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Crash_Corrigan

Testers
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About Crash_Corrigan

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  1. Perhaps I am missing something, but my ranger, while in the Melee Tray, does not regenerate Energy. If I switch back to the Ranged Tray, boop boop boop up it goes. I hope this isn't another one of those systems where I gotta switch back and forth, like Druid. I dun figgurred it out!
  2. While I fine with the current vendor upkeep cost, I do not think the vendor should cost upkeep unless the EK is actually up and running. I understand that server capacity is low at the moment, and I am fine with unused EKs being offline to ease the load. However, the vendors should not be charging us on their days off. =)
  3. I can see your point. Maybe they could turn down the settings. IDK... But there has to be some happy medium. As APE suggested, No Exports. That would keep the everything out of PvP reach.
  4. I understand that time and money play factors. I am not demanding this to become the focus this instant.
  5. I see what you are saying, and that could be the caveat. Which honestly, would be fine. However, I do not appreciate you "quoting" me and then editing the quote code to make it look like I said something that I did not in fact say.
  6. Why do I want this type of zone? Because I do not care to PvP or be PvPeed upon. I like the crafting system and gathering. And, I do find fighting npcs to be fun. As do others, I'm sure. It might not be for everyone, and that's fine. Ultimately, what I am suggesting attempts to include more players. Currently, the wide open PvP excludes a huge market, us Care Bears.
  7. Yea, I understand this. But if this new zone has the same resources a normal infect has, then it will only go up to Rank 7, and most of the high end stuff will still come from Campaigns.
  8. Now, I know this is going to attract haters, which is fine, but please bear in mind that what I am proposing below should not impact PvP players at all. So really, just remember, "It's OK to not like things. It's OK, but don't be a d1ck about it." Also, I know this is a PvP game, meant to be a PvP arena. I would like to see an additional Infected Server for PvE. Same as the current infected severs, but Always up, regardless of Campaigns. Much more vastly populated with mobs, mob camps, etc. Mobs vastly more difficult, encouraging group work. No drops of items
  9. OK, well, I think I answered my own question. Need Exploration Discs that also give HARVESTING POWER... Which I get by whacking level 6 nodes with rune tools. Then craft that bad boy in the disc.
  10. I have Energetic Harvesting unlocked via the Excavation Tree. I have the ability I can put in my tray that lets me spend harvesting pips. I have the UI circle with shovel/pick in it with 5 empty pips. I have the Harvesting Disc for Mining, which says I get 0.5 pips per swing. Noting I do generate pips though. Am I doing something wrong? TIA
  11. This at least gives me an idea where the numbers originated from, Thanks!
  12. Even the best racial passives don't make up for it. I'd rather not have them and just have even starting stats. It's sad to see this level of imbalance make it all the way to beta.
  13. Why do starting skills points vary so greatly between races of the same class? I have made a new character of every class/race combination and recorded their starting skill points. For Example, on the KNIGHT Centaur: 188 Elken: 248 Fae: 218 Guinecean: 248 High-Elf: 188 Human: 188 Stoneborn has 293. Champion Centaur: 188 Half-Giant: 283 Minotaur: 223 Stoneborn: 293 It's like this for every class. Stoneborn ALWAYS has way more than everyone else.
  14. I agree. I have been playing a Knight/Swordsman for 2 days now. It does feel lackluster... something is missing...
  15. Yea, see, normally, or in the past, I should say, when you offloaded a "Timber/Stone/Pelt/Ore Laden Pig" you would get anywhere from 4-8 blocks (4x4) of things like "Oak Timber" "Iron Ingot" etc etc... Now, in Infected lands, you do not get these items. Instead, you get "Timber," "Ingot," "Stone." These items are to be used in the siege for whatever you pvp peoples do... Craftspeople cannot refine them to make bows, arrows, villas, swords.... nothing. That is the problem.
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