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jokeassjason

Testers
  • Content Count

    151
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Reputation Activity

  1. Like
    jokeassjason got a reaction from caffynated in Skill mechanics - Official discussion thread   
    While i intend to have VIP on all my accounts (if i choose more then 1) The per pip queue is really really dumb. It should be 1 full skill (5 pips) for non vip and 2 full skills (10 pips) for VIP. Before eve had a skill queue it was a pain in the ass to have to time your logins for skill queue changes without a 3rd party application to help you. This is with you paying a subscription. This game compares it self to eve in the time skill based leveling but for real the 1 pip queue for non-vip is rough man. Bad manners imo.
  2. Like
    jokeassjason got a reaction from Doradur in Skill mechanics - Official discussion thread   
    Exactly. The more I think about this the more it turns me off. Your telling me I cant even get 1 full skill trained without having to log in (as a non-vip). Like I said I am VIP (5 years worth) but I do think this will turn off the non-vip (who still payed 60 dollars for the game). I know in Eve I was disgruntled when I missed my skill queue cut off when it was just 24 hours and wasted time not training. 
  3. Like
    jokeassjason got a reaction from Celebrochan in Skill mechanics - Official discussion thread   
    I really think non vip should be 4-5 pips and vip should be 10. 
  4. Like
    jokeassjason got a reaction from lichtqu4nt in Skill mechanics - Official discussion thread   
    I really think non vip should be 4-5 pips and vip should be 10. 
  5. Like
    jokeassjason got a reaction from lichtqu4nt in Skill mechanics - Official discussion thread   
    While i intend to have VIP on all my accounts (if i choose more then 1) The per pip queue is really really dumb. It should be 1 full skill (5 pips) for non vip and 2 full skills (10 pips) for VIP. Before eve had a skill queue it was a pain in the ass to have to time your logins for skill queue changes without a 3rd party application to help you. This is with you paying a subscription. This game compares it self to eve in the time skill based leveling but for real the 1 pip queue for non-vip is rough man. Bad manners imo.
  6. Like
    jokeassjason got a reaction from XiousDs in Skill mechanics - Official discussion thread   
    I really think non vip should be 4-5 pips and vip should be 10. 
  7. Like
    jokeassjason got a reaction from XiousDs in Skill mechanics - Official discussion thread   
    While i intend to have VIP on all my accounts (if i choose more then 1) The per pip queue is really really dumb. It should be 1 full skill (5 pips) for non vip and 2 full skills (10 pips) for VIP. Before eve had a skill queue it was a pain in the ass to have to time your logins for skill queue changes without a 3rd party application to help you. This is with you paying a subscription. This game compares it self to eve in the time skill based leveling but for real the 1 pip queue for non-vip is rough man. Bad manners imo.
  8. Like
    jokeassjason got a reaction from Destrin in Skill mechanics - Official discussion thread   
    Exactly. The more I think about this the more it turns me off. Your telling me I cant even get 1 full skill trained without having to log in (as a non-vip). Like I said I am VIP (5 years worth) but I do think this will turn off the non-vip (who still payed 60 dollars for the game). I know in Eve I was disgruntled when I missed my skill queue cut off when it was just 24 hours and wasted time not training. 
  9. Like
    jokeassjason got a reaction from Svenn in Skill mechanics - Official discussion thread   
    Exactly. The more I think about this the more it turns me off. Your telling me I cant even get 1 full skill trained without having to log in (as a non-vip). Like I said I am VIP (5 years worth) but I do think this will turn off the non-vip (who still payed 60 dollars for the game). I know in Eve I was disgruntled when I missed my skill queue cut off when it was just 24 hours and wasted time not training. 
  10. Like
    jokeassjason got a reaction from blazzen in Skill mechanics - Official discussion thread   
    While i intend to have VIP on all my accounts (if i choose more then 1) The per pip queue is really really dumb. It should be 1 full skill (5 pips) for non vip and 2 full skills (10 pips) for VIP. Before eve had a skill queue it was a pain in the ass to have to time your logins for skill queue changes without a 3rd party application to help you. This is with you paying a subscription. This game compares it self to eve in the time skill based leveling but for real the 1 pip queue for non-vip is rough man. Bad manners imo.
  11. Like
    jokeassjason got a reaction from Jodh in Winterblades Champions BALANCE   
    I just dont understand this at all at this point of the testing phase. Why would you zerg a campaign when you dont get to keep any of the loot/there is no win conditions. The point of this test is to flesh out the "team systems" for all campaign type 3faction, 12god, gvg and FFA (aka eve mega alliances) I would think even if you were going to team up in the future you would want to practice guild based pvp. Zerging a map wont teach you anything. 
  12. Like
    jokeassjason got a reaction from Kiro in Winterblades Champions BALANCE   
    I just dont understand this at all at this point of the testing phase. Why would you zerg a campaign when you dont get to keep any of the loot/there is no win conditions. The point of this test is to flesh out the "team systems" for all campaign type 3faction, 12god, gvg and FFA (aka eve mega alliances) I would think even if you were going to team up in the future you would want to practice guild based pvp. Zerging a map wont teach you anything. 
  13. Like
    jokeassjason reacted to Pann in RESOLVED: Can't download client/log in   
    We are seeing reports from people who are getting an error message: "Invalid Client. Please patch to 4.3"
     
