Here's a marketing idea:
MMOs started out as a social game with UO. Communities were built, friends and colleagues were developed, and it was all predicated on the need for social interaction. Over time more and more focus was given to interactions with scripted NPCs because a large number of people discovered that that was easier than dealing with complicated people who changed their tactics in combat and might disagree with you socially. Eventually massively multiplayer online games were released that required zero interaction with another player.
What if we had a game where play