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jokeassjason

Testers
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About jokeassjason

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    Piapiac

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  1. I would say is more 1/4 neat and 3/4 this video
  2. This is if the 14 hours (which is an average for tier 1 1-100 in the old system) in the old system that first 20% was like 3 hours. If they have gone to a linear skill queue curve then yes 1 every 14. If not that first pip is like 3.5 hours meaning you need to stay online or log back in and queue the second one.
  3. Exactly. The more I think about this the more it turns me off. Your telling me I cant even get 1 full skill trained without having to log in (as a non-vip). Like I said I am VIP (5 years worth) but I do think this will turn off the non-vip (who still payed 60 dollars for the game). I know in Eve I was disgruntled when I missed my skill queue cut off when it was just 24 hours and wasted time not training.
  4. I really think non vip should be 4-5 pips and vip should be 10.
  5. While i intend to have VIP on all my accounts (if i choose more then 1) The per pip queue is really really dumb. It should be 1 full skill (5 pips) for non vip and 2 full skills (10 pips) for VIP. Before eve had a skill queue it was a pain in the ass to have to time your logins for skill queue changes without a 3rd party application to help you. This is with you paying a subscription. This game compares it self to eve in the time skill based leveling but for real the 1 pip queue for non-vip is rough man. Bad manners imo.
  6. Bugs: New stone spawns leave the model up which you can walk through after another player clears the node and you walk into range for it to spawn (same with some trees) you can not harvest these ghost nodes. Inventory: when logging in for the first time on this test. Items I had used in the previous test (wooden planks) appeared in my inventory with a 0 for quantity. You cannnot delete or move these items. Also spaces in inventory that you cannot put anything in when moving stuff around in the inventory. healing potion provides a "bentiful harvest" buff for 60 and did not appear to he
  7. This feedback is based on my play test today(about 3 hours). I only really tested in Hungerdome and the first iterations of SP so I am very impressed with the improvements on performance. Ranger Bugs: If you have cooldowns counting and switch to the crafting menu when you exit the cooldown timer will be stuck at the same time as you entered the menu. Switching stances/trays fixes the bug as a work around. The dash forward skill in the melee tree (1 skill) if held down instead of tapped it auto takes you to the next chain (tendon slice or something) instead of dashing you forward a
  8. Confirmed....they stated that this is a new testing phase and thus invites will restart based on access level. I suspect Alpha 1 will make it in eventually but right now they need to keep the test small and slowly open it up. Where as the previous tests it was about getting as many numbers to insure matches could be done. This will be about slowly growing the player base to determine what they need to fix to help performance.
  9. I have a similar issue Reserve Guild Name Is named in my Sapphire package but is not the list of perks for my backer rewards.
  10. Are the tests for this Sunday and Monday for Siege or Hungerdome?
  11. When the site first launched and Caravans were first discussed it was posted that The way to get goods from a campaign world to your EK (for the rule set allows exports) was to use caravans to transport your goods to an extraction node,POI. From there you could load them into your Global vault. When the campaign ends depending on the export rules a portion or all of the goods will be transferred for you to use in you EK. They stated that there would be a few of these per world and they were the perfect spot for a small group to lay in ambush an approaching caravan.
  12. Thank you. I have seen some other warhammer clans on here will be exciting to go against KOS (Kill on Sight) and the Goons again in the GvG realm.
  13. TRG was founded in the Planet Side one days and has been a multi game community ever sense. We are an adult (18+) gaming group that focuses on team work to achieve our objectives. TRG was very big in PS2 and Warhammer online and we are hoping to have a good core group for Crowfall. Sadly Warhammer suffered from much of the same issues of shadowbane and others. A stalemate map or a zerg who won the map during the other sides non peak times. We are hoping that Crowfall will be the answer to prayers for a sustainable playing experience. If you are looking for a well organized team of pla
  14. https://www.youtube.com/watch?v=iBkAFCiYytY
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