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ganked

Analysis Of Ralph's Drawing/video

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Let's start with the black circle.

 

"It has harvesting, death respawn, and base"

 

Harvesting - Combine that with (this image) and we see that it looks like harvesting will be a way to bring about PvP.  Three players bringing a fat stack of resources to a base looks to be nice spoils of war.  If you have a base close by, it would be a "highly contested area" as Ralph put it.

 

Graveyards - Looks like the game will have some sort of graveyard system.  As Ralph mentions later that a player might have to run a significant distance to re-gear or to a base.

 

Bases - There are two forms of bases in this drawing.  One is more like a city and one is "more like an outpost".  This shows that there will be bases of different sizes that will have varying degrees of assets.  Could these be cities like WoW? or player created like SB?  Both?

 

Taking that into account, the map key looks to be something like this:

 

B = Most likely stands for base, some bases having respawns, some not.

Triangle = I'm thinking respawn.  Ralph says the base has it, then uses the blue line to indicate a respawn, which starts at the other triangle/B.

Stars = Points of interest.  He talks about the base having harvesting, but also draws the blue line to the other star to talk about re-gearing.

 

The red circle is the outpost, and Ralph talks about respawning, re-gearing and running back.  That would mean a fight has occurred.  Could you have to destroy outposts before attacking a larger base or city? 

 

The blue line is a possible path that a player might have to take to re-enter a battle.  Re-gearing means at the very least partial loot.  Since he talked about adding Thralls to weapons, which are like players souls, maybe you lose your thrall on death and can re-add one to your weapon.  Maybe you just lose your weapon.

 

Later in the video, Ralph says "the more you are winning, the less advantage you should have."  Could this drawing be showing that to us?  Say one guild has taken over 3 bases, well the first base has harvesting and respawn, the second maybe just respawn, and the third is more like an outpost.  This shows that as you get stronger, bases start getting harder to keep and defend.  Gradually having weaker bases is a concept that fits the theory.

 

Also, Todd says as your summing circle gets stronger from you bringing in resources, it "ratchets down the power flow from off worlds".  This shows that a guilds bases will most likely be connected as you travel to different worlds to conquer them.  Could the power flow also hint of resources system like mines SB?

 


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The madden of mmorpg design :)

LOL could the dev team relate that to him over sykpe?


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

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I was thinking something different.

 

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During a design session with Raph, he is showing a map of various symbols that likely mean some different things, such as mentioned "harvesting, death respawn, and base." He circles three of these symbols, saying it's a highly defensible position due to having the harvesting, death respawn and base. THe also circles a single symbol, saying this will probably be an outpost due to "dead people having to run a long way" and they have to regear in a different spot. 

 

The three circled on the left are the defensible position that includes Harvesting, Death Respawn, and Base. The single circled one is the "outpost" that does not include Death Respawn. It more likely doesn't include Base, which is most likely where you'd regear and such is probably an Outpost for Harvesting. He also points to the star on the right saying that's where player's would regear, indicating that might be the Base. Thus we can conclude the square is Harvesting, Triangle Respawn, and Star is Base. Although this isn't an actual map, it's interesting to see that they plan on spreading them apart in a variety of ways. Like we see a Respawn and Harvest near each other but you'd respawn with no gear.

Edited by kino

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damnit.... I am already dying to play this game. Haven't been excited about a mmo since shadowbane. I played the beta in it and loved it, even though it was insanely buggy and laggy, played till the servers closed. damn it there goes like 5 more years of my life

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