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About tanom

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  1. Disassemble without Salvaging?

    I disagree. The hilt and blade were not one piece. Look at the Katana. Guns back in the day were metal barrels attached to wooden stocks. Taking them apart was not easy but it could be done.
  2. I am sorry if this has been asked before. I did a quick search and did not see anything. It would be nice to be able to disassemble weapons and such after it is completely assembled. As an example, I make a One Handed Rapier. The final requirement is Weapon Hilt and Weapon Blade: Thin to build the final weapon. At the time of making this all I had was Tin ore. The next day I get a shipment of Silver ore and I make a new Weapon Blade: Thin with it. It would be nice to be able to disassemble the Rapier back down to the Hilt and blade and reattach the new blade making a new weapon. There could even be a possibility of destroying the weapon while disassembling it and of course the normal chance to fail while making the new one.
  3. Crafting Master List

    Count me in!
  4. Part of my confusion was I had two different CE versions. I was unsure which one had the Alpha 2 access as you are unable to look up the different CE types to see what they come with. I can confirm I was able to gift the CE version to my friend and he was able to get into the game after accepting it and having the rights from the CE applied to his account. Pann, one thing I think is missing from the FAQ is how to ungift a package. If this is not possible then put in the FAQ that once it is gifted there is not turning back? I purchased a Contributor package for a friend a year ago and he is yet to accept it. Can I undo this and give it to someone else? LOL, it was a birthday gift and a damn good one too if you ask me!
  5. Thanks for the info. It was more of an account question which is why I wasn't sure where to ask. Can it be moved to the other section? I e-mailed them for clarification either way.
  6. How do I gift the Physical Collectors Edition to a friend so that they can use the Alpha 2 access from it?
  7. I thought Friendly fire was only going to be enabled in a few of the Campaigns like the Dregs. God's Reach was not going to have friendly fire unless I am mistaken.
  8. Pre-Alpha Skill List

