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Falmore

Let's start a currency. Importance of guild support

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I for one am not in favor of the barter system and whether I decide to run my own EK or join someone else's I will not be a part of one that does not have a currency.

 

So what makes up a currency?

Well there are a few traits:

1. Durable ( likely not a concern in CF )

2. Divisible i.e I can break $20 in two $10 dollar bills and so on

3. Convenient, Which is why we have paper money because it folds and fits in wallets or pockets

4. Consistant 

5. must posses value, paper currency actually dosen't fit this trait rather things like the gold standerd

6. Must be limited or have an amount of rarity, which is why we can't use things like sea shells because they are to plentiful.

7. A History of acceptance.

 

It is surprisingly hard to find a currency that fits all seven traits But for the sake of crowfall I don't see why we can't use Raw ore, or coins made out of varying rarities of ore like maybe the tope 3 or middle three in rarity.

 

These fit most of the traits, though not all of them. The only thing left is to have large guild or EK's to accept the same currency as a standard or "National currency." If the top ten or maybe twenty EK's all use the same currency then it becomes easy for others to use the same currency and then for merchants and smiths to price things accordingly.

 

I know guilds already exist for CF and even without that why not gather as much player/Guild support as we can behind one single form of currency?

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I for one am not in favor of the barter system and whether I decide to run my own EK or join someone else's I will not be a part of one that does not have a currency.

 

Sorry for all the work you done, but you better read this: https://crowfall.com/en/news/coin-of-the-realm/


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To be honest, I really like that system. It makes it so that there's a common currency that has an actual value, but at the same time, isn't arbitrary. You find ore, you turn it into coins, you spend coins on either parcels or on something someone made because they wanted a parcel. I especially like idea that you can, if you find yourself with a surplus of coin, use them as crafting materials. It looks like a generally well-designed currency system for the game.

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