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ozzie mozzie

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    Fishing, Family and gaming.
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  1. So extremely sorry to hear. My deepest sympathies to his family and friends.
  2. No need for me to post daily anymore. There's not a lot to discuss really. However, the OP brought up some good points and it will be interesting to see how ACE does find "balance". Balance, traditionally is not something that is easily found in anything we do, whether that's life in general or an online game.
  3. Yeah, well we'll just wait and see what kind of product Crowfall becomes. The spin doctor Todd does a good job, but I'm far from convinced. The OP, Courant101, has been a strong advocate for Crowfall and indeed has helped wherever he could. In a gaming community forum he's worth more than a thousand "yes" people. I'm sure that Pang will be accepting of anything ACE wants to produce, and will always back ACE vehemently. What he and many others don't realise is that game developers need lateral thinkers feedback too.
  4. Thanks Mctan, I understand your point. I should clarify my statement in regard to the 50% of the Shadowbane community that I observed leaving was actually around 50% of the Shadowbaners that were active on this forum. I do understand that there is many people that never even bother to come to game forums, and I totally understand why they don't. I have an Australian ex Shadowbane friend who purely only reads ACE posts. Nothing else.
  5. You forgot to mention guts, intelligence and guile as well as button mashers. Phht!
  6. Lol, see you've proved my point. I'm not saying that Crowfall is poorly made socks and writing it off, so don't get me wrong. I'm saying that I simply fail to see ... at this moment in time ... where this is all going. Or more accurately, I'm saying that I'm more cynical.
  7. My previous post was never going to be a favourable one for many people on this forum. I expected that.
  8. @Todd. Most of us here are relying on the ACE team to find balance. For me, I just cannot fathom why the ACE team decided to complicate the game design with the latest game reveals. Not sure if anyone was aware of the fact that about 50% of the Shadowbane community walked away when the first EK reveal was released, but I sure noticed it. Those hard nosed vets realised back then that it was going to be a big deviation to the game design. I know and understand that a lot of gamers don't mind these changes to the game design because they are used to P2W, RMT's and Bots and exploits and hacks and whatever to gain an upper hand. It would be refreshing to have a game where everyone could pvp on an even playing field and just use guts, intelligence and guile for a chance at gaining an upper hand. Even if it was a B2P and a monthly sub, I'd rather play that. Rather than having all the tricky bells and whistles that come with trying to please everyone's play style and genre.
  9. Thanks Fenris, but I've already complained about the combat. God knows we've all complained enough about that.
  10. No need to apologize for not finding it. I've neither the time nor the inclination to look for it tbh. Technically speaking, we still will have one character per account in a CW, even with VIP. Apart, from the points that Courant has made about design change, the original concept for Crowfall looked like it was a game for the hard nosed gaming veterans. I did say hard nosed and not hardcore. Even though a lot of hard nosed gaming vets could be viewed as hardcore. This was evidenced by J. Todd Coleman actually inviting his old Shadowbane gamers here to Crowfall, to help him with combat suggestions. Original Shadowbane gamers, are the most passionate gaming community I've ever met with strong bonds over so very many years, which was/is admirable. So Crowfall looked like it was going to become an enriched version of one of Todd's earlier games ... a game for the exigent. (Thanks to Courant for giving me that wonderful word ... exigent.) However, now we seem to be getting a watered down version that appears to have elements of "other" games out there. The problem with them using bits and pieces from "other" games is that we've seen how it works and know exactly what it means. I'm not going to extrapolate on that point further because it's open to interpretation. Yes, I'm disillusioned by the changes but I'll go along for the piggyback ride. ACE has a long way to go yet in piecing this jigsaw together.
  11. I agree with Courant that the information we've been given so far, is conflicting and also is somewhat contradictory compared to the original "hype train" early days, and the combat at the moment is a little sub par. However, I've managed to be snared into the realm of Kickstarters, and I'll play Crowfall, but my anticipation has waned quite a lot.
  12. You betcha I'm right, the game should be named "Vulturefull" instead of Crowfall perhaps.
  13. There is more to the RMT than just what you guys have thought up so far. I addressed my concerns to GW a long while ago and the reply I got back pretty much told me that ACE don't care about the RMT.
  14. I totally get what you are saying Fenris, the big reveal has disappointed me somewhat. In regards to making our "one" character per account be a specialist, it severely limits my choices. I doubt I'll be bothered subsidizing my alt crafter.
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