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panpear

Testers
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    180
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  1. Like
    panpear reacted to steppenwolf in Female Centaur   
    For %$#@s and giggles
  2. Like
    panpear reacted to hamopeche in Currency and Banking   
    I don't know that that's necessarily the case.
     
    With regard to #2†, they will be selling VIP tokens for real money, which players will convert according to the exchange rates that will be continually redetermined in-game. This does affect in-game valuations of various resources/materials and products, according to the value of player time as perceived by players in aggregate; however, it only establishes a relative, not absolute, basis against which all other pricing will fluctuate organically, and it sets that basis indirectly, not directly. So while this does create a deus ex machina influence in the game's economy, it is a soft and non-coercive influence. In reality, the biggest influence this will actually have on the game is to drive down prices for item sellers. At the same time, by not having a fiat currency, ArtCraft will eliminate the greatest source of income for RMT farmers, a result which more than compensates for whatever minor negative influence VIP tokens bring.
     
    With regard to #3, there is absolutely no reason to assume that ArtCraft wants, much less needs, to set fixed, arbitrary taxation. If they have half a picoliter of sense (and I'm confident they do), they'll implement a relatively straight-forward data processing system‡ that continually evaluates the relative abundances of resources/materials in the game and chooses the most appropriate resources/materials, and the amounts, for taxation at each taxation cycle. Just a few factors (notably interrelated) that would go into this evaluation would be:
    The extant volumes of the various resources/materials The total volumes of usage (production + consumption) of the various resources/materials The net productions (production - consumption) of the various resources/materials The relative market trade volumes among the various resources/materials From this evaluation, they'd determine which resources/materials are both valued and available (resources/materials no one cares about are no taxation burden; and resources/materials that are too hard to come by are an excessive logistical burden), and set the next§ taxation cycle's benchmark rate.
     
    So while I understand the concerns of #2† and #3, particularly in light of the complete pooch-screw of a job so many other MMOs have done with regard to them, they don't have to be problematic, and we can have a "full barter system".
     
     
    † Huh huh huh. Huh huh.
     
    ‡ As a software consultant, I have considerable experience implementing these systems.
     
    § Setting the current taxation cycle's benchmark rate, depending on the definitions of "current" and "next", would probably create too urgent (and therefore coercive) a pressure on the market's behaviors.
  3. Like
    panpear reacted to hamopeche in Currency and Banking   
    No, I knew what you meant. And my point was that, even if the cost of upkeep is always 3 copper bars, in order to make sure that the real value of 3 copper bars remains constant (so your real upkeep burden doesn't increase or decrease over time), they would need to make sure that the net influx of copper bars into the economy (after accounting for all production and consumption) is equal to the amount of copper bars being spent on upkeep†. If they don't do that, then "3 copper bars" becomes either more or less valuable over time. If they do do‡ that, they've built most or all of the data processing system I'm proposing in the first place.
     
    † This is actually an over-simplification. The reality is much more complex, necessitating a meaningfully-substantial data processing system.
     
    ‡ Huh huh huh. Huh huh.
  4. Like
    panpear reacted to Chaoticgnome in Currency and Banking   
    There has to be 'some' kind of in game currency so that you can pay taxes on your parcels, and possibly guild management dues etc.
     
    This could be VIP tokens, or whatever commodity the game demands, or crafters might turn gold bars into gold coins...
     
    Ironically, accepting the payment of taxes in a given currency is one of the examples given of what gives a fiat currency inherent value.
  5. Like
    panpear reacted to Chaoticgnome in Currency and Banking   
    There are a lot of theories of how the currency system was started.
     
    One explanation was currency started from tokens used for wages.  Let's say an ancient Sumerian's wages for a day's work at the temple are two measures of wheat and a bottle of olive oil.  He'd probably be paid on a daily basis, but it's pretty impractical to have bags of wheat and oil sitting on the temple steps to hand off.  But you could give each worker a token which they could bring to a separate location where wheat and oil are stored and they could claim their wages there.
     
    I heard a theory of currency as a way to quantify debts of honor.  If you accidentally killed someone's son, rather than war, a fee is agreed upon.  If there is no currency, you have to have some kind of system where you quantify spoons and goats and swords.
     
