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ACE Investor & Tester
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daworf last won the day on July 2 2020

daworf had the most liked content!


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    Sea Dogs Rest

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  1. Aye, that's gotta be a typo - or a big 'ole carrot to tempt folks back into CW's!
  2. This, raised quite a few times, over an extended period.
  3. To the point raised by Xarrayne - please also add a simple hotkey to changing an amount to the max amount ... instead of inducing the RSI / tedium of clicking/holding down the scroll arrows. When focus is on the crafting window and there is a up/down quantity option - make something like Ctrl-Shft-UpArrow set it to 50, and Ctrl-Shft-DownArrow set it to 1.
  4. Completely agree, there's reworks that would make sieges more fun, with respect to both the keep/castle designs as well as mechanics. Due to the compressed nature (i.e. you gotta push in 1 hour or you lose), less war of attrition - more a war of bodies. If there weren't chokes, I believe our Saturday castle siege would've been over pretty quick (WHoAV had considerably less bro's compared to the Wednesday no show). In addition - had the first attacking force gone straight to the top ward, was it CC/Valeria? I want to say the outcome could've been different. Opinions suck, but here's mine anyway; Handshake sieges - within a certain timespan - allow sieges to be accepted, and the live time to be defined. Additional siege win condition rewards - do not permit withdrawal of a minimum amount of gold/resources from buildings - when a building is destroyed allow players to loot/sack it. Allow us to design castles/keeps (unlikely to happen at this stage/concept of the game, but it'd be great). Fix the wall holes (please). Allow city owners to place the location of guards for more strategic defence. Tone down how effective guards are. Bring back city camping as a tactic...locking down your enemy city outside of a siege window was great fun in SB. Implement easy transportation outside of live sieges between cities in a nation. Again, using a Shadowbane example - you could teleport between trees in your nation. Allow us methods to creating fighting hotspots in a short space of time - not travelling for 20mins for a quick scrim and a reset. Dunno why this became a long post.
  5. *Sits down on his rocking chair, and pulls a blanket over his lap to reminisce* I think we're all in agreement, especially the campaign world, a keep should not be a safe haven. However, the current implementation has limitations. Some examples from Shadowbane that could have good use cases in Crowfall; Ability to set guard pathing ... meaning less of the empty spots we see in key places now. Spires (sentinels) in a city could be switched on/off, running them outside of a siege window was however expensive (ignore the fact that there was duped gold in SB, and people ran them permanently in some instances). In Shadowbane, if you brought a force - you could kill the city guards, and spend time camping an opponents keep (city). It was fun to lock down an enemy city. This is virtually impossible now with the strength of guards. City camping added a nice activity to reduce boredom/downtime.
  6. Please remove mobile banking from all accounts... ...except mine. /signed
  7. SB also had socials. (I know, I know, post-release goals!)... also looking forward to the size of my character increasing when I put 200 STR into it!
  8. HMU, ILYBB, will give bacon.

  9. Welcome! The second account will absolutely help (i.e. one for combat, one for crafting/gathering). If you started to try and play yesterday, you won the lottery, in a negative sense. There was a patch that broke quite a few things. Servers went down this morning - hopefully to fix some of those! There's a number of guilds recruiting - Crowfall is absolutely a team game, playing solo will bewilder and frustrate. Check out Guild Recruiting sub forum I've only recently returned from a ~2 year hiatus, expect performance issues, expect roving bands of thugs in the PVP enabled zones. Former SB players represent! 🙂
  10. Background Backer #4 on Kickstarter for CF. That's not a flex attempt - it's just a method to try and show how much, I really wanted, and still want this game to be everything. For my sins in life, I am a former Shadowbane player. God I love the memories of staying up all night at a bane to protect pixels. I'm with Winterblades. For all the fun in game, they are a highly organised group of like-minded individuals who want to excel at the game, they are a picture of organisation. I came back with the Beta announcement. For some reason, they hadnt kicked me, happy days! You guys should really hear the comms in voice. (This paragraph is intended to show why they are doing so well right now, with the mechanics and background knowledge added, not an inteded flex). In the past week I've put in some hours - not huge amounts, the game has come on leaps and bounds, it's great to see the progress. Current Beta Feedback The crow/vessel mechanic still scratches my itch, however...given non-persistent worlds that get consumed by the hunger, the passive skill tree increments are really too slow. Could be this is a negative side effect of the beta world timescales (i.e. shorter), and that there's just been a reset? Perhaps, but dear lord ... speed it up, plox! Assume all in-game issues are fixed (performance, etc, etc) ... I fear the first several campaigns will be a BLOCKBUSTER amount of fun, that will swiftly fall off a precipitous cliff. The boomer side of me says there's something funky about the games' staying power. This is well documented, and an issue I've reported since the hunger dome days. The client responsiveness needs to improve. Client hitches that cause a player camera to occasionally face in RNG(direction) is bad. Combat is still not as fluid as some other MMO's (I acknowledge budgetary differences), but CF is all about the combat, that has to feel right. Those massive fights feel like they could be amazing, but there's still so so much that needs to happen. Going from ~50FPS in open field movement as a group, down to ~30FPS with a couple of groups. Then... before the engagement, you see the FPS dip again, before two forces meet, and we're floating around 10FPS. I've not the best right, but I can run Black Desert Online at node wars (Valencia castle) and maintain pretty good frames. (All sound FX are off, I'm running SLI nvidya, although it looks like my CPU could be a bottleneck). The art style works for me, it could even be blended out more if that's going to help performance. As the game progresses, the player driven economy needs to thrive (imo), SB players will remember the days hunting for runes (stat/disc), and trading them for good cash in Sea Dogs ... that's missing right now, EKs feel underloved - especially when we have zero import campaigns. Group loot split, or loot all option is so badly needed. Manually clicking in a loot window is getting old! Base mmo options, master looter, round robin, etc. Harvesting needs love, the number of doobers that pop that I cant pick up without jumping around like a Guinecean with an itchy crotch is annoying. I'm loving the travel mechanics and rune gate system, really brings me back to the SB days. Additional discplines (*cough* traveller example *cough*). The battlefield doesnt feel overly fluid, fights consistently feel like two trucks smashing into each other. The winner being the one who takes less deaths in the first 10-15s. Likely a side effect of the performance - I think even more tactics will come to play when you can reliably see 60 people duking it out in real-time. Additional feedback Still waiting for /soc chop I'll give my left nut for Irekei race, not just Irekei proc on weapons! Love and kisses, Daworf. p.s. bacon.
  11. Came here to post on this, just watched the start of episode 2, and saw the Crowfall footage, great plug folks! (I'll be scanning the credits and hope the game is listed!_
  12. Excellent! Super happy to hear that socials, and the /chop emote will now get their focus on the work stack. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  13. Jah consumed your bundle rewards as a side dish when he was crunching on his Cheerios this morning.
  14. RIP Obs, condolences to his family both LoD, and those IRL ofc. <3
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