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Showing results for tags 'rulesets'.
So I just wanted to start a topic discussing what different variants to campaigns they'd like to see added to the game. Like different win conditions, faction layouts, looting rules, and campaign related events that would make every campaign feel unique and change up the gameplay during a campaign. Guess I'd start with faction layout first. I really hope they bring back the 12 faction war of the God mode they originally had. Fighting for a specific god, within smaller factions, and with differing win conditions sounds like I'd be a lot of fun, especially if it was designed to encourage more small scale fights. A win condition attached to it could be maybe building up and protecting shrines around the world associated with your god while destroying others. they could also add looting rules in certain campaigns for hotzones where the campaign can have no loot drop on death but you can drop your inventory while in a hotzone. And for campaign related events they could add zone wide corruption events where more corrupted mobs spawn and have bigger aggro ranges so players are constantly under attack. Their would be a goal to end the event (like sacrificing a certain item that starts spawning during the event) and clearing the event as a server will give all participants rewards based off their contribution to it or even have these events connected to campaign win conditions where guilds/factions gain points by how well they perform during these events. Just want to feed the devs some ideas so they can add more variety to the campaigns. I think that's going to be really important to the success of this game.