    If you look up the Wikipedia entry on shekel, it also notes that the term referred to a weight, rather than a signage, so all the value gold coins had was by the material worth.  In that way, gold and silver coins were commodity currencies more or less, and were chosen over time because they were fungible divisible and rare.
  6. Like
    panpear got a reaction from JamesGoblin in Forgemaster Gender-Locked?   
    I feel the statements about Stoneborn being male(ish) 'being critical to the lore' is more of a driving factor than 'people are used to male-only dwarves'. >_>
  7. Like
    panpear got a reaction from JamesGoblin in Forgemaster Gender-Locked?   
    That's cool. This one seems pretty explained in lore as being all-male (well, genderless but male-looking), and there are other options for two-legged ladies.
  8. Like
    panpear got a reaction from Anhasia in Ethnic Diversity In Characters   
    Skin color pickers are indeed a standard in almost every MMO. However, this does raise an idea that concept art may not consider darker skintones first for concept art for more 'human' races, just like sometimes concept art of women is done second. (Though on the latter point, Crowfall has been split pretty equal between men and women concepts presented first, which I have definitely approved of).
     
    I mean, talking concept art, it's hard to really always go "I had this particular image in mind but I should change their skintone to make things diverse' but if you hadn't made up your mind on skintone, it doesn't hurt to keep this in the back of your mind as to 'why not a different skin tone'?
  9. Like
    panpear got a reaction from Khearamahlaiinin in Ethnic Diversity In Characters   
    Skin color pickers are indeed a standard in almost every MMO. However, this does raise an idea that concept art may not consider darker skintones first for concept art for more 'human' races, just like sometimes concept art of women is done second. (Though on the latter point, Crowfall has been split pretty equal between men and women concepts presented first, which I have definitely approved of).
     
    I mean, talking concept art, it's hard to really always go "I had this particular image in mind but I should change their skintone to make things diverse' but if you hadn't made up your mind on skintone, it doesn't hurt to keep this in the back of your mind as to 'why not a different skin tone'?
  10. Like
    panpear reacted to Pann in Crowdfunding Games: The Wave Of The Future   
    My hope is that this camaraderie between studios, the lovely way they support and cross promote each other, will spill over into the soft drink industry and that perhaps someday, miracle of miracles, we can get Coke and Pepsi from the same fountain drink dispenser. 
  11. Like
    panpear reacted to Waikikamukau in Kickstarter Collected Vs Failed Stats   
    Had a mini heart attack this morning when it said my transaction was declined by the provider.  I scrambled for my e-mail, found the provider had put a fraud alert on the transaction and that I had to approve for it to go through.  Whew!  Sapphire backer confirmed.
     
    And just FYI it stated that I had 7 days to correct it.  Pay with another card or otherwise resolve the deficiency.  So we're looking at a max of a week before we get true numbers.
  12. Like
    panpear reacted to seventhbeacon in Reddit Ama Summary From March 25   
    Thanks for putting this together.  I don't have a reddit account and I don't want to change that.
  13. Like
    panpear reacted to Elvine in Kickstarter Backer Packages And Post-Kickstarter Backer Packages   
    Thanks for the info!
  14. Like
    panpear got a reaction from CopperStall in 03/20/15 - Eternal Kingdoms!   
    Great info! It really makes me want to simultaneously run a kingdom and then go 'wow that's a lot of work maybe I want to be in someone else's'. XD This sounds great for guilds!
     
    Speaking of guilds, the mention of a guild leader was suddenly thrown in there. I assume in that example you were equating a guild leader to a monarch? Speaking of using kingdom for guild purposes, does a monarch have an ability to stop nobles from inviting certain people? Like, having a Kingdom have a 'guild-only' restriction, or blacklisting a certain person?
     
    I really like the graphics for this stuff too - it makes it much easier to visualize the system.
  15. Like
    panpear got a reaction from Anthrage in 03/20/15 - Eternal Kingdoms!   
    Great info! It really makes me want to simultaneously run a kingdom and then go 'wow that's a lot of work maybe I want to be in someone else's'. XD This sounds great for guilds!
     
    Speaking of guilds, the mention of a guild leader was suddenly thrown in there. I assume in that example you were equating a guild leader to a monarch? Speaking of using kingdom for guild purposes, does a monarch have an ability to stop nobles from inviting certain people? Like, having a Kingdom have a 'guild-only' restriction, or blacklisting a certain person?
     
