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  1. Howdy y’all! Blair here with a heads up about some combat stat changes coming to the Test server. Over the past few weeks we have heard y’all and can see in our internal metrics there are nefarious things going with a couple of our combat stats, that are causing abnormally high damage in the right circumstances. We really want to make sure everyone has a great PvP experience, so we don’t want to let these issues not get addressed. Armor Destruction (Penetration + Armor Break) stats and debuffs are completely eliminating mitigation values of any kind of armor (plate, mail, leather) on a target, reducing all armor to effectively 0%. Personal Damage Modifier (final damage reduction) stats can exceed values we thought only possible by characters using a block power. This stat ended up in multiple buffs which all stack, and the sum total can push an entire group's Personal Damage Modifier up by 40% in some cases. All the resistance stats from the alpha-era passive skill trees didn’t all translate over into talent trees. These budgeted defensive increases left all the players a bit short. This all adds up into an unpleasant experience where armor values on armor don’t matter, groups must have huge amounts of PDM buffs in order to compensate, and characters who don’t have access to these buffs have a really rough time. While there are a few other smaller contributors, these are the issues we want to tackle first. So in order to put things in a better spot we are going to: Cap penetration values at 20% Reduce Armor Breaks to a 10% debuff, and prevent different kinds of Armor Breaks from stacking. This should prevent the really high values of Armor Destruction. Also: Reduce talent tree Personal Damage Modifier to 3% max available in the tree. Reduce power buffs which grant Personal Damage Modifier to 5% max, and all are in the same stack group, so you can only have 1. This should stop groups from obtaining really high levels of PDM. And: Add 5%/10%/20% armor resistance in the talent promotion box based on the final armor type that promotion is granted. This should make up for the missing from the mitigations, and we will tune as needed. Again, just giving everyone a heads up on what we are thinking with these, and hope to get feedback from you on the Test server! When we launch this in Live, every character on your account affected will get a Mystical Tome of Unlearning so respecing is an option.
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