot of redundancy in the disciplines that can be moved over to possible ability acquisition through the sacrifice system. Disciplines like Escape Artist that basically have duplicate abilities (or multiple abilities VERY CLOSE in functionality) refactored and possibly divvy up between the sacrifice system and runes. There definitely needs to be away to acquire more abilities and early on. Having to wait a weeks / a month and being stuck with the same tray is sure to drive people off.
  12. PvP Options Outside of CWs

    Except those very options have the tendency to detract from other alternatives, I’ve seen it in many games. When battlegrounds were introduced in wow, open world pvp participation dropped significantly. Crowfall will never be a good arena pvp, and there already better options for that anyway. What crowfall should focus on is being the best open world, territorial siege based pvp game. Have different flavours / variations of that.
  13. Frostweaver possibly a pet class?

    I have a feeling they’ll go back on this. Look at performance now, now imagine everyone running around with pets. Yea...
  14. Frostweaver possibly a pet class?

    Game could do with a pet class honestly, it’s something drastically different. Perhaps a pet bar as well. the alternative is we get a ice version of the confessor which seems hella boring.
  15. State of the Knight 5.6

    My only problems are that certain abilities, like oath of will and the barrier shout are kinda boring. Also not a fan of the C ability.