    There seemed to be a bunch missing or changed in the latest release. A bunch even seem to be repeated on their list so I am sure it is ever changing. Crafting: Armor Smithing Basics Blacksmithing Basic Blacksmithing Research Crafting Basics Enchanting Basics Jewelcrafting Basics Leatherworking Basics Merchant Basic Refining Conversion Refining Recipes Runemaking Basics Salvage Basics Salvage Competency Salvage Familiarity Stonemasonry Basics Tailoring Basic Weapon Smithing Basics Woodworking Basic Armor Research: Recipes Artistry: Craft Back Artistry: Quality Crafts Artistry: Crafting Skills / Basic Recipes Artistry: Crafting Speed Blacksmithing: Thralls Blacksmithing Production: Blacksmithing Blacksmithing Production: Blacksmithing Thrall Blacksmithing Production: Enhanced Durability Blacksmithing Production: Repair items Blacksmithing Mastery: Blacksmithing Business: Better Thralls Business: Better Vendor Thralls Business: Reduced Rent Crafting Basics Mastery: Simple Craft Design: Craft Back Design: Crafting Speed Design: Crafting skills / Basic Recipes Design: Quality Crafts Engineering: Craft Back Engineering: Crafting Skills/ Basic Recipes Engineering: Crafting Speed Engineering: Quality Crafts Improved Artistry: Crafting Skills Improved Business: Vendor Thralls Improved Design: Crafting Skills Improved Engineering: Crafting Skills Refining Research: Recipes Weapon Research: Recipes Magic: Necromancy Basic Arcane Weapon Basic: Cooldown Arcane Weapon Basic: Critical Hit Chance Arcane Weapon Basic: Minimum Weapon Damage Arcane Weapon Basic: Power Cooldown Melee Armor: Shield Proficiency Defense Armor Class Defense Blind Defense Knockdown Defense Root Defense Stun Armor Basics: Armor Class Armor Basics Mastery: Armor Class Leather Basics: Protections in Underwear Leather Basics Mastery: Armor Class Leather Elemental Basics: Armor Electric Leather Elemental Basics: Armor Ice Leather Elemental Basics: Elemental Leather Physical Basics: Armor Crushing Leather Physical Basics: Armor Piercing Leather Physical Basics: Armor Slashing Leather Protection Basics: Physical Mail Basics Mastery: Armor Class Mail Physical Basics: Armor Crushing Mail Physical Basics: Armor Slashing Mail Protection Basics: Armor Slashing Mail Protection Basics: Elemental Mail Protection Basics: Physical Mail Protection Basics: Underwear Plate Basic Mastery: Armor Class Plate Basic: Protection in Underwear Plate Elemental Basics: Armor Electric Plate Elemental Basics: Armor Fire Plate Elemental Basics: Armor Ice Plate Physical Basic: Armor Crushing Plate Physical Basic: Armor Fire Plate Physical Basic: Armor Piercing Plate Physical Basic: Armor Slashing Plate Physical Basic: Physical Plate Protection Basic: Elemental Resilience: Increased Mass Melee Weapon: Bow Proficiency Combat Principles Combat Tactics Dagger Proficiency Dirty Fighting Dual Wield One Handed Axe Proficiency One Handed Mace Proficiency One Handed Sword Proficiency One Handed Weapon Proficiency Poleaxe Proficiency Spear Proficiency Staff Proficiency Throwing Axe Proficiency Two Handed Axe Proficiency Two Handed Mace Proficiency Two Handed Sword Proficiency Two Handed Weapon Proficiency Unarmed Proficiency Aggression Weapon Damage Offense: Blind Offense: Control Offense: Knockdown Offense: Root Offense: Slam Strategy: Max Stamina Strategy: Max Health Strategy: Max Resource Strategy: Pools Tactics: Attack Power Tactics: Critical Hit Chance Tactics: Critical Hit Damage Tactics: Weapon Damage One Handed Weapon Basic: Critical Hit Chance One Handed Weapon Basic: Minimum Weapon Damage (I am guessing) One Handed Weapon Basic: Power Cooldown Melee weapon Basic: Attack Power Melee weapon Basic: Critical Hit Chance Melee weapon Basic: Weapon Decay Melee weapon Basic: Weapon Effi9ciency Two Handed Weapon Basic: Critical Hit Chance Two Handed Weapon Basic: Power Cooldown Two Handed Weapon Basic: Minimum Damage Weapon Basic: Attack Power Weapon Basic: Critical Hit Chance Weapon Basic: Critical Hit Damage Weapon Basic: Maximum Weapon Damage Weapon Basic Mastery: Weapon Damage Melee Ranged: Crossbow Proficiency Pistol Proficiency Throwing Dagger Proficiency Throwing Hammer Proficiency Archery Weapon Basic: Critical Hit Chance Archery Weapon Basic: Minimum Weapon Damage Archery Weapon Basic: Power Cooldown Ranged Weapon Basic: Attack Power Ranged Weapon Basic: Critical Hit Chance Ranged Weaponry Basics: Weapon Decay Ranged Weapon Basic: Weapon Efficiency
  9. Very well put. Just last night Tyrant was being so pleasant to players who seemed to be upset at the state of the game. From a players point of view who is also very technical, I get it and understand, so it frustrates me when they get that way. He, on the other hand, was very nice and understanding about which seemed odd to me at first, but I get it now. Thank you and your team for all your hard work, it is paying off!
  10. A lot of good info, can't wait to start watching these tests! Who are you calling a random!!
  11. You are German??.... that explains a lot! My best friend of 23 years is German so now I know why I have connected with you in such a special way. LOL The grey box is a wooden constructed fort and the poster is of the stone keep, two different buildings.
  12. Ummmmm, ok then. I am not a tank player but some of the powers you have going here look like fun. I really enjoyed how you are thinking ahead to try to make later powers easier to design. In regards to the chain pull power, wasn't there a physics part of it that was supposed to make him more dense so he could pull bigger object than normal or did that get tossed?
  13. Meaningfull Monsters

    Well, that's why I said lure them to the fort. Normally they would not attack a wall but let's say you attack them and then make them think you moved behind the wall thus getting them to attack the wall and possibly guards to get to you.
  14. Meaningfull Monsters

    ROFL, those were fun times!!
  15. Meaningfull Monsters

    But what if you could also use those wandering monsters in your attack? If you ignore them they can attack you from behind but if you find them and lure them to the fort and use them as your first wave of attacks and then follow in behind them to start your assault....... how fun would that be??