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ACE Development Partner & Investor
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Everything posted by Jihan

  1. If you don't like the risk:reward for crowdfunding you're absolutely free to wait for retail release and buy a box like anyone else. Crowdfunding anything is a gamble, but nobody's forcing you to make a bet. Putting another game on kickstarter will not solve the problem of kickstarter games being a risk. Also, there are plenty of honest game companies making great games on kickstarter; it's just not all of them.
  2. Do all the tradeskills need to be equally convenient, or is it ok for some skills to be harder than others leading to lower populations and thus higher profits for those willing to put in the greater effort?
  3. Crowfall is built on Unity, which is designed to be compatible with as much hardware as possible. The Crowfall FAQ says "GForce 600 series or better, AMD Radeon HD 6970 or better"
  4. No idea, I still have Sheen on ignore.
  5. "engaging a different reward system" != "engaging no reward system". Civ games and FPSs both engage different reward systems from WoW but both genres are very successful.
  6. What Pang said. You can't gain player skill by letting your account age. Active play leads to character strength along a dimension which has nothing to do with the numbers on your character sheet.
  7. You won't be able to drop faction in God's Reach or Infected. Dregs, you're probably right.
  8. Friendly fire settings will be determined on a campaign by campaign basis. Feel free to choose campaigns with as soft or hard a core as you like.
  9. Yes, you will have access to every test once your group is added to the testing.
  10. SB and SWG are Crowfall's heritage, while SC and CU are their competition. It makes a lot more sense to recognize and honor the former than it does to promote the latter.
  11. Emulating Star Citizen's development plan is probably not on any serious producer's to-do list.
  12. Changing archetypes is certainly an option, but how effective it is depends a lot on the training path you've chosen and whether you're using VIP. Also, Frostweaver is the only archetype that uses Arcane Melee weapons, so Frosty may actually be the worst class to try to multi-class train for. If you're investing General Combat training in ice scythes that won't carry over to any other class, and if you aren't then switching from something else to Frosty will be a noticeable downgrade.
  13. Jihan

    The new Crowbox

    Here's a build log and case review if you want more detail. http://benchmarkreviews.com/23775/thermaltake-core-v21-micro-atx-case-review/
  14. No, it means friendly fire is enabled even between guild members.
  15. There is no "leveling" system as such; character development happens via the passive training tree, which is time based rather than level based. Per account, you can train one general skill and one archetype skill at a time. If you're paying for VIP status, you can train one general skill, plus one archetype skill for each of three different archetypes. General skills are divided into Combat, Crafting, and Exploration. If you want to make a crafter, you're probably going to dedicate your general training to the crafting tree. If you want harvesting abilities or stealth, those are in Ex
  16. I want to hear more about the steamy international release.
  17. And that's where you're wrong. Crowfall is not going to turn into a Tetris clone with different shapes of falling crows; it's not going to turn into a hidden object game where you have to find 17 hidden crows peeking out from behind random objects in a kitchen, and it's not going to turn into a crows vs monsters game where the server's players unite against a common AI foe. Crowfall is about player faction vs player faction combat and if you want a different kind of game you should be looking for it elsewhere; the fact that the devs could in theory make this game is superseded by the fact that
  18. Because that incents a crafter+guard symbiosis dynamic as opposed to a self-sufficient hermit playstyle.
  19. no u Seriously, this is a problem that it is within your power to solve. The answer is division of labor. In order to spend your game time doing the things that you like doing, you need to form partnerships with other players who enjoy doing the things you don't.
  20. Nonsense. Assuming similar individual activity levels, food maintenance requires the same percentage of activity in a large guild as a small one. If 10 players need to dedicate 20% of their game time to picking apples, then 500 players also need to dedicate 20% of their game time to picking apples. If we posit that a small guild probably has a higher individual activity level than a large guild, then the food mechanic actually penalizes the small guild.
  21. Tyrant has zero patience for botting or any kind of cheating. Also, botting in an open world PvP game is a good way to get your bots farmed. They haven't discussed specific measures but I'm confident this will not be a problem.
  22. Here's the thing though: if your suggestion didn't sit with another random player's ideas for the game, that's fine and whatever. But if your suggestion goes against the repeatedly stated design principles of the developers making the game, then you're going to get shouted down and rightfully so. Artcraft has told us over and over that they're designing this game with the idea that players are the content. PVE world events are not a part of JTC's plan, there's no point suggesting them, and there's no point arguing that that suggestion is valid.
  23. Now I'm going to have to make a Ranger named James Doakes, just so I can have that macroed for when I unstealth.
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