    I really like the graphics for this stuff too - it makes it much easier to visualize the system.
  16. Like
    panpear reacted to mal in Oh.. Hey...   
    I feel like I am way out of the loop here right now.  I've missed about a week of posts!  Don't worry though, I'll be back on like normal next week!  I just thought I'd leave y'all with this little gem of my dad walking me down the aisle!  Thanks to BenWP for the great picture!
     
     

     
     
     
    <3 
  17. Like
    panpear got a reaction from courant101 in 03/17/15 - Stretch Goal #3: Artifacts, Relics & Packpigs?!   
    I agree with y'all - this is a great way to add benefit for using EK, and having people pledge to your land. If you can lead them to success, they get all sorts of blessing options for everything you do. Guilds could send different group to different worlds to get all the neat blessings things, to keep up the variety... Very interesting!
  18. Like
    panpear got a reaction from Silkhe in Feminism Brought To It's Logical Conclusion?   
    I am pretty sure that line refers to her mother killing her brother as a baby. Because they don't tolerate male offspring. >_>;
  19. Like
    panpear got a reaction from chancellor in 03/17/15 - Stretch Goal #3: Artifacts, Relics & Packpigs?!   
    I agree with y'all - this is a great way to add benefit for using EK, and having people pledge to your land. If you can lead them to success, they get all sorts of blessing options for everything you do. Guilds could send different group to different worlds to get all the neat blessings things, to keep up the variety... Very interesting!
  20. Like
    panpear got a reaction from pittapatta in 03/17/15 - Stretch Goal #3: Artifacts, Relics & Packpigs?!   
    I agree with y'all - this is a great way to add benefit for using EK, and having people pledge to your land. If you can lead them to success, they get all sorts of blessing options for everything you do. Guilds could send different group to different worlds to get all the neat blessings things, to keep up the variety... Very interesting!
  21. Like
    panpear reacted to oridi in 03/17/15 - Stretch Goal #3: Artifacts, Relics & Packpigs?!   
    God's Reach Ruleset! For those who don't recall offhand, this is the 3 Faction PvP ruleset.
     
    Thanks for adding a ruleset as a stretch goal.
     
    As for the pack pigs, they're charming in a likely to trample through the campfire and over your tent kinda way.
  22. Like
    panpear got a reaction from Infynis in 03/13/15 - Character Progression Faq   
    WEREBEEEEEAR! (Recently in a Pathfinder game I'm running with some friends, the druid's bear did indeed get infected by a werewolf, thus creating a werebear. They healed the bear before any werebear tomfoolery happened though, haha).
     
    Knowing that you get discipline runestones from campaigns and the amount of value they carry really helps make the campaigns that much more meaningful. And I LOVE the art for this - excellent poster! Every time I see fancy new art it makes me want to make one of those characters...
     
    I am pretty sure I am going to gimp my first character soooo much, but hopefully I'll get enough practice in to figure out what playstyles work for me.
  23. Like
    panpear got a reaction from chancellor in 03/13/15 - Character Progression Faq   
    WEREBEEEEEAR! (Recently in a Pathfinder game I'm running with some friends, the druid's bear did indeed get infected by a werewolf, thus creating a werebear. They healed the bear before any werebear tomfoolery happened though, haha).
     
    Knowing that you get discipline runestones from campaigns and the amount of value they carry really helps make the campaigns that much more meaningful. And I LOVE the art for this - excellent poster! Every time I see fancy new art it makes me want to make one of those characters...
     
    I am pretty sure I am going to gimp my first character soooo much, but hopefully I'll get enough practice in to figure out what playstyles work for me.
  24. Like
    panpear got a reaction from StormShadow in 03/13/15 - Character Progression Faq   
    WEREBEEEEEAR! (Recently in a Pathfinder game I'm running with some friends, the druid's bear did indeed get infected by a werewolf, thus creating a werebear. They healed the bear before any werebear tomfoolery happened though, haha).
     
    Knowing that you get discipline runestones from campaigns and the amount of value they carry really helps make the campaigns that much more meaningful. And I LOVE the art for this - excellent poster! Every time I see fancy new art it makes me want to make one of those characters...
     
    I am pretty sure I am going to gimp my first character soooo much, but hopefully I'll get enough practice in to figure out what playstyles work for me.
  25. Like
    panpear reacted to Psyentific in 03/13/15 - Character Progression Faq   
    Falconry?!
    [ARISTOCRACY INTENSIFIES]
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