    This is because we are working on a new patch and it hasn't been deployed yet. We don't have an ETA for it beyond "sometime between now and 7:30 pm Central". 
     
    I will update this thread when the patch is deployed so you'll know it's ready. 
  14. Like
    jokeassjason got a reaction from JamesGoblin in Fri, Nov 4 - Bugs, anomalies and tech issues FEEDBACK   
    Black screen of death. the Alt Enter fix does not work for me.
  15. Like
    jokeassjason got a reaction from JamesGoblin in Fri, Nov 4 - Bugs, anomalies and tech issues FEEDBACK   
    Bugs: New stone spawns leave the model up which you can walk through after another player clears the node and you walk into range for it to spawn (same with some trees) you can not harvest these ghost nodes.
     
    Inventory: when logging in for the first time on this test. Items I had used in the previous test (wooden planks) appeared in my inventory with a 0 for quantity. You cannnot delete or move these items. Also spaces in inventory that you cannot put anything in when moving stuff around in the inventory. 
     
    healing potion provides a "bentiful harvest" buff for 60 and did not appear to heal out of combat.
     
     
    Would not allow me to switch characters on the server. I would select my druid and it would log in the ranger I had first logged in with tried 3 different times to change to my druid. Would not allow me to.
  16. Like
    jokeassjason reacted to Tyrant in Test 1 - Pre-Alpha 1 only Fri/Sat 10/28-29   
    General discussion begins!
  17. Like
    jokeassjason got a reaction from JamesGoblin in Did they forget that there's a test today?   
    Confirmed....they stated that this is a new testing phase and thus invites will restart based on access level. I suspect Alpha 1 will make it in eventually but right now they need to keep the test small and slowly open it up. Where as the previous tests it was about getting as many numbers to insure matches could be done. This will be about slowly growing the player base to determine what they need to fix to help performance.
  18. Like
    jokeassjason got a reaction from Destrin in Did they forget that there's a test today?   
    Confirmed....they stated that this is a new testing phase and thus invites will restart based on access level. I suspect Alpha 1 will make it in eventually but right now they need to keep the test small and slowly open it up. Where as the previous tests it was about getting as many numbers to insure matches could be done. This will be about slowly growing the player base to determine what they need to fix to help performance.
  19. Like
    jokeassjason got a reaction from Tyrant in FEEDBACK for Sun, Feb 14   
    Unless i was getting chained stunned there was a couple times in bigger battles that I noticed i froze for a few seconds....i did not see a debuff on me. Only happened in one match. Otherwise the test was very responsive to me. Client side movement working very well for me as a confessor.
  20. Like
    jokeassjason got a reaction from EDM in Nov 19th livesteams   
    http://www.twitch.tv/jokeassjason
  21. Like
    jokeassjason got a reaction from courant101 in Nov 19th livesteams   
    http://www.twitch.tv/jokeassjason
  22. Like
    jokeassjason got a reaction from courant101 in Caravan Movement Between Campaigns (Confirmed?)   
    When the site first launched and Caravans were first discussed it was posted that The way to get goods from a campaign world to your EK (for the rule set allows exports) was to use caravans to transport your goods to an extraction node,POI. From there you could load them into your Global vault. When the campaign ends depending on the export rules a portion or all of the goods will be transferred for you to use in you EK. They stated that there would be a few of these per world and they were the perfect spot for a small group to lay in ambush an approaching caravan. 
  23. Like
    jokeassjason reacted to hamopeche in Caravan Movement Between Campaigns (Confirmed?)   
    This is always the dumbest way to start a post. Establish that you have no idea what you're talking about, then talk about it anyway. GG.
  24. Like
    jokeassjason reacted to KRIPTIK in Hunger Dome 2: We ain’t got time to bleed - Official discussion thread   
    "Come be crazy with us."
  25. Like
    jokeassjason reacted to Adall in TEST FEEDBACK Thursday Sept 10   
    The lag is horrible for a game that requires manual aiming. There is no point to testing if this is going to persist. While combat might be the primary focus, I will honestly say that server performance trumps combat any day of the week. You cannot test what you cannot reasonably